Search found 44 matches
- Sat Dec 10, 2016 17:03
- Forum: Feature Discussion
- Topic: Making mgv7 the default mapgen for 0.4.15 (now done)
- Replies: 29
- Views: 5101
Re: Making mgv7 the default mapgen for 0.4.15
I concur that mg7 appears to be a more advantageous choice for the default map generation algorithm. Sometimes in minetest I get the feeling that all terrain looks the same. I like exploring maps, so if I don't find unique looking terrain, I'm going to simply get bored. I think mg7 helps combat this...
- Fri Nov 11, 2016 21:03
- Forum: Feature Discussion
- Topic: What is, what will, what sould be Minetest?
- Replies: 54
- Views: 8195
Re: What is, what will, what sould be Minetest?
Hey, you there, whatchu wanna prove, eh? A gr8 idya's a gr8 idya, like it or no! Really? That comment makes no sense. Anyway just to add a bit to the discussion, I was thinking that a road map to add mobs to Minetest Game should be added. I'm pretty sure that some guy is improving the pathfinding a...
- Thu Nov 10, 2016 19:39
- Forum: Feature Discussion
- Topic: What is, what will, what sould be Minetest?
- Replies: 54
- Views: 8195
Re: What is, what will, what sould be Minetest?
One question, why?ABJ wrote:I have a great idea. Let's shut down Minetest.
- Thu Nov 10, 2016 19:32
- Forum: Partly official engine development
- Topic: Minetest newly build game : Subgame specified in default_gam
- Replies: 1
- Views: 1554
Re: Minetest newly build game : Subgame specified in default
Did you download the Minetest game https://github.com/minetest/minetest_game.git before building (this is in the steps.)? If you did go to minetest/games and make sure that there is minetest_game in there, make sure it's named properly to. If I read the error correctly then it looks like it isn't na...
- Wed Sep 07, 2016 19:08
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27332
Re: About when will we get proper mobs in minetest?
I'm a bit late to this party but I'll offer my opinion anyway. Someone should make a lua mob mobs that actually uses the engines pathfinding algorithm and use good 3d models that are actually consistent with the default minetest texture path (which IMHO most mob mods aren't). Or just modify Pilzadam...
- Wed Jun 22, 2016 20:06
- Forum: Feature Discussion
- Topic: iOS?
- Replies: 62
- Views: 24575
Re: iOS?
Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds? While iOS is loosely based on OS X, a lot of things differ, starting with the CPU architecture (ARM instead of x86_64) and 3D renderer (OpenGL ES instead of OpenGL). But we do su...
- Wed Jun 22, 2016 17:50
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2429
Re: Space Station 13 Clone
Do you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo. I don't know how soon I will add mobs, but I will probably use what is already out there. I have heard mobs have issues, but I don't want to re-invent the wheel unless I have to I think the issues are pr...
- Wed Jun 22, 2016 15:27
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2429
Re: Space Station 13 Clone
You can probably implement this in a sub-game, but it's most likely best to make the sub-game with LuaJIT. Do you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo. I think the engine has a path finding logarithm that's being updated. Anyways it looks interestin...
- Wed Jun 22, 2016 15:18
- Forum: Feature Discussion
- Topic: iOS?
- Replies: 62
- Views: 24575
Re: iOS?
Honestly I totally agree. Having minetest for iOS wouldn't work though, because Apple blocks of some parts of the minetest website in order to insure that you phone doesn't get viruses, and those parts of the website are needed...even through the App Store. Oh well it can't be that hard to jailbrea...
- Wed Jun 22, 2016 00:52
- Forum: General Discussion
- Topic: Larger Avatars?
- Replies: 6
- Views: 976
Re: Larger Avatars?
Why do you want an image larger then 64x64? Do you not like the default res, or do you want a larger space to put your avatar image?endev15 wrote:I'm still not allowed to upload an image larger than 64x64. And mine is 800x800. Image is 32kb.
- Wed Jun 22, 2016 00:47
- Forum: Feature Discussion
- Topic: Items stackable by 100 ?
- Replies: 117
- Views: 25353
Re: Items stackable by 100 ?
This is like the metric v imperial debate...
BTW metric is better
BTW metric is better
- Wed Jun 22, 2016 00:43
- Forum: Feature Discussion
- Topic: iOS?
- Replies: 62
- Views: 24575
Re: iOS?
The minetest copyright is not just held by one person, and thus it's probably impossible to dual-license it. Some of the default mods are licensed under multiple people, though if you get all those people to agree on the license, then it might work. If it can be built, we do not necessary have to pu...
- Tue Jun 21, 2016 16:05
- Forum: Engine Builds
- Topic: [Android] Wayward_One's builds
- Replies: 65
- Views: 39998
Re: [Android] Wayward_One's builds
Do you know if minetest works with android 5.0+, will it work with android N? Thanks for the help. Edit: When I tried minetest 4.13 on my tab running 4.4 (I think) it always crashed on startup (the game, not the os) so I upgraded to 5.0, it works now (the g-play version) now I'll try your your build...
