Search found 2785 matches
- Thu Jan 25, 2024 05:46
- Forum: General Discussion
- Topic: is minetest...quirky...?
- Replies: 10
- Views: 641
Re: is minetest...quirky...?
i can't find a good explanation of privileges. i can find lists of privileges and such but not a good explanation of the structure of privs in general. that (structure) I also have not seen, but I see no need so far and privs are given (if build in and maybe useful) with a mod that contains a priv ...
- Thu Jan 25, 2024 04:02
- Forum: General Discussion
- Topic: is minetest...quirky...?
- Replies: 10
- Views: 641
Re: is minetest...quirky...?
you are in creative mode
or you have creative priv
or you have creative priv
- Mon Jan 22, 2024 23:42
- Forum: Maps
- Topic: Wanted: The Minetest Game "castles" famous screenshot map
- Replies: 4
- Views: 766
Re: Wanted: The Minetest Game "castles" famous screenshot map
I have no backup of hometown, but miniminaut was also very active on 'Wildes Land' (hectic) with sure 20-30 castles and that map is still the same on the world 'Asia Thailand Braincraft' spawn areas 1 and 2 maybe 3 and can be visited. I am sure they building style isn't different that much - If you ...
- Mon Jan 22, 2024 07:18
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 972
- Views: 269834
Re: [0.4.14] LinuxGaming2 - Shutdown
Oh yes, got it together.
- Sun Jan 21, 2024 23:25
- Forum: General Discussion
- Topic: newb question: how deep am i?
- Replies: 4
- Views: 549
Re: newb question: how deep am i?
F5
or
settings : debug mode on
= show the coordinates always on top screen with other things
maybe the world offer some other mods that might help
* areas = '/area_pos1' will set a corner and show position
* . mhh
or
settings : debug mode on
= show the coordinates always on top screen with other things
maybe the world offer some other mods that might help
* areas = '/area_pos1' will set a corner and show position
* . mhh
- Sun Jan 21, 2024 23:17
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 972
- Views: 269834
Re: [0.4.14] LinuxGaming2 - Shutdown
Hey LazyJ Thanks for your hosting ! Wed Sep 12, 2012 19:29 Sat Dec 09, 2023 04:47 is a long time. But so far I check yet, I see only the world inside, (map, areas.dat, map_meta, mod_travelnet, moretrees,) ah world.mt ok but only two named : info, irc not the mods folder ? itself Maybe I give the wor...
- Sun Jan 21, 2024 03:37
- Forum: Feature Discussion
- Topic: how to increase player's max hp?
- Replies: 20
- Views: 3384
Re: how to increase player's max hp?
Not to be rude, but it seems you have not even read my question. Don't just right me off because you don't understand my question. Is there a way to make the engine display more than 20 hitpoints? hehe, sure there is a problem : did you mean : * use that existing 10 hearts ? to show over 50 points ...
- Sun Jan 21, 2024 01:10
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25448
Re: Create a creative, serious build team.
For the moment we are only 2 active players on the project me(@Horka) and Kliv91. ... https://www.youtube.com/watch?v=4z8WCibVdEI I have seen that, and also the other option maybe to get a view what is build ... Most I register that there are only 2 maybe then 3 player, what is interesting me for f...
- Sun Jan 21, 2024 01:08
- Forum: Feature Discussion
- Topic: how to increase player's max hp?
- Replies: 20
- Views: 3384
Re: how to increase player's max hp?
I'm sorry but none of this has answered how to make it so changing max health actually changes anything visually when its above 20 HP. as it was NOT part of the question = yes! there was no need to answer that ! how to increase player's max hp? And to go further: you have to find the settings that ...
- Sat Jan 20, 2024 23:59
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25448
Re: Create a creative, serious build team.
Hi SuperStarSonic, actually you can't join the server like that. If you are interested in the project join element or send me a PM. The server is private and reserved for those who build anyone who can't join the server. Mhh, to have a standard join without any rights (special interact and shout) i...
- Sat Jan 20, 2024 23:57
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 128549
Re: [Game] Tutorial [3.4.0]
Yaeh, but you are not responsible for OTHER games, even minetest game is not hardcoded to engine anymore it is still the mayor basic ! Just clarify the tutorial is based on former minetest game basic and focus on what is most important to learn * movement ? * dig / build ? * open / close ? * walk, r...
- Sat Jan 20, 2024 23:51
- Forum: Problems
- Topic: Crash while playing world
- Replies: 4
- Views: 396
Re: Crash while playing world
that last post mean more like: every time you update a mod, you should check out on what other mods it depends (check mod.conf) and update them also if needed !!! A basic problem of mods and their depending on others ! and the missing hint in an update, on what version it depends, as like minetest e...
- Sat Jan 20, 2024 23:48
- Forum: Problems
- Topic: All blocks are unknown - ERROR[Server]: LuaEntity name "mobs_mc:sheep" not defined`
- Replies: 2
- Views: 334
Re: All blocks are unknown - ERROR[Server]: LuaEntity name "mobs_mc:sheep" not defined`
reactivate those mods that are shown BEFORE the : as * mobs_mc:sheeps, chicken * mcl_bows:arrow_... * mcl:mobspawners:... as this mean the node / item / entity IS in the map, but missing the (older / former active) belonging mod maybe forgotten to activate in world.mt (false -> true) or even add it ...
