Search found 14 matches
- Tue Jan 12, 2016 02:27
- Forum: WIP Mods
- Topic: [Mod]Smooth Hills V1.1
- Replies: 4
- Views: 1910
Re: [Mod][WIP]Smooth Hills
Check the mod guidelines. I can't find any license info... I Strongly recommend putting your code on github, so I can read the code without downloading and unpacking your mod file, and even submit a patch to you. I strongly recommend making .zip files. Everyone can download and unpack zip files. No...
- Fri Jan 08, 2016 09:09
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202066
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
I'd absolutely love an optional ghost with high spawn chance, short lifetime when low sanity with
viewtopic.php?f=11&t=12845
viewtopic.php?f=11&t=12845
- Fri Jan 08, 2016 08:13
- Forum: WIP Mods
- Topic: [Mod]Smooth Hills V1.1
- Replies: 4
- Views: 1910
[Mod]Smooth Hills V1.1
My First mod http://i.imgur.com/hd6eOd6.png Features: Dirt Grass and Sand all create pseudo blocks of themselves to create a nice gradient across Hills and beaches. New blocks placed by the mod don't affect building and can be smashed with hand or tool instant with no durability use. No Dependencies...
- Thu Jan 07, 2016 19:59
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
if airpos.name == "air" then
works after you mentioned that i figured id print the airpos dump earlier in the code to see what it was called
you have all been super helpful <3 <3
works after you mentioned that i figured id print the airpos dump earlier in the code to see what it was called
you have all been super helpful <3 <3
- Thu Jan 07, 2016 19:47
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
I have, nothing happening in console either
- Thu Jan 07, 2016 19:37
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
nothing seems to be replaced minetest.register_abm( {nodenames = {"default:wood"}, interval = 2, chance = 1, action = function(pos) local airpos = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) if airpos.name == "default:air" then print(dump(airpos)) minetest.set_node({...
- Thu Jan 07, 2016 19:09
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
actually its not working, shouldnt be placing stuff where something already exists i changed the type to wood to watch it easier minetest.register_abm( {nodenames = {"default:wood"}, interval = 2, chance = 100, action = function(pos) local airpos = minetest.get_node({x = pos.x, y = (pos.y ...
- Thu Jan 07, 2016 17:47
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
tried adding a radius limit to the dirt checking but.....this is so hard :(
- Thu Jan 07, 2016 17:29
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
it seems to be WORKING! im excited :P Big ole TY for the help bros minetest.register_abm( {nodenames = {"default:dirt"}, interval = 10, chance = 100, action = function(pos) local airpos = minetest.find_node_near({x = pos.x, y = pos.y +1, z = pos.z}, 1, {"default:air"}) if airpos~...
- Thu Jan 07, 2016 17:23
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
Adding another end in there shut it up but it doesn't seem to be doing anything now
poop
poop
- Thu Jan 07, 2016 17:01
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
Re: first mod help
Thanks big time for the help, but now I get ERROR[Main]: ...netest-0.4.13-98d16e0-win64\bin\..\mods\testing\init.lua:9: unexpected symbol near ',' minetest.register_abm( {nodenames = {"default:dirt"}, interval = 5, chance = 10, action = function(pos) local airpos = minetest.find_node_near(...
- Thu Jan 07, 2016 10:03
- Forum: Modding Discussion
- Topic: first mod help
- Replies: 13
- Views: 2088
first mod help
ERROR[Main]: ...netest-0.4.13-98d16e0-win64\bin\..\mods\testing\init.lua:6: '}' expected near '=' minetest.register_abm( {nodenames = {"default:dirt"}, interval = 5, chance = 10, action = function(pos) local airpos = minetest.find_node_near({x.pos, y.pos=y.pos+1, z.pos}, 1, {"default:...
- Mon Jan 04, 2016 06:27
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 33557
Re: [Mod] Factory [0.5.0.1] [factory]
Never mind looks like this mod is depreciated :( sad day I love belts too
- Mon Jan 04, 2016 04:17
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 33557
Re: [Mod] Factory [0.5.0.1] [factory]
Recipies pls!