Search found 65 matches

by zm78
Mon Oct 29, 2018 23:17
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.1]

Hello, just gave adding a "absorbtion" effect for the gold apple(TODO: make it so it doesn't have infinite time for the effect), Gold Apple Code: -- TODO: Status effects(regeneration/better absorbtion) minetest.register_craftitem("mcl_core:apple_gold", { description = core.colori...
by zm78
Tue Oct 23, 2018 22:28
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.1]

Hello, Noticed somewhere on this page "ambience" was mentioned, I gave a ambience modpack a go and I "Think" I have it all ready to go! Notice: the mod has not been tested! Notice: it Does still have MC sounds i used as placeholders, feel free to change that! Download Link: https...
by zm78
Mon Oct 22, 2018 21:26
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.0]

Hello, I think I may have ran into a bug, Just noticed that the Villagers sometimes have a chance of crashing the server when you open their trading dialogue, I get this error message: 2018-10-23 07:23:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_mc' in...
by zm78
Wed Oct 03, 2018 23:39
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.0]

I also need to know how to make the grass behave like in the Mineclone 2 subgame, so that it doesn't take too much hits to destroy it. And in the default minetest game, --Snip-- for the grass you need to add the "oddly_breakable_by_hand = 1" group, like this minetest.override_item("d...
by zm78
Sun Sep 23, 2018 08:34
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.0]

Oops, sorry
Just tried it without mods and the end/nether worked just fine,
probably modded my version past it's limits...

Bye, zm78
by zm78
Sat Sep 22, 2018 02:31
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 837382

Re: [Game] MineClone 2 [0.42.0]

I got the game a while ago, just noticed some bugs n' stuff. Bugs(might be on the to-do list.): 1. The Nether and the End have not been generating at all since 0.42.0 2. Nether portals have not been spawning in a nether cave, but in the netherrack or floating(Intentional?) 3. Tamed wolves will not f...
by zm78
Thu Jul 13, 2017 09:01
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

My new approach for Hyperloop: Building of a Hyperloop network should only be able on one level. That means all stations have to be on the same height (Y-position). This seems to be more realistic. Otherwise the pods can’t reach their high speed. :-) To reach the station level I will add an elevato...
by zm78
Sat Jul 08, 2017 21:55
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

little typing error: when you try to get in while somebody is already in there it posts a message that is "the station is still blocked please try again in a veiw seconds" and it should be "the station is still blocked please try again in a few seconds"
by zm78
Fri Jul 07, 2017 23:56
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

i mean the left tube is not functional and the ticket machine ignores connections with the left side of the tube(the one that goes under the floor at the door) e.g ^ x L< J > v x = not functional tube, <>^v = tubes, L = lcd display and J = junction. So the tube that goes under the lcd is not functio...
by zm78
Fri Jul 07, 2017 22:15
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

@zm78: Thanks for your feedback. Error with hooking the stations up: The stations will not hook up if connected on the left side, But anywhere else is fine. Unclear for me. Can you explain what you mean with "The stations will not hook up..." The Booking Machine has an ABM with 10 sec cyc...
by zm78
Fri Jul 07, 2017 07:26
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

Error with hooking the stations up: The stations will not hook up if connected on the left side, But anywhere else is fine. Recipes: Junction Block: T = tube, M = mese crystal and _ = nothing _T_ TMT _T_ Tube Block: S = steel ingot and M = mese crystal SSS MMM SSS Wifi Tube Block: S = steel ingot, O...
by zm78
Thu Jul 06, 2017 06:46
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19629

Re: [Mod] Hyperloop [hyperloop]

[BUG] if going to a non existing station that was dug/grieved game crashes once door shuts on hyperloop.

Notice: this was found while playing on "joes miniwelt" server and was getting transported to "old spawn" station.
Also when you get back in it crashes again.
by zm78
Fri Apr 21, 2017 20:58
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444504

Re: Post your mod requests/ideas here

well kinda but its got mob possesion not a expensive tool

(id make it myself but its the thing im the worst at... metadata :< )
by zm78
Fri Apr 21, 2017 20:44
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444504

Re: Post your mod requests/ideas here

is it possible to add a tool that can change the player into "mobs_redo" things e.g"player right clicks with tool. then selects rat "player turns into rat" and goes through tunnel then select's player." so its a form changing tool. --------------- ----EDIT---- ---------...
by zm78
Fri Apr 14, 2017 20:44
Forum: WIP Mods
Topic: [Mod] Lot a ores [lottaore]
Replies: 9
Views: 1959

Re: [Mod] Lot a ores [lottaore]

the green thingy is called "the unknown crystal"
by zm78
Thu Apr 13, 2017 05:26
Forum: WIP Mods
Topic: [Mod] Lot a ores [lottaore]
Replies: 9
Views: 1959

Re: [Mod] Xtra ores [xtraore]

fixed!

(sorry i forgot the screenshot :( )

----------------------
--------EDIT-------
----------------------

renamed from xtraore to lottaore ;)
by zm78
Tue Apr 11, 2017 23:48
Forum: WIP Mods
Topic: [Mod] Lot a ores [lottaore]
Replies: 9
Views: 1959

Re: [Mod] Xtra ores [xtraore]

i did...
but that mod doesn't work on my server...
so i made my own!
by zm78
Mon Apr 10, 2017 21:32
Forum: WIP Mods
Topic: [Mod] Lot a ores [lottaore]
Replies: 9
Views: 1959

[Mod] Lot a ores [lottaore]

Adds opal crystal and block, titanium sheet and block, extractor(gravel)(dirt)(sand), mercury and bucket (left click on grass to pour mercury out of bucket), rainbow crystal(craft to get nyan cat rainbow), electric orb and block, plags: opal, titanium, electric and unknown crystal. unknown crystal, ...
by zm78
Mon Apr 10, 2017 20:50
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 91357

Re: [Mod] Alive AI V4.95 [aliveai]

ok cool!
by zm78
Sun Apr 09, 2017 23:25
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 91357

Re: [Mod] Alive AI V4.95 [aliveai]

error when opening game

Code: Select all

Couldn't convert UTF-8 string 0x756e65787065637465642073796d626f6c206e6561722027ef27 into wstring
cool mod anyway!
by zm78
Sat Mar 18, 2017 04:07
Forum: Mod Releases
Topic: [Mod] Sabers [sabers]
Replies: 2
Views: 1382

Re: [Mod] Sabers [sabers]

yes they do
by zm78
Fri Mar 17, 2017 20:51
Forum: WIP Mods
Topic: [Mod] Mese Phaser [mheser]
Replies: 5
Views: 1607

Re: [Mod] Mese Phaser [mheser]

+1
by zm78
Thu Mar 16, 2017 20:34
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 47
Views: 7927

Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

> zm78 nice! but is it original?
hmm... searching... yup!
[EDIT]
there are some light mods out there but this is an original light/decoration light