Search found 49 matches

by emperor_genshin
Tue Sep 01, 2020 17:49
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

I am planning to release a few mods from my repo, some of my mods that you see on my youtube channel are still early WIP (Improved player models), experimental (Ex: NPCs and Dungeon crawl maker) or game server only (Ex: Custom Inventory), so they aren't ready for a full release yet. I'm glad you lik...
by emperor_genshin
Sun Aug 30, 2020 17:36
Forum: WIP Mods
Topic: [Mod] p2p: player-to-player right click events
Replies: 2
Views: 219

[Mod] p2p: player-to-player right click events

Since minetest currently doesn't have a feature to make player-to-player right clicking events a thing on default, I decided to make a mod that will grant such ability to fellow modders out there who are in need of this feature. Using this mod, you can now make on_rightclickplayer events until minet...
by emperor_genshin
Fri Aug 28, 2020 21:55
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

Nice! I hope to see the day that element becomes a thing, would be great for armor inventories, npc viewers or character creation stuff :D Introducing a new formspec element which render an animated mesh with the ability to move it: mesh[0,0;2,2;mesh.b3d;mesh.png] Demo: https://www.youtube.com/watch...
by emperor_genshin
Fri Aug 28, 2020 21:35
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

I'm glad you like it! Still working on things for it, its using a custom npc framework... Soon Bosses will have HP bars and such, for the moment, I have to work on implementing a Dialogue system and a automated quest handler X) Made a Custom Menu/Inventory, also made a simple way to make player-to-p...
by emperor_genshin
Fri Aug 28, 2020 19:05
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 21
Views: 1694

Re: rightclick player menu?

Made my own solution to this for the time being without the need to fiddle with core: https://notabug.org/Genshin/p2p Example using this mod: p2p.register_on_right_clickplayer(function(clicker, clicked) minetest.chat_send_player(clicker:get_player_name(), "Right Clicked "..tostring(clicked:get_playe...
by emperor_genshin
Fri Aug 28, 2020 18:50
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

Made a Custom Menu/Inventory, also made a simple way to make player-to-player right clicking events to be a thing without touching core.

Hope you guys like what you see! :)

Video: https://www.youtube.com/watch?v=PtzILeR0eWs
by emperor_genshin
Thu Aug 27, 2020 22:21
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

Another day creating shenanigans and features, hope you guys like this.

Video: https://www.youtube.com/watch?v=itWgEnqb5ug
by emperor_genshin
Thu Jun 04, 2020 16:12
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 6
Views: 833

Re: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

Are you using alot of mapgen mods by any chance? Sadly the mod doasent works :( I tested it by removing the "not_in_creative_inventory" but it still doasent makes the copies Can you help me? I've taken notice that copies are being skipped when the world's node count almost reaches the limit. Edit: T...
by emperor_genshin
Sun Mar 15, 2020 03:37
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 6
Views: 833

Re: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

Added method on_blast which returns nothing to ignore explosions from TNT.
pampogokiraly wrote:I actualy thinked something like this
by emperor_genshin
Mon Mar 09, 2020 19:53
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 6
Views: 833

Re: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

TNT "deletes" nodes around a radius, which means it would also erase unbreakable nodes regardless to node group. you may need to make a conditional exception in the TNT mod to prevent nodes labeled with modname "uncm" from being erased by a TNT node.
pampogokiraly wrote:Are the blocks tnt proof?
by emperor_genshin
Thu Jan 30, 2020 22:11
Forum: WIP Mods
Topic: [Mod] Dungeon Crawl Maker [WIP]
Replies: 6
Views: 756

Re: [Mod] Dungeon Crawl Maker [WIP]

Indeed they do.
Krock wrote:Am I right with the assumption that these buttons make use of the new 9-slice style feature?
by emperor_genshin
Thu Jan 30, 2020 02:29
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 6
Views: 833

[Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

U.N.C.M: Unbreakable Node Clone Maker By: Genshin Greetings Minetest Community! Are you tired of making unbreakable copies of certain nodes for particular reasons? If so, then this add-on is for you! With this add-on, it will replicate unbreakable versions of any registered node that isn't liquid, ...
by emperor_genshin
Wed Jan 29, 2020 20:53
Forum: WIP Mods
Topic: [Mod] Dungeon Crawl Maker [WIP]
Replies: 6
Views: 756