- Tue Jun 21, 2016 15:48
- Forum: Engine Builds
- Topic: Android Build Error
- Replies: 5
- Views: 1958
Re: Android Build Error
Please inform us how it goes.DrMine wrote:Thanx. Will try.
- Mon Jun 20, 2016 20:45
- Forum: Engine Builds
- Topic: Android Build Error
- Replies: 5
- Views: 1958
Re: Android Build Error
Installing m4 would also help I think. Try sudo apt-get install make m4 subversion git-core build-essential realpath openjdk-7-jdk It looks like it installs m4 along with a bunch of other stuff. BTW I got this off the wiki page which I linked in previous post. Edit: When I try this it just tries to...
- Mon Jun 20, 2016 14:10
- Forum: Engine Builds
- Topic: Android Build Error
- Replies: 5
- Views: 1958
Re: Android Build Error
Did you follow this tutorial http://dev.minetest.net/Android ? Are you sure you installed all the proper libraries? A bit more information would be helpful. Edit: I forgot to ask when you cloned the git, there was a bug that wayward one fixed 10 days ago although I don't think it's your problem, but...
- Sat Jun 18, 2016 13:17
- Forum: Engine Builds
- Topic: Android building error
- Replies: 6
- Views: 2490
Re: Android building error
I'll re-build with your script and see how that goes. Anyways here is the error: 2016-06-14 15:18:48: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2016-06-14 15:18:57: ERROR[Server]: An unhandled exception occurred: Failed to save block: attempt to write a readonly database...
- Fri Jun 17, 2016 21:12
- Forum: Engine Builds
- Topic: Android building error
- Replies: 6
- Views: 2490
Re: Android building error
I found one apk that installs fine and all but it wasn't build with minetest_game help? EDIT: Okay I checked and found out that the giut clone didn't have minetest_game in it. So I'll try to find it and rebuild it then see how that goes. EDIT: I cloned the minetest game from git, put it in the minet...
- Fri Jun 17, 2016 21:11
- Forum: Problems
- Topic: Minetest will not load on android
- Replies: 5
- Views: 1097
Re: Minetest will not load on android
I figured out that I had to delete my minetest folder then installed my own build. The wiki doesn't say how to build the apk with the minetest_game, so I copy and pasted it from my Ubuntu laptop into the proper folder on my tab. Then I could generate a world and it would load and was great for two s...
- Mon Jun 13, 2016 23:03
- Forum: Problems
- Topic: Minetest will not load on android
- Replies: 5
- Views: 1097
Minetest will not load on android
As the title says minetest will not load, the yellow bar goes across and then I get a gray screen. I'm using the dev version built from git by me this morning, I could this is a mistake on my behalf do to the fact that I also had the same problem with wayward one's builds. I think this is a problem ...
- Mon Jun 13, 2016 17:53
- Forum: Engine Builds
- Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
- Replies: 171
- Views: 163407
Re: [Debian / Ubuntu] 1-line script: install Minetest Git
This script still installs the last 0.4.13-dev build, rather than the 0.4.14-dev build, is there a way to change this to 0.4.14? Actually, git clone https://github.com/minetest/minetest.git will always install the latest HEAD (0.4.14-dev), as that is the main repository where all the latest commits...
- Mon Jun 13, 2016 13:41
- Forum: Partly official engine development
- Topic: Android building help
- Replies: 1
- Views: 857
Re: Android building help
Ignore this post, problem is fixed.
- Mon Jun 13, 2016 13:40
- Forum: Engine Builds
- Topic: Android building error
- Replies: 6
- Views: 2490
Re: Android building error
Thanks, I updated my git, and It build successfully! Now I only have one question, which .apk is the one I use to install on a android phone and/or tablet, and what is it called? Again thanks for the help.
Edit: My build didn't work on my tab though I think it will work on other Android devices
Edit: My build didn't work on my tab though I think it will work on other Android devices
- Sat Jun 11, 2016 13:56
- Forum: Partly official engine development
- Topic: Android building help
- Replies: 1
- Views: 857
Android building help
So I'm trying to build minetest for android. I followed all the instructions here http://dev.minetest.net/Android unfortunately when I did the last step with the make command I got this error: /home/hello/Android/android-ndk-r11c/build/core/build-binary.mk:665: recipe for target 'obj/local/armeabi-v...
- Fri Jun 10, 2016 15:20
- Forum: Problems
- Topic: Can't find mods folder
- Replies: 1
- Views: 442
Can't find mods folder
As the title says, I can't find where to put the mods folder. I used Calinou's one-line portable build script on an Ubuntu 16.04. I also have the same problem on another laptop running Ubunutu 16.04 which I used the daily .deb builds from the download page to install minetest. Any help would be much...