Search found 51 matches

by sys4
Mon Apr 24, 2023 20:27
Forum: Français
Topic: Débutant avec luacontroller, et Lua [RESOLU]
Replies: 6
Views: 715

Re: Débutant avec luacontroller, et Lua [RESOLU]

Quand tu appuies sur le bouton, cela va «allumer» le luacontroller et déclencher l'exécution de son programme. Mais une fois que le programme est terminé, le luacontroller «s'éteint» en quelque sorte et donc oublie tout ce qui a pu être stocké dans les variables de ton programme. Au prochain appuie ...
by sys4
Mon Apr 24, 2023 17:59
Forum: Français
Topic: Débutant avec luacontroller, et Lua [RESOLU]
Replies: 6
Views: 715

Re: Débutant avec luacontroller, et Lua

Salut, Voici ton code que j'ai modifié rapidement pour que l'incrémentation se fasse à chaque seconde puis s'arrête quand le compteur arrive à quatre. Pour ça il faut utiliser une interruption et mettre en mémoire l'état de ton compteur. Quand il arrive à quatre on le réinitialise et on arrête l'int...
by sys4
Sun Sep 04, 2022 22:08
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Changement de serveur IRC ! Le serveur NALC a changé de serveur IRC. Pour nous retrouver et discuter avec les joueurs de NALC rendez-vous sur : URL : irc.geeknode.org Port : 6697 (sécurisé) ou 6667 Salon : #minetest-nalc L'ancien serveur reste en ligne et devient donc un serveur de secours : URL : ...
by sys4
Thu Oct 07, 2021 19:56
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Salut sys4 :) Mon avatar (dtarcz) est mort très loin de chez moi hier en expédition, et j'aimerai savoir si tu accepterais de me dire à quel endroit c'est. Je n'ai pas eu la présence d'esprit de m'envoyer les coordonnées par mail. C'est aux environs de -1000, ??, 2000 mais j'ai beau tourner et vire...
by sys4
Mon Aug 30, 2021 20:17
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Le serveur a maintenant son propre site internet consultable ici : https://demonix.fr/nalc/
by sys4
Sun Aug 22, 2021 11:46
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 201270

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

My problem seems solved for now.
I think my server configuration was the cause of this behavior and after tweaked it, the problem seems gone.
I apologize for this false alarm. The plantlife modpack works very well as long as you have a well-tuned server.
by sys4
Thu Aug 19, 2021 14:34
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Le serveur était en maintenance et a été rétabli depuis.
by sys4
Thu Aug 19, 2021 12:14
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 201270

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack]

Hello, I have a big problem on my public server which is very difficult to determine because no error is displayed and the server logs even in verbose mode say nothing usefull. What is happening is that the Minetest process is stuck using 100% of the CPU. For the clients, the map doesn't load anymor...
by sys4
Thu Mar 18, 2021 21:51
Forum: Français
Topic: configuration du serveur
Replies: 3
Views: 1500

Re: configuration du serveur

Il y a aussi comme solution d'ajouter une option à la ligne de commande qui lance le serveur comme par exemple :

Code: Select all

minetestserver --gameid <ton_game>
Un petit

Code: Select all

minetestserver --help
depuis ta console, te permet également de voir d'autres options utilisables avec le programme :)
by sys4
Fri Feb 26, 2021 16:05
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 178
Views: 93487

Re: [Modpack] Sea [0.4.2] [sea]

Not entirely happy with this as it makes it impossible to interact with the plants in any way Have you checked what the new kelp plants are like in 5.0.0? I had the same frustration when first seeing that in game, so I added selection boxes for the kelp in MTG and made it so digging the kelp doesn'...
by sys4
Sat Jan 02, 2021 22:15
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Oh ! On dirait qu'il a neigé sur le serveur :-)

Image

Image

Image
by sys4
Sun Oct 11, 2020 11:13
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

Re: [SERVEUR] Notre Ami Le Cube (NALC)

Quelques captures supplémentaires :
N'hésitez pas à poster les vôtres :)

Image

Image

Image
by sys4
Sun Oct 11, 2020 00:33
Forum: Français
Topic: [SERVEUR] Notre Ami Le Cube (NALC)
Replies: 16
Views: 5548

[SERVEUR] Notre Ami Le Cube (NALC)

Ouverture du serveur NALC au public ! https://forum.minetest.net/download/file.php?mode=view&id=22920 Salut à toutes et à tous ! Le serveur existe depuis quelques années déjà mais est resté confidentiel jusque là. Le moment est enfin venue de l'ouvrir au public. C'est un serveur au départ forké...
by sys4
Mon Feb 12, 2018 22:04
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 252465

Re: Post your videos!

