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Re: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

Added method on_blast which returns nothing to ignore explosions from TNT.

pampogokiraly wrote:I actualy thinked something like this
by emperor_genshin
Sun Mar 15, 2020 03:37
 
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 5
Views: 477

Re: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

TNT "deletes" nodes around a radius, which means it would also erase unbreakable nodes regardless to node group. you may need to make a conditional exception in the TNT mod to prevent nodes labeled with modname "uncm" from being erased by a TNT node.

pampogokiraly wrote:Are the blocks tnt proof?
by emperor_genshin
Mon Mar 09, 2020 19:53
 
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 5
Views: 477

Re: [Mod] Dungeon Crawl Maker [WIP]

Indeed they do.
Krock wrote:Am I right with the assumption that these buttons make use of the new 9-slice style feature?
by emperor_genshin
Thu Jan 30, 2020 22:11
 
Forum: WIP Mods
Topic: [Mod] Dungeon Crawl Maker [WIP]
Replies: 6
Views: 546

[Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]

U.N.C.M: Unbreakable Node Clone Maker By: Genshin Greetings Minetest Community! Are you tired of making unbreakable copies of certain nodes for particular reasons? If so, then this add-on is for you! With this add-on, it will replicate unbreakable versions of any registered node that isn't liquid, ...
by emperor_genshin
Thu Jan 30, 2020 02:29
 
Forum: WIP Mods
Topic: [Mod] Unbreakable Node Clone Maker (U.N.C.M) [WIP]
Replies: 5
Views: 477

[Mod] Dungeon Crawl Maker [WIP]

https://cdn.discordapp.com/attachments/656518649066029068/671553851890860032/dungeon_editor_gui_banner_title.png By: Genshin A add-on that allows certain users to create and design custom dungeon crawl levels using a powerful GUI-based editor, making a dynamic in-game Dungeon Crawl game mode a real...
by emperor_genshin
Wed Jan 29, 2020 20:53
 
Forum: WIP Mods
Topic: [Mod] Dungeon Crawl Maker [WIP]
Replies: 6
Views: 546

Re: Post your videos!

A recent add-on for Minetest that I'm working on, hope you guys like it. :)

Dungeon Crawl Maker
https://www.youtube.com/watch?v=c6g6H2kLBpg

Forum post about this add-on:
https://forum.minetest.net/viewtopic.php?f=9&t=24125
by emperor_genshin
Tue Jan 28, 2020 02:34
 
Forum: General Discussion
Topic: Post your videos!
Replies: 931
Views: 115624

Re: [Mod] Player1KilledPlayer2 [killed]

[DELETED]
by emperor_genshin
Fri Oct 18, 2019 15:32
 
Forum: WIP Mods
Topic: [Mod] Player1KilledPlayer2 [killed]
Replies: 7
Views: 846

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Added Repository Link
by emperor_genshin
Mon Sep 02, 2019 20:28
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 17
Views: 3761

Re: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]

Fair point, also I agree. Though honestly I feel like this should be applied on default rather than having it for one specific inventory. It's true it's in Unified Inventory (UI). But I follow a simple principle: one mod = one task. Rather than making one mod which does everything at once. It gives ...
by emperor_genshin
Fri Feb 09, 2018 15:55
 
Forum: Mod Releases
Topic: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]
Replies: 14
Views: 2473

Re: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]

Wasn't this already implemented on RBA's Unified Inventory mod?
by emperor_genshin
Sat Jan 20, 2018 17:14
 
Forum: Mod Releases
Topic: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]
Replies: 14
Views: 2473

Re: [Mod] Guild / Party / Factions Mod [party]

+1 Indeed useful for MMORPG/MOBA themed servers.
by emperor_genshin
Sun Jan 14, 2018 01:36
 
Forum: WIP Mods
Topic: [Mod] Guild / Party / Factions Mod [party]
Replies: 14
Views: 2424

Re: [Mod] T-Rating [0.2][trating]

Looks very useful for server hosts, I may try this mod on mines one day. :)
by emperor_genshin
Mon Apr 10, 2017 01:20
 
Forum: WIP Mods
Topic: [Mod] T-Rating [0.2][trating]
Replies: 12
Views: 1377

Re: [mod] Vehicles [vehicles]

