Search found 31 matches
- Tue Feb 28, 2023 02:14
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
Thanks Sofar, you can appreciate as a MT developer, you expressing it in the form you did sends out a strong signal as to the viability of a mod, and it seemed a bit harsh given sauth does actually add a useful feature for a popular server, one that's unlikely to make it into the core anytime soon. ...
- Sun Feb 26, 2023 12:33
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
Oh does the regular auth backend support memory caching of recent players now? Not sure where you get the idea that sauth is possibly no longer maintained but as always everyone is free to do whatever they wish, maybe just try sticking to known facts...
- Wed Dec 15, 2021 10:17
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 216750
Re: [Mod] Nether [nether]
There are some conf settings available see https://github.com/minetest-mods/nether ... it.lua#L67 for the details, basically you need to add nether_depth_ymax to minetest.conf and the value you want, the default is -5000
- Tue Dec 14, 2021 15:57
- Forum: Mod Releases
- Topic: [Mod] SQLite Ban [sban]
- Replies: 8
- Views: 3202
Re: [Mod] SQLite Ban [sban]
If you use the sban mod you should update asap to fix a few important issues I came across, if you updated the database last time there is no need to run it again and any orphaned records will be shown in the server log file once sban loads for you to deal with appropriately e.g. cross reference the...
- Mon Sep 23, 2019 17:58
- Forum: Mod Releases
- Topic: [MODPACK] Gamehub Modpack
- Replies: 0
- Views: 1454
[MODPACK] Gamehub Modpack
Gamehub Modpack for minetest by shivajiva101@hotmail.com Repository - https://github.com/shivajiva101/minetest-gamehub License: GNU Affero General Public License v3.0 This mod provides a hub concept for sub games within a Minetest world. Designed to handle privileges, inventory, transport and rewar...
- Fri Sep 06, 2019 13:00
- Forum: Problems
- Topic: Forums need about 30 options on Polls
- Replies: 6
- Views: 1010
Re: Forums need about 30 options on Polls
I'm sure you would as that would require less effort, unfortunately the easiest solution is to do as rubenwardy suggested and use an external website link. Something tells me we can't just ask the admin to change something they instigated for probably a good reason.
- Fri Sep 06, 2019 12:42
- Forum: Problems
- Topic: Can`t push changes to my repo.
- Replies: 16
- Views: 2325
Re: Can`t push changes to my repo.
Better reset your password https://www.github.com/password_reset to regain access
- Fri Sep 06, 2019 12:36
- Forum: Problems
- Topic: Mod-Interface problem
- Replies: 1
- Views: 388
Re: Mod-Interface problem
Sounds like Unified Inventory mod was present originally, if you right click a node the console will spam the missing item so you can quickly find the mods that are missing.
- Sun Mar 10, 2019 20:42
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
...days later finally got round to checking...found a bug introduced when I objectified read/write functionality to settings. Fixed importer in the 0.4 branch and not required for the 0.5 branch of sauth, thanks for reporting the issue :) @bhree: use the correct branch and the import_db.sql file in ...
- Thu Mar 07, 2019 09:15
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
just to be clear sauth runs it's own instance of sqlite, setting sqlite3 global to nil just means no other mod can use this mods instance of it, if you are using mods that need that global you should load them after sauth to prevent any issues. Keep in mind the backend uses sqlite and is in no way a...
- Tue Jan 08, 2019 22:29
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
Latest version has performance enhancements, I recommend updating asap if you use sauth as your authorisation handler. The difference is quite obvious in the performance of the mod from the moment it is updated. Enjoy!
- Tue Nov 13, 2018 01:40
- Forum: Servers
- Topic: Server Needs Admin!
- Replies: 17
- Views: 2492
Re: Server Needs Admin!
This topic is just click bait, there is no server so perhaps it should be retitled to 'Who wants to share the cost of a VPS to host a minetest server?'
Even then it's unclear as to what advantage there is to sharing the costs, you seem to want to be in charge of it :)
Good luck with your quest!
Even then it's unclear as to what advantage there is to sharing the costs, you seem to want to be in charge of it :)
Good luck with your quest!
- Tue Oct 16, 2018 17:14
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
No other reports of this issue to date, the record is cached after first retrieval, giving the same read performance or better due to the reduced table size on subsequent calls, so this seems to point to the db save hitting a busy status occasionally.