What I can do in a Timelapse video for Minetest. (For the first 4 minutes). The rest of the video is in French.
https://youtu.be/fBBvWnknxps

I use the mod camera that I have partly rewritten for my needs.
https://github.com/sys4-fr/camera
by sys4
Sun Aug 13, 2017 11:00
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 57
Views: 22884

Re: [Modpack] Maidroid [0.1.0]

Hi, I tried your mod, and I think the farming core doesn't work with the farming redo mod, the wheat seed planted by the maid never grows. When the player plants a seed it grows as usual. I've made a mod that make farming_redo and farming_plus usable with maidroid core farming. Look at this topic :...
by sys4
Fri Mar 03, 2017 16:24
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 3700

Re: [mod] More Farming [morefarming]

I understand your point of view, actually the process is similar of what is proposed by the default farming mod, (harvesting until to get a seed) which is not very realistic, i agree. I am open to any other idea and I think of this.
Thanks for your feedback.
by sys4
Fri Mar 03, 2017 15:17
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 3700

Re: [mod] More Farming [morefarming]

Thank you :)
Update:
- Maidroid core_farming support plants of farming_redo and farming_plus except some plants (described into the header post)
- Bonemeal support added for farming_redo plants
by sys4
Fri Mar 03, 2017 03:10
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37912

Re: [Modpack] Help [1.0.2] [doc]

Good it's working now :)
by sys4
Thu Mar 02, 2017 15:27
Forum: WIP Mods
Topic: [mod] More Flowers [moreflowers]
Replies: 3
Views: 2140

Re: [mod] More Flowers [moreflowers]

Added Teosinte (Corn ancestor): Spawn into biome "rainforest"

Morefarming support it too :)

Image
by sys4
Tue Feb 28, 2017 23:08
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 3700

[mod] More Farming [morefarming]

This mod add more things to do farming, make it more realistic, more harder and make it compatible with maidroid core farming. For now this mod add Wild Carrot --> Carrot Golden Carrot Teosinte --> Corn Corn on the Cob Chicha (Bottle of Ethanol equivalent) (Original texture by TenPlus1 modified by m...
by sys4
Tue Feb 28, 2017 23:05
Forum: WIP Mods
Topic: [mod] More Flowers [moreflowers]
Replies: 3
Views: 2140

[mod] More Flowers [moreflowers]

This simple mod extend the flowers mod from MT_Game by adding more flowers. For now this mod add Wild carrot: spawn into biomes grassland, deciduous_forest and coniferous_forest. Teosinte (corn ancestor): spawn into biome rainforest. Bunch of flowers: If farming mod is loaded then you can craft a bu...
by sys4
Fri Feb 24, 2017 08:06
Forum: Français
Topic: Question Licence et Copyright
Replies: 1
Views: 998

Question Licence et Copyright

J'aimerai publier un nouveau mod mais je me pose plusieurs questions pour les licences : 1- Je voulais au premier abord le passer sous licence GPLv3, mais est-ce le meilleur choix sachant que d'une part je réutilise des fonctions fournies par les mods du MT_Game et d'autre part cela ne me dérange pa...
by sys4
Sat Feb 11, 2017 18:58
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37912

Re: [Modpack] Help [1.0.1] [doc]

No, always the same error : 2017-02-11 20:03:22: ERROR[Main]: ServerError: Lua: Runtime error from mod 'doc' in callback on_playerReceiveFields(): ...n/../games/sys4_game/mods/doc_modpack/doc_items/init.lua:1026: attempt to compare nil with number 2017-02-11 20:03:22: ERROR[Main]: stack traceback: 2...
by sys4
Sat Feb 11, 2017 15:15
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37912

Re: [Modpack] Help [1.0.1] [doc]

Ok, I have investigate a bit, the dump of the "comp" table show that when the error is triggered on line 1025: comp:{ { gc = { fleshy = { times = { }, uses = 10000, maxlevel = 0 } }, count = 1, uses = 10000, group = "fleshy" }, { mintime = 0.2, group = "fleshy", gc = { ...
by sys4
Sat Feb 11, 2017 06:07
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37912

Re: [Modpack] Help [1.0.1] [doc]

My server crash when I click the "Tools and weapons" button in the main help screen with last version (1.0.1) 2017-02-11 06:48:45: ERROR[Main]: ServerError: Lua: Runtime error from mod 'doc' in callback on_playerReceiveFields(): ....4.15/bin/../games/sys4_game/mods/doc/doc_items/init.lua:1...