Search found 16 matches

by Amoeba
Sun Jan 12, 2020 17:42
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82902

Re: [Game] Regnum [3.3.7]

Ok, looks like it's possible to mine admin when you need it, so onto the extreeeeemly long cooking series. If I calculated correctly, the total time is 75k seconds, or close to 21h. ([1..25]*200 + 10000) My current battleaxe level: 97. Current guess for maximum until I give up: around 110. I current...
by Amoeba
Wed Jan 08, 2020 10:28
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82902

Re: [Game] Regnum [3.3.7]

Ok, got to Battleaxe lvl 74, and the next one requires the purple Admin blocks. I'm not 100% sure, but if I read the code right, I guessing I need the Lila battleaxe to dig for those, and I only get that at green exp level 100. I'm at 44 right now, so if that's the case, I'm probably leaving this ga...
by Amoeba
Wed Jan 08, 2020 10:18
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 83755

Re: [Game] Repixture [1.1.2]

So, played a bit more, have collected almost all achievements and moved to a village away from the starting point. On the whole, a really nice game. Also, some feedback: Bugs: Lumien can blink on and off if you're right the at edge of it's detection area. This seems to happen if you're at a diagonal...
by Amoeba
Thu Dec 19, 2019 16:29
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 83755

Re: [Game] Repixture [1.1.2]

Thanks, this is a nice simple game with just enough differences to the default game to give inspiration to modders.

The biggest irritation for me is no boats. Finding villages is a lot harder when swimming is so slow (and you sink much more quickly than in normal minetest).
by Amoeba
Thu Dec 19, 2019 16:19
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 42
Views: 26190

Re: [Game] SkyFactory [0.2.1a]

Hey Amoeba, I kinda dropped this game but I'll start working on it again soon. Cool, I'm interested in what other things you create. And sure there wasn't much content because this was only the very beginning of a way bigger game. Oh, I don't mind if you have plans to continue. I just have the same...
by Amoeba
Thu Dec 12, 2019 23:40
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82902

Re: [Game] Regnum [3.3.7]

You can cook coal to get diamonds. Yeah, I noticed this myself. So, probably the biggest speedbumps are the 45 gold needed for lvl 13 Battleaxe, and then later the 480 (3x32 + 3x64 + 3x64) white and black blocks for levels 47-49. I also did a bunch of needless digging by not noticing that you can c...
by Amoeba
Tue Dec 10, 2019 21:28
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82902

Re: [Game] Regnum [3.3.7]

Yeah, well, with a quick calculation of each of the next four battleaxes requiring 5 lvl 2 diamondblocks... 4 x 5 x 2 x 9 = 360 diamonds. Unless those appear at a much greater density than in normal minetest games, forget about it. At least obsidian can be created from stone and dark matter came fro...
by Amoeba
Thu Dec 05, 2019 20:34
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 42
Views: 26190

Re: [Game] SkyFactory [0.2.1a]

Thanks for this game, it seemed clean, simple and interesting – the only downside was that it was a bit short and didn't clearly state that I had finished all the content. I feel like the sieve especially could be used in a lot more games, thus making gravel more useful. That and other bits (like th...
by Amoeba
Thu Dec 05, 2019 20:27
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82902

Re: [Game] Regnum [3.3.7]

This game was ... interesting. Died a few times at first, then got armors, then collected tons of gifts. After playing for two days, I'm pretty down – this game seems really grindy . The wall I came against was that the next level of the Mega Battle axe apparently requires diamondblocks, and I didn'...
by Amoeba
Thu Dec 05, 2019 20:07
Forum: WIP Games
Topic: [Game] Raining Nodes
Replies: 3
Views: 3080

Re: [Game] Raining Nodes

I like the simplicity of this game. Two additions would be nice: Add a small chance of farming:straw so it's possible to bake bread. Later on in the game falling can hurt, and being able to heal would be useful. Add some kind of kill check if you fall off the 25x25 platform. I fell to -31k and then ...
by Amoeba
Thu Jan 07, 2016 11:16
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Could you add a way for mods to register items to be spawned as loot? I think it would be impractical for a server owner to have to go through all the loot items from each mod and add them to config.lua. I suppose that's a possibility. I don't think it lessens the server owner's job a lot, though, ...
by Amoeba
Wed Jan 06, 2016 20:35
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Ok, after a bit of work got version 1.2 done. Documented config.lua a lot more, should hopefully be pretty easy to add or change stuff. Committed to my new branch at github: https://github.com/amoebaa/dungeon_loot No major new ideas concerning it now, but we'll see if I get interested in something. ...
by Amoeba
Wed Jan 06, 2016 09:37
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Awesome. Thanks for adding all of this. I wish there were a way of getting things from mods like the gear from these mods: Night Vision Goggles - Aqua Hook - UjEdwin Simple Shooter - Stu You already can, by adding them to an if -block at the end of config.lua like the farming stuff is done. However...
by Amoeba
Tue Jan 05, 2016 14:03
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

I looked at the code, what changes did you make? Did you make more valuable loot show up the deeper you go? Did you add new items to the loot? Or something else? I separated the single table of loot into different categories (config.lua) and created a couple of different ways for loot to be generat...
by Amoeba
Sun Jan 03, 2016 18:58
Forum: General Discussion
Topic: [Mod]User friendly teleporters
Replies: 6
Views: 1584

Re: [Mod]User friendly teleporters

Thanks, this is pretty much exactly what I want from my teleporters. I looked through the ToDo list on github, but unfortunately none of the things are really priorities for me either. Only thing to note is that adding the line wield_image = "teleporter_teleporter_pad.png", to the function...
by Amoeba
Sun Jan 03, 2016 18:49
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Thanks for this mod! I got a bit carried away and created a bunch on modifications and additions:
The new init.lua and config.lua.
I've tested them a bit, and they don't seem to break or crash anything (anymore..).
I can push them to github if you want.