Search found 5 matches

by quater
Sun Jul 28, 2019 12:57
Forum: Client-side modding
Topic: [clientmod] Geass csm [geass_csm]
Replies: 6
Views: 3269

Re: [clientmod] Geass csm [geass_csm]

Hello Extex,
I'm sorry for the late reply, I did a small upgrade, it should work now.
by quater
Sat Jul 21, 2018 22:26
Forum: WIP Mods
Topic: [Mod] Magic [magicae]
Replies: 0
Views: 733

[Mod] Magic [magicae]

The mod magicae implements a magic system to bring a new experience. Relies only on default game. License: Source code: MIT Download: https://github.com/quater117/magicae A spell is written in a book and has multiple lines. The first line specifies the type. The other lines are of the form aaaa:bbbb...
by quater
Tue Jan 09, 2018 16:02
Forum: Client-side modding
Topic: [clientmod] Geass csm [geass_csm]
Replies: 6
Views: 3269

Re: [clientmod] Geass csm [geass_csm]

Minetest CSM is a bit limited, but when it comes to chatting, it's possible to customize it. The player can change the color of their chat, implement a encryption scheme for chatting and more. Here is a example of it: The player does: .luac edit encryption local cipher = require'enigma' --cipher.set...
by quater
Fri Jan 05, 2018 23:37
Forum: Client-side modding
Topic: [clientmod] Geass csm [geass_csm]
Replies: 6
Views: 3269

Re: [clientmod] Geass csm [geass_csm]

run scripts in the game. What can those scripts do ? Move the player, find stuff, dig, build, manage inventory&armor, talk&listen to chat, modify HUD, set skin ? Fight mobs ? Record & replay actions ? The actions that aren't possible are move, dig, build, manage inventory & armor, m...
by quater
Fri Jan 05, 2018 00:54
Forum: Client-side modding
Topic: [clientmod] Geass csm [geass_csm]
Replies: 6
Views: 3269

[clientmod] Geass csm [geass_csm]

Geass
This is a mod which allows the player to run scripts in the game.