Search found 68 matches
- Wed Jun 06, 2018 18:54
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [2.0][bow]
Small update with better arrow model. More updates in the next weeks, to fix bugs and add a new feature.
- Wed Dec 20, 2017 16:31
- Forum: Feature Discussion
- Topic: How to change players damage distance and health?
- Replies: 6
- Views: 1696
Re: How to change players damage distance and health?
To change damage you can change this line: damage_groups = {fleshy=1}, You can change the 1. (1 means 1/2 heart damage, 2 means 1 heart damage) You can also change the number of punches per second. Change this line: full_punch_interval = 0.9, The 0.9 is how long you have to wait (in seconds) until m...
- Tue Dec 12, 2017 16:44
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 5427
Re: [MOD] Callback API for key and mousebutton[1.0][controls
License changed to GNU Lesser General Public License v2.1
- Fri Nov 03, 2017 17:39
- Forum: WIP Mods
- Topic: [MOD] Skill-System for crafting recipes[1.0][craftskills]
- Replies: 0
- Views: 823
[MOD] Skill-System for crafting recipes[1.0][craftskills]
Description: With this mod, you get Craft-EP, when you craft something and you can only craft some items, when you have enough EP. Other items can only be crafted, when you unlocked them, for example with a craft instruction or something like this. This is only a API. By default, you can craft ever...
- Tue Sep 19, 2017 14:47
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [2.0][bow]
Thanks!!!
I'll use it in the next version!
I'll use it in the next version!
- Thu Sep 14, 2017 14:14
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 5427
Re: [MOD] Callback API for key and mousebutton[1.0][controls
Does your mod also handle key releases? I didn't see anything like this in your code.
- Thu Sep 14, 2017 14:10
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 5427
Re: [MOD] Callback API for key and mousebutton[1.0][controls
Sorry I didn't see this...
Because I don't searched after something like this, because I wanted to update this with my bow mod.
I don't thought that somebody had make something like this.
Because I don't searched after something like this, because I wanted to update this with my bow mod.
I don't thought that somebody had make something like this.
- Thu Sep 14, 2017 14:06
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [2.0][bow]
Version 2.0 released!
Mod now uses key event API. (New depends)
Mod now uses key event API. (New depends)
- Thu Sep 14, 2017 13:09
- Forum: WIP Mods
- Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
- Replies: 27
- Views: 5427
[MOD] Callback API for key and mousebutton[1.0][controls]
Description: This mod adds callbacks when a player press, hold or release a button. Download Information: Latest version: 1.0 Download GitHub License: GNU Lesser General Public License v2.1 API: Syntax: controls.register_on_press(function(player, key)) Description: Register a callback to be called ...
- Sat Aug 19, 2017 08:54
- Forum: WIP Mods
- Topic: [Mod] In-Game Formspec Creator [debugger]
- Replies: 10
- Views: 3129
Re: [Mod] In-Game Formspec Creator [debugger]
I like this mod, but can you change in file meta_editor.lua line 15
to
so there can be meta strings with ","
Code: Select all
values = values..value..","
Code: Select all
values = values..minetest.formspec_escape(value)..","
- Fri Aug 18, 2017 08:27
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [1.1][bow]
DoneDS-minetest wrote:You should get the value from the setting "movement_gravity".
DoneDS-minetest wrote:Shooting on unknown nodes crashes the game.
You can now set the speed yourself in minetest.confDS-minetest wrote:The bow charging is a bit slow.
- Fri Aug 18, 2017 07:15
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [1.1][bow]
I'll change the other things.
Thank you for all the hints!
Thank you for all the hints!
- Fri Aug 18, 2017 07:12
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [1.1][bow]
When I drop the uncharged bow the dropped item is very big and the half of it is in the ground, because of the wield scale.DS-minetest wrote:[...]
- You don't need the dropped_bow item. Just drop the uncharged bow.
- Thu Aug 17, 2017 08:55
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [1.1][bow]
Fixed arrow physics:
- -Arrows fall with an acceleration of 9.81m/s²
-If the bow is full charged arrows have a speed of ~195km/h
- Thu Aug 17, 2017 07:10
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [bow]
This is a big problem I also had... But I don't know a other way to do it...Wuzzy wrote:[...]
