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[MODPACK] Gamehub Modpack

Gamehub Modpack for minetest by shivajiva101@hotmail.com Repository - https://github.com/shivajiva101/minetest-gamehub This mod provides a hub concept for sub games within a Minetest world. Designed to handle privileges, inventory, transport and rewards. Adding nodes for game stages and game comple...
by shivajiva
Mon Sep 23, 2019 17:58
 
Forum: WIP Mods
Topic: [MODPACK] Gamehub Modpack
Replies: 0
Views: 189

Re: Forums need about 30 options on Polls

I'm sure you would as that would require less effort, unfortunately the easiest solution is to do as rubenwardy suggested and use an external website link. Something tells me we can't just ask the admin to change something they instigated for probably a good reason.
by shivajiva
Fri Sep 06, 2019 13:00
 
Forum: Problems
Topic: Forums need about 30 options on Polls
Replies: 6
Views: 311

Re: Can`t push changes to my repo.

Better reset your password https://www.github.com/password_reset to regain access
by shivajiva
Fri Sep 06, 2019 12:42
 
Forum: Problems
Topic: Can`t push changes to my repo.
Replies: 16
Views: 838

Re: Mod-Interface problem

Sounds like Unified Inventory mod was present originally, if you right click a node the console will spam the missing item so you can quickly find the mods that are missing.
by shivajiva
Fri Sep 06, 2019 12:36
 
Forum: Problems
Topic: Mod-Interface problem
Replies: 1
Views: 160

Re: [MOD] SQLite Auth [sauth]

...days later finally got round to checking...found a bug introduced when I objectified read/write functionality to settings. Fixed importer in the 0.4 branch and not required for the 0.5 branch of sauth, thanks for reporting the issue :) @bhree: use the correct branch and the import_db.sql file in ...
by shivajiva
Sun Mar 10, 2019 20:42
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

Re: [MOD] SQLite Auth [sauth]

just to be clear sauth runs it's own instance of sqlite, setting sqlite3 global to nil just means no other mod can use this mods instance of it, if you are using mods that need that global you should load them after sauth to prevent any issues. Keep in mind the backend uses sqlite and is in no way a...
by shivajiva
Thu Mar 07, 2019 09:15
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

Re: [MOD] SQLite Auth [sauth]

Latest version has performance enhancements, I recommend updating asap if you use sauth as your authorisation handler. The difference is quite obvious in the performance of the mod from the moment it is updated. Enjoy!
by shivajiva
Tue Jan 08, 2019 22:29
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

Re: Server Needs Admin!

This topic is just click bait, there is no server so perhaps it should be retitled to 'Who wants to share the cost of a VPS to host a minetest server?'
Even then it's unclear as to what advantage there is to sharing the costs, you seem to want to be in charge of it :)
Good luck with your quest!
by shivajiva
Tue Nov 13, 2018 01:40
 
Forum: Servers
Topic: Server Needs Admin!
Replies: 17
Views: 969

Re: [MOD] SQLite Auth [sauth]

No other reports of this issue to date, the record is cached after first retrieval, giving the same read performance or better due to the reduced table size on subsequent calls, so this seems to point to the db save hitting a busy status occasionally.
by shivajiva
Tue Oct 16, 2018 17:14
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

Re: [Mod] Smart shop 5 [smartshop]

created an issue for tool repair bug and suggested a fix :)
by shivajiva
Mon Jul 16, 2018 10:33
 
Forum: Mod Releases
Topic: [Mod] Smart shop 7.11 [smartshop]
Replies: 68
Views: 15538

Re: [Mod] Smart shop 5 [smartshop]

it is a known error and results from a lack of checks on the pos table being passed in the function. Ideally you would redefine pos outside of the functions main conditional as the call is valid for any of the conditions, this allows you to check it's valid and return if not, preventing the crash. S...
by shivajiva
Tue Jul 10, 2018 18:04
 
Forum: Mod Releases
Topic: [Mod] Smart shop 7.11 [smartshop]
Replies: 68
Views: 15538

Re: How do i test this code?

