Hello Extex,
I'm sorry for the late reply, I did a small upgrade, it should work now.
Search found 5 matches
- Sun Jul 28, 2019 12:57
- Forum: Client-side modding
- Topic: [clientmod] Geass csm [geass_csm]
- Replies: 6
- Views: 3269
- Sat Jul 21, 2018 22:26
- Forum: WIP Mods
- Topic: [Mod] Magic [magicae]
- Replies: 0
- Views: 733
[Mod] Magic [magicae]
The mod magicae implements a magic system to bring a new experience. Relies only on default game. License: Source code: MIT Download: https://github.com/quater117/magicae A spell is written in a book and has multiple lines. The first line specifies the type. The other lines are of the form aaaa:bbbb...
- Tue Jan 09, 2018 16:02
- Forum: Client-side modding
- Topic: [clientmod] Geass csm [geass_csm]
- Replies: 6
- Views: 3269
Re: [clientmod] Geass csm [geass_csm]
Minetest CSM is a bit limited, but when it comes to chatting, it's possible to customize it. The player can change the color of their chat, implement a encryption scheme for chatting and more. Here is a example of it: The player does: .luac edit encryption local cipher = require'enigma' --cipher.set...
- Fri Jan 05, 2018 23:37
- Forum: Client-side modding
- Topic: [clientmod] Geass csm [geass_csm]
- Replies: 6
- Views: 3269
Re: [clientmod] Geass csm [geass_csm]
run scripts in the game. What can those scripts do ? Move the player, find stuff, dig, build, manage inventory&armor, talk&listen to chat, modify HUD, set skin ? Fight mobs ? Record & replay actions ? The actions that aren't possible are move, dig, build, manage inventory & armor, m...
- Fri Jan 05, 2018 00:54
- Forum: Client-side modding
- Topic: [clientmod] Geass csm [geass_csm]
- Replies: 6
- Views: 3269
[clientmod] Geass csm [geass_csm]
Geass
This is a mod which allows the player to run scripts in the game.
This is a mod which allows the player to run scripts in the game.
- Github: https://github.com/quater117/geass_csm
- Licence: MIT
- Wiki: https://wiki.minetest.net/Mods/geass_csm