[Mod] Dungeon Crawl Maker [WIP]

https://cdn.discordapp.com/attachments/656518649066029068/671553851890860032/dungeon_editor_gui_banner_title.png By: Genshin A add-on that allows certain users to create and design custom dungeon crawl levels using a powerful GUI-based editor, making a dynamic in-game Dungeon Crawl game mode a real...
by emperor_genshin
Tue Jan 28, 2020 02:34
Forum: General Discussion
Topic: Post your videos!
Replies: 973
Views: 128539

Re: Post your videos!

A recent add-on for Minetest that I'm working on, hope you guys like it. :)

Dungeon Crawl Maker
https://www.youtube.com/watch?v=c6g6H2kLBpg

Forum post about this add-on:
viewtopic.php?f=9&t=24125
by emperor_genshin
Fri Oct 18, 2019 15:32
Forum: WIP Mods
Topic: [Mod] Player1KilledPlayer2 [killed]
Replies: 7
Views: 961

Re: [Mod] Player1KilledPlayer2 [killed]

[DELETED]
by emperor_genshin
Mon Sep 02, 2019 20:28
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 17
Views: 4051

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Added Repository Link
by emperor_genshin
Fri Feb 09, 2018 15:55
Forum: Mod Releases
Topic: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]
Replies: 14
Views: 2618

Re: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]

Fair point, also I agree. Though honestly I feel like this should be applied on default rather than having it for one specific inventory. It's true it's in Unified Inventory (UI). But I follow a simple principle: one mod = one task. Rather than making one mod which does everything at once. It gives ...
by emperor_genshin
Sat Jan 20, 2018 17:14
Forum: Mod Releases
Topic: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]
Replies: 14
Views: 2618

Re: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]

Wasn't this already implemented on RBA's Unified Inventory mod?
by emperor_genshin
Sun Jan 14, 2018 01:36
Forum: WIP Mods
Topic: [Mod] Guild / Party / Factions Mod [party]
Replies: 14
Views: 2914

Re: [Mod] Guild / Party / Factions Mod [party]

+1 Indeed useful for MMORPG/MOBA themed servers.
by emperor_genshin
Mon Apr 10, 2017 01:20
Forum: WIP Mods
Topic: [Mod] T-Rating [0.2][trating]
Replies: 12
Views: 1510

Re: [Mod] T-Rating [0.2][trating]

Looks very useful for server hosts, I may try this mod on mines one day. :)
by emperor_genshin
Mon Apr 10, 2017 01:16
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 331
Views: 56819

Re: [mod] Vehicles [vehicles]

Good stuff :)
by emperor_genshin
Fri Mar 17, 2017 00:40
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 66
Views: 9956

Re: [Mod] Military Vehicles [mvehicles]

I wonder how it would look like if this tank behaved like your tank lol

(I would recommend that you should make the tank warhead be able to hurt other entities that are not players aswell)

Image
by emperor_genshin
Thu Mar 16, 2017 23:00
Forum: Feature Discussion
Topic: knockback
Replies: 33
Views: 3885

Re: knockback

What if someone wants to change knockback value from specific Items?
by emperor_genshin
Thu Mar 16, 2017 22:53
Forum: Feature Discussion
Topic: is coloured text in item description possible?
Replies: 6
Views: 606

Re: is coloured text in item description possible?

Would be nice to see colored descriptions, would be great to use it for premium tool/weapon ideas. I'm working on a patch set to contribute custom Item text, so items that have an itemstack_max=1 can be renamed. https://github.com/minetest/minetest/pull/3449 Once that functionality is in, I don't se...
by emperor_genshin
Thu Mar 16, 2017 22:41
Forum: Feature Discussion
Topic: how to increase player's max hp?
Replies: 9
Views: 1684

Re: how to increase player's max hp?

hmm, there should simply be a way to replace the default health with another type of health system to extend HP (3D-Armors is a good example)... It's possible to create something like that with the existing minetest modding API, however you may need to add few variables and integrate it together to ...