- Mon Jul 16, 2018 10:33
- Forum: Mod Releases
- Topic: [Mod] Smart shop 7.11 [smartshop]
- Replies: 74
- Views: 33939
Re: [Mod] Smart shop 5 [smartshop]
created an issue for tool repair bug and suggested a fix :)
- Tue Jul 10, 2018 18:04
- Forum: Mod Releases
- Topic: [Mod] Smart shop 7.11 [smartshop]
- Replies: 74
- Views: 33939
Re: [Mod] Smart shop 5 [smartshop]
it is a known error and results from a lack of checks on the pos table being passed in the function. Ideally you would redefine pos outside of the functions main conditional as the call is valid for any of the conditions, this allows you to check it's valid and return if not, preventing the crash. S...
- Sun Mar 11, 2018 16:35
- Forum: General Discussion
- Topic: How do i test this code?
- Replies: 23
- Views: 2279
Re: How do i test this code?
Have you considered ZeroBraneStudio to test and debug simple lua code whilst you are learning? BTW I think you are trying to do this... minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local msg if name == "stix" then msg = "Hiya Stix :P" els...
- Wed Mar 07, 2018 09:30
- Forum: Mod Releases
- Topic: [mod] Prevent new accounts from joining [nonew]
- Replies: 8
- Views: 2768
Re: [mod] Prevent new accounts from joining [nonew]
I can assure everyone I haven't made anybody pay for the border or raised it through taxes, it's formed from virtual sweat and bag loads of hot air, released and collected from a single individual, in line with Obama's policies it supports DACA but that is deferred to the individual server owners st...
- Tue Mar 06, 2018 22:19
- Forum: Mod Releases
- Topic: [mod] Prevent new accounts from joining [nonew]
- Replies: 8
- Views: 2768
- Thu Feb 15, 2018 14:38
- Forum: Mod Releases
- Topic: [Mod] Smart shop 7.11 [smartshop]
- Replies: 74
- Views: 33939
Re: [Mod] Smart shop 5 [smartshop]
Bugs: * If a player makes a department store with smartshops the sheer volume of entities causes lag * Smartshops shouldn't accept admin items or maptools nodes * Use of type as a variable name masks an existing lua function and is a very bad practice in general * Line length exceeds acceptable stan...
- Wed Dec 06, 2017 21:40
- Forum: General Discussion
- Topic: OldCoder wants to trademark “Minetest”
- Replies: 175
- Views: 21928
Re: “Minetest” may become a trademark, owned by OldCoder
that website is set up to collect information used to identify visitors, the bait is the subject matter contained within.
SEO is pushing it's ranking up
SEO is pushing it's ranking up
- Wed Dec 06, 2017 20:31
- Forum: General Discussion
- Topic: OldCoder wants to trademark “Minetest”
- Replies: 175
- Views: 21928
Re: “Minetest” may become a trademark, owned by OldCoder
If the trademark is granted on the basis of a lie of ownership and contribution, there will be nobody of value left to develop minetest.
- Wed Nov 29, 2017 10:34
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 67678
Re: [Mod] Unified Inventory [git][unified_inventory]
This mod has a minor bug, it checks creative privilege for every item in the list on player login, for me that's 451 checks where it accesses a core function due to the account having creative priv. Obviously 450 of those checks are unnecessary so I created a PR that caches the first check and subse...
- Wed Nov 15, 2017 00:24
- Forum: Servers
- Topic: [Server] HOMETOWN
- Replies: 4573
- Views: 535654
Re: [Server] HOMETOWN
I've just tested the code in sauth master, added some print statements to check the process is working correctly. 2017-11-14 23:19:03: ACTION[Server]: [sban] shivajiva whitelisted entry permits login Record can be cached = true Record for shivajiva retrieved from the db shivajiva cached Record can b...
- Thu Oct 12, 2017 10:42
- Forum: Servers
- Topic: [Server] Skyblock server
- Replies: 65
- Views: 12133
Re: Skyblock server
Clarification: The quote is not a misunderstanding of development, rather a clarification that the ethos of trusting the client is flawed. Work on CSM should have been deferred to engineer a solution for client prediction/ server reconciliation of all movement in my opinion, rather than adding bell...
- Sat Oct 07, 2017 19:22
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 5979
Re: [MOD] SQLite Auth [sauth]
well spotted Byakuren, repo updated :) Okay, some time has passed and a couple of bugs have been traced and removed. Testing on Skyblocks with 211,000 players in the database and 3 players in-game we have a max_lag figure 15 mins after server start of 0.1 which is totally unheard of for that server,...