Thanks, going to try that.
EDIT : Saw your edit, trying that. I'm already using your food mod too ^^
I'm not a very trained lua user yet, I was just trying to make some easy tricks on my mods to make them work better together, so I'm very grateful for your help.
Search found 9 matches
- Tue Apr 19, 2016 16:23
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572616
- Tue Apr 19, 2016 16:14
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572616
Re: Post your modding questions here
With minetest.register_alias() you can add another name for a block: For example "default:wood" is also known as "wood". This is handy in the world-edit commands and the /give command. to do this in a mod you would do: minetest.register_alias("wood", "default:wood...
- Tue Apr 19, 2016 15:33
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572616
Re: Post your modding questions here
Topic What does minetest.register_alias() do ? How to manage compatibility between mods with same recipe ? Reason I want to add compatibility between mt_foods mod and candy mod : they've got sugar in common with ~same recipe. More Info candy mod says for 1 papyrus in the grid I get 4 candy:sugar. m...
- Tue Apr 19, 2016 06:12
- Forum: Français
- Topic: Problème raccourci 6
- Replies: 2
- Views: 1085
Problème raccourci 6
Bonjour, J'ai vu assez récemment que Minetest était passé à la version 0.4.13 et je l'ai installé. J'ai un problème de configuration des touches que je n'ai pu résoudre, ni avec les options du jeu, ni avec le fichier config. Je suis d'ailleurs assez surprise de ne rien avoir trouvé sur le forum à ce...
- Fri Apr 08, 2016 09:16
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 185
- Views: 79019
Re: [Mod] Skyblock [skyblock]
Thank you so much !
I tried again and got my rewards as you said.
I tried again and got my rewards as you said.
- Fri Apr 08, 2016 08:37
- Forum: Mod Releases
- Topic: [Mod] Skyblock [skyblock]
- Replies: 185
- Views: 79019
Re: [Mod] Skyblock [skyblock]
Hi. I think I may be missing something... shouldn't there be a tree on the starting island ? Or maybe a sapling or leaves/sticks in my inventory when I begin ? I start on one single flat island with nothing more than dirt and the "?" quest block. I can dig the 10 dirt blocks and place them...
- Sun Nov 29, 2015 19:10
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111926
Re: [Game] Adventuretest [Alpha]
I pushed an update to fix the jungle spiders. I hadn't changed their poison routines over to the new player data storage system. Sorry I wasn't quicker to fix it. Great ! I'm installing it :D Thank you for making this subgame and thank you for fixing it ! EDIT: Another bug I noticed is that if you ...
- Wed Nov 25, 2015 09:47
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111926
Re: [Game] Adventuretest [Alpha]
Well, for my part, I commented out the poisoning in the jungle_spider file. -> mods/mobs/monsters/jungle_spider.lua if randomChance(40) then -- poison the player --affects.affectPlayer(target:get_player_name(),"spider_poison") end But it feels like cheating, so I was hoping for some "...
- Thu Nov 19, 2015 18:01
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111926
Re: [Game] Adventuretest [Alpha]
Hi. I'm discovering MT and AdventureTest. I'm using Minetest 0.4.13-dev ca8e56c . I tried the official MT 0.4.13 too. MT crashes after I meet jungle spiders, I think it's when I've been poisoned. Here is my debug file, there's a bunch of warnings and errors : 2015-11-19 18:20:46: WARNING[Main]: Node...