- Sat Jan 20, 2024 12:04
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 128549
Re: [Game] Tutorial [3.4.0]
Yes, it does its main job, but when I see how much, or let write better HOW LESS player use it at me I see one problem: Whatever how old a tutorial server is, as the limit of 1 player it never can rank high to bee seen. Those tutorial must seen easier, maybe * offered better via client * or shown ex...
- Fri Jan 19, 2024 12:17
- Forum: Problems
- Topic: Crash while playing world
- Replies: 4
- Views: 396
Re: Crash while playing world
The failing line 3-5 on my 5.8.0 download: buildin/game/knockback: if damage == 0 or player:get_armor_groups().immortal then return 0.0 end The problem I don't see the failing value here ... damage or player:get_armor_groups().immortal ??? builtin\game\knockback.lua:3: attempt to index a nil value y...
- Thu Jan 18, 2024 23:46
- Forum: Servers
- Topic: free Server Hosting by Festus1965 for teams, etc.
- Replies: 17
- Views: 1516
free Server Hosting by Festus1965 for teams, etc.
all worlds will be down on maybe 20.01. as of upgrade hardware with necessary backups and restore, reconfig.
more details here
ALL worlds back online
after success upgrade
more details here
ALL worlds back online
after success upgrade
- Tue Jan 16, 2024 12:10
- Forum: Problems
- Topic: Announce to list fails sometimes
- Replies: 10
- Views: 1307
Re: Announce to list fails sometimes
some new evidence about a maybe more serverlist server caused problem or quite nearby of it: as I have some more server running wanna update status to serverlist I see some clues. 08.01. 10:56 : dev-561, mtg-580, tut 09.01. 22:55 : mtg-580 10.01. 01:01 : dev-561, mtg-580, tut 03:50 : dev-561, tut 21...
- Tue Jan 16, 2024 02:48
- Forum: Servers
- Topic: [Guide] Create and maintain a server on Windows
- Replies: 194
- Views: 106734
Re: [Guide] Create and maintain a server on Windows
Yes I have the 65.5.93.180 address for server, but I have 192.168 address on router. That sounds maybe logical if you really understood the concept of internet and intranet. At home your units are ALL needed to have the same IP range as most 192.168.x.x that the router offers the NAT (Intranet) for...
- Tue Jan 16, 2024 01:12
- Forum: Servers
- Topic: [Guide] Create and maintain a server on Windows
- Replies: 194
- Views: 106734
Re: How to create and maintain a server - Windows
when attempting to run using windows powershell llike in the wiki, ends up this: --address <value> Address to connect to. ('' = local game) and what address did you add ? with the parameter to : --address ?.?.?.? possible is I hope 127.0.0.1 (as always own PC system address), but not for main usage...
- Tue Jan 16, 2024 00:18
- Forum: Servers
- Topic: [Guide] Create and maintain a server on Windows
- Replies: 194
- Views: 106734
- Mon Jan 15, 2024 07:57
- Forum: Feature Discussion
- Topic: Ingame mod editor?
- Replies: 7
- Views: 1120
Re: Ingame mod editor?
Can mods even write to their own folders? I have tried doing that and (as I remember) Minetest produced a security error. should be able, see writing eading data from the mod itself ad euban, storage mods but the main think I have in mind that a mod is loading at start, of world, and even I erase a...
- Sun Jan 14, 2024 01:40
- Forum: General Discussion
- Topic: backup mods and world
- Replies: 3
- Views: 599
Re: backup mods and world
main - shut down server ! before copy/zip files next depends on your system and folder system as I have minetest/mods and .minetest with configs, /worlds I copy them together in a new folder minetest-20240114 (for today) with the files in root there, and folder /mods / worlds and if separated only T...
- Sun Jan 14, 2024 00:55
- Forum: Servers
- Topic: free Server Hosting by Festus1965 for teams, etc.
- Replies: 17
- Views: 1516
Re: free Server Hosting by Festus1965 for teams, etc.
what do you mean t by list here? The PMs to you containing So if your world gets too big, with some of this facts I can't will not make me helping you out, as I did with Crystal Land. you write at server_description UGX Realms server that was shut down forever, but now this is an attempt to make it...
- Sat Jan 13, 2024 21:54
- Forum: Servers
- Topic: free Server Hosting by Festus1965 for teams, etc.
- Replies: 17
- Views: 1516
- Sat Jan 13, 2024 21:53
- Forum: Feature Discussion
- Topic: Ingame mod editor?
- Replies: 7
- Views: 1120
Re: Ingame mod editor?
so far I know no,
there are only some settings that can be changed via /set name value as most mods ONLY load at start and a view react on the change done after start
there are only some settings that can be changed via /set name value as most mods ONLY load at start and a view react on the change done after start