Good stuff :)
by emperor_genshin
Mon Apr 10, 2017 01:16
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 330
Views: 52979

Re: [Mod] Military Vehicles [mvehicles]

I wonder how it would look like if this tank behaved like your tank lol

(I would recommend that you should make the tank warhead be able to hurt other entities that are not players aswell)

Image
by emperor_genshin
Fri Mar 17, 2017 00:40
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 65
Views: 9220

Re: knockback

What if someone wants to change knockback value from specific Items?
by emperor_genshin
Thu Mar 16, 2017 23:00
 
Forum: Feature Discussion
Topic: knockback
Replies: 33
Views: 3603

Re: is coloured text in item description possible?

Would be nice to see colored descriptions, would be great to use it for premium tool/weapon ideas. I'm working on a patch set to contribute custom Item text, so items that have an itemstack_max=1 can be renamed. https://github.com/minetest/minetest/pull/3449 Once that functionality is in, I don't se...
by emperor_genshin
Thu Mar 16, 2017 22:53
 
Forum: Feature Discussion
Topic: is coloured text in item description possible?
Replies: 6
Views: 582

Re: how to increase player's max hp?

hmm, there should simply be a way to replace the default health with another type of health system to extend HP (3D-Armors is a good example)... It's possible to create something like that with the existing minetest modding API, however you may need to add few variables and integrate it together to ...
by emperor_genshin
Thu Mar 16, 2017 22:41
 
Forum: Feature Discussion
Topic: how to increase player's max hp?
Replies: 9
Views: 1567

Re: [Mod] Military Vehicles [mvehicles]

I know the feeling, you aren't the only one who is lazy out there. Same here, at the moment I'm working on texturing that tank model that I've posted earlier here and i'm too lazy to work on it's caterpillars at the very moment. =/ But regarding to your tank code, great job. I don't mind the bugs bu...
by emperor_genshin
Fri Mar 10, 2017 16:51
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 65
Views: 9220

Re: [Mod] Military Vehicles [mvehicles]

Just tested your tank

Good job! :3
by emperor_genshin
Fri Mar 10, 2017 15:34
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 65
Views: 9220

Re: sofar's wish list (and worklist!)

That would be mostly interesting, will that implementation allow animators/modelers to make other kinds of player models to have their head to rotate client side as well, if so how would that be achieved and how to work with it?
by emperor_genshin
Sun Nov 27, 2016 02:59
 
Forum: Partly official engine development
Topic: sofar's wish list (and worklist!)
Replies: 23
Views: 5984

Re: Mob Showcasing

This is a neutral male concept character named Raziel for a ideal animated series that i've wanted to make eversince Highschool days. Few years later now i've decided to turn him into a boss character for one of my minetest servers called "LegacyForge. Here is a video of the preview, hope you g...
by emperor_genshin
Tue Nov 22, 2016 22:44
 
Forum: General Discussion
Topic: Mob Showcasing
Replies: 56
Views: 6436

Re: Post your mod requests/ideas here

Would this count as overpowered? https://m.youtube.com/watch?v=245dvuz3C0g I tried to do a search for a monster called "op ness monster" and found no results! You can guess by the name of such a monster that it would be heavily overpowered, possibly being able to one-hit-kill a player wear...
by emperor_genshin
Tue Nov 22, 2016 21:18
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2065
Views: 273306

Re: Post your videos!

A Boss npc concept that I'm working on for a particular server called LegacyForge on Minetest

Hope you guys like what you see, I've worked really hard on it's animation. :)

https://www.youtube.com/watch?v=245dvuz3C0g
by emperor_genshin
Tue Nov 22, 2016 17:05
 
Forum: General Discussion
Topic: Post your videos!
Replies: 931
Views: 115624

Re: [Mod] Military Vehicles [mvehicles] (Poll)

Speaking of Tanks i'm currently working on making one. :3

Link to video Preview: https://vimeo.com/192179093

Password: TanksAreAwesome

Image
by emperor_genshin
Mon Nov 21, 2016 01:52
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 65
Views: 9220

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Would be great if Minetest's skybox feature had a Fade-In/Fade-Out function when applying a change to the skybox. =/
by emperor_genshin
Fri Jun 03, 2016 23:55
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 17
Views: 3761
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