Another problem with this mod is that it touches the player physics directly which automatically makes this mod incompatible with all mods which also alter player physics.
[...]
- Thu Aug 17, 2017 07:01
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [bow]
I have already been tired from seeing copies of ideas from MC by other people. Maybe should you invent something by yourself? Minetest itself is a clone of MC... Well, that's a horrible generalization. Copying a copyrighted work is a violation of copyright, and this would never be the basis of a go...
- Wed Aug 16, 2017 19:40
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [bow]
Minetest itself is a clone of MC...Andrey01 wrote:I have already been tired from seeing copies of ideas from MC by other people. Maybe should you invent something by yourself?
- Wed Aug 16, 2017 19:36
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [bow]
All people who downloaded this mod before this reply please update the mod with the latest version. There was a bug that the game crashed when rejoining in a world with arrows!
- Wed Aug 16, 2017 19:35
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
Re: [MOD] Minecraft-like Bows!!! [bow]
But I think it's also more realistic then the other bow mods.
- Wed Aug 16, 2017 13:04
- Forum: WIP Mods
- Topic: [MOD] Minecraft-like Bows!!! [2.0][bow]
- Replies: 36
- Views: 9946
[MOD] Minecraft-like Bows!!! [2.0][bow]
Descripton: This mod adds bows. To charge the bow you have to hold the RMB. If the bow is full charged the arrow makes more damage and the arrow is much faster than a low charged bow. To shoot the arrow you have to release the RMB. https://raw.githubusercontent.com/Arcelmi/minetest-bows/master/scre...
- Wed May 17, 2017 13:03
- Forum: Deutsch
- Topic: Adventure-Mode, o.ä. in Minetest?
- Replies: 8
- Views: 1222
Re: Adventure-Mode, o.ä. in Minetest?
Du kannst auch einen Mod mit folgendem Code machen: for name,def in pairs(minetest.registered_nodes) do minetest.override_item(name, { groups = {unbreakable=1}, }) end Dadurch werden alle Blöcke unzerstörbar gemacht. Du musst nur sicherstellen, dass dieser Mod als letztes geladen wird, also entweder...
- Sat Dec 10, 2016 14:40
- Forum: Deutsch
- Topic: 0.4.14 auf dem Raspberry Pi?
- Replies: 5
- Views: 1294
Re: 0.4.14 auf dem Raspberry Pi?
Wusste ich nicht ich habe nur Ubuntu ich dachte das wäre ähnlich ;-)
- Fri Dec 09, 2016 12:36
- Forum: Deutsch
- Topic: 0.4.14 auf dem Raspberry Pi?
- Replies: 5
- Views: 1294
Re: 0.4.14 auf dem Raspberry Pi?
Hallo, bin neu im Forum und hätte hier mal eine Frage: auf meinem Raspberry Pi 2 kann ich über die offiziellen Paketquellen nur bis Minetest 0.4.10 installieren (anscheinend)! Gibt es eine Möglichkeit, auch 0.4.14 zu installieren. Ich kenn mich nicht so gut mit Linux aus, deshalb hat das mit dem se...
- Sat Nov 26, 2016 14:27
- Forum: WIP Mods
- Topic: [Mod]A Binoculars-Mod !!! [binoculars][1.1]
- Replies: 7
- Views: 2555
Re: [Mod]A Binoculars-Mod !!! [binoculars][1.1]
does this work with the default build? is this a new 0.4.15 feature, zoom? This is a new feature of a inofficial 0.4.14 build. its not an inofficial build, its a developer version I got to the build from http://minetest.net/downloads there's written: Unofficial builds Get the latest development ver...
- Wed Nov 23, 2016 15:59
- Forum: WIP Mods
- Topic: [Mod]A Binoculars-Mod !!! [binoculars][1.1]
- Replies: 7
- Views: 2555
Re: [Mod]A Binoculars-Mod !!! [binoculars][1.1]
This is a new feature of a inofficial 0.4.14 build.Diamond knight wrote:does this work with the default build?
is this a new 0.4.15 feature, zoom?