Have you considered ZeroBraneStudio to test and debug simple lua code whilst you are learning? BTW I think you are trying to do this... minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local msg if name == "stix" then msg = "Hiya Stix :P" els...
by shivajiva
Sun Mar 11, 2018 16:35
 
Forum: General Discussion
Topic: How do i test this code?
Replies: 23
Views: 1116

Re: [mod] Prevent new accounts from joining [nonew]

I can assure everyone I haven't made anybody pay for the border or raised it through taxes, it's formed from virtual sweat and bag loads of hot air, released and collected from a single individual, in line with Obama's policies it supports DACA but that is deferred to the individual server owners st...
by shivajiva
Wed Mar 07, 2018 09:30
 
Forum: Mod Releases
Topic: [mod] Prevent new accounts from joining [nonew]
Replies: 8
Views: 1257

Re: [Mod] Smart shop 5 [smartshop]

Bugs: * If a player makes a department store with smartshops the sheer volume of entities causes lag * Smartshops shouldn't accept admin items or maptools nodes * Use of type as a variable name masks an existing lua function and is a very bad practice in general * Line length exceeds acceptable stan...
by shivajiva
Thu Feb 15, 2018 14:38
 
Forum: Mod Releases
Topic: [Mod] Smart shop 7.11 [smartshop]
Replies: 68
Views: 15538

Re: “Minetest” may become a trademark, owned by OldCoder

that website is set up to collect information used to identify visitors, the bait is the subject matter contained within.
SEO is pushing it's ranking up
by shivajiva
Wed Dec 06, 2017 21:40
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 9653

Re: “Minetest” may become a trademark, owned by OldCoder

If the trademark is granted on the basis of a lie of ownership and contribution, there will be nobody of value left to develop minetest.
by shivajiva
Wed Dec 06, 2017 20:31
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 9653

Re: [Mod] Unified Inventory [git][unified_inventory]

This mod has a minor bug, it checks creative privilege for every item in the list on player login, for me that's 451 checks where it accesses a core function due to the account having creative priv. Obviously 450 of those checks are unnecessary so I created a PR that caches the first check and subse...
by shivajiva
Wed Nov 29, 2017 10:34
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 110
Views: 27352

Re: [Server] HOMETOWN

I've just tested the code in sauth master, added some print statements to check the process is working correctly. 2017-11-14 23:19:03: ACTION[Server]: [sban] shivajiva whitelisted entry permits login Record can be cached = true Record for shivajiva retrieved from the db shivajiva cached Record can b...
by shivajiva
Wed Nov 15, 2017 00:24
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 276459

Re: Skyblock server

Clarification: The quote is not a misunderstanding of development, rather a clarification that the ethos of trusting the client is flawed. Work on CSM should have been deferred to engineer a solution for client prediction/ server reconciliation of all movement in my opinion, rather than adding bell...
by shivajiva
Thu Oct 12, 2017 10:42
 
Forum: Servers
Topic: [Server] Skyblock server
Replies: 65
Views: 6752

Re: [MOD] SQLite Auth [sauth]

well spotted Byakuren, repo updated :) Okay, some time has passed and a couple of bugs have been traced and removed. Testing on Skyblocks with 211,000 players in the database and 3 players in-game we have a max_lag figure 15 mins after server start of 0.1 which is totally unheard of for that server,...
by shivajiva
Sat Oct 07, 2017 19:22
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

Re: [MOD] SQLite Ban [sban]

you should find this interesting, I've kept it clean and simple to serve as a reasonable example. You might like sauth also, I thought I'd hand roll an auth handler using lsqlite3 library, you can find it here
by shivajiva
Sat Oct 07, 2017 17:17
 
Forum: WIP Mods
Topic: [Mod] SQLite Ban [sban]
Replies: 6
Views: 877

[MOD] SQLite Auth [sauth]

This mod is an alternative authorisation handler using sqlite. It employs caching, which in it's basic form keeps all players logged in to the server in memory but is also extensible to a user specified cap (default: 500 records). The cache is primed on server start with players who recently logged ...
by shivajiva
Sat Oct 07, 2017 17:10
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2047

[Mod] SQLite Ban [sban]

A mod based on the concepts introduced by xban2, expanding on them by using an sql database instead of a serialised table file. This approach to ban management: ⋅  Improves the robustness of the data. ⋅  Grants an enhanced view of player accounts and ban records. ⋅  Pro...
by shivajiva
Sat Oct 07, 2017 15:56
 
Forum: WIP Mods
Topic: [Mod] SQLite Ban [sban]
Replies: 6
Views: 877

Re: Skyblock server

Okay the server is back online... Spoiler: Skyblocks is now a subgame of the game hub, on first entry you are spawned in a 4 biome spawn, there is a warp pad under the red arrow that should be used to get to the game hub. Once you make it to the hub you can choose the game you want to play, this inc...
by shivajiva
Mon Feb 06, 2017 10:26
 
Forum: Servers
Topic: [Server] Skyblock server
Replies: 65
Views: 6752
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