Search found 25 matches

by blackjack
Wed May 10, 2017 09:25
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Also I need to evacuate & reset the pvp area when only 1 player is left We did it like in 'Mad Max - Beyond Thunderdome" < Two men enter, one man leave > :D From each pressure plate, just one player (the nearest) will be ported. So two will enter the PvP arena. One will respawn, the other ...
by blackjack
Mon May 08, 2017 10:49
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Is there a way to perform an action if 'x' number of players is detected? For example, I would like to teleport players to a PvP area if there are 4 or more in a waiting room. There are many other applications I need this for and would greatly expand our possibilities. We did just, what you asked f...
by blackjack
Thu Feb 16, 2017 09:00
Forum: General Discussion
Topic: Help!!! where do I find lava?
Replies: 8
Views: 1370

Re: Help!!! where do I find lava?

... and using the minimap helps to find resources underground.
Surface mode shows lava and other spots, radar mode shows caves!
by blackjack
Thu May 12, 2016 07:03
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642380

Re: [Mod] Technic [0.4.11] [technic]

How does the music player work? Do I need to add my own custom music? yes, you need to add the sound files to the server. From scratch it does not play any music, because there are no files out of the box. Here a snip from the original docu: music player The music player is an LV powered machine th...
by blackjack
Wed Apr 06, 2016 06:51
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635442

Re: [Mod] Mobs Redo [1.28] [mobs]

The mod KPGmobs which works well with the Mobs Redo includes a horse and a deer which might be very close to a unicorn. It has a very nice animation and I'm sure it would look cool as a unicorn!
by blackjack
Mon Mar 21, 2016 15:17
Forum: Problems
Topic: placing torches under water
Replies: 15
Views: 2536

Re: placing torches under water

It's not only the torches thing ...
If you place a door under water, you'll have two blocks of air to breathe!
Restricting the torches placement would be a 5% solution :-/
by blackjack
Mon Mar 21, 2016 15:00
Forum: Modding Discussion
Topic: [SOLVED]Is there a mod for count the items?
Replies: 3
Views: 732

Re: Is there a mod for count the items?

Hi Onyx,

I solved this issue (i.e. furnace overflow) with a wait loop inside the pipes forwarding goods to the furnace.
As long as the input slot of the furnace is not free, the other items will rotate in the wait loop.
by blackjack
Tue Mar 01, 2016 20:09
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635442

Re: [Mod] Mobs Redo [1.26] [mobs]

JingoJagget wrote:Hello. Great mob mod.
Question: How do you tame kittens?
Just feed them with a few rats.
by blackjack
Fri Feb 26, 2016 13:26
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

SaKeL wrote:Thanks, will check that tomorrow.
Hi SaKeL,

have you already had a chance to try the fix?
And thanks a lot for your git-howto!
by blackjack
Mon Feb 22, 2016 22:11
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

SaKeL wrote:reset to this commit 7865d428348e64b4aa2877830fd97a283b0ae44e seems to fix the crashing
Hi SaKeL,
I have the same problem, but did not understand what you did to fix the issue.
Any helpful hint welcome.
by blackjack
Fri Feb 12, 2016 16:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054130

Re: Post your screenshots!

Here's my almost finished little ship

Image
my little ship
my little ship
ship.jpg (327 KiB) Viewed 1494 times
by blackjack
Thu Feb 04, 2016 20:51
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

How does your code look like? Quite simple: if event.iid == "open" and pin.a then port.c = true port.d = false interrupt (1, "closed") elseif event.iid == "closed" and pin.a then port.c = false port.d = true interrupt (5, "open") else port.c = true interrupt ...
by blackjack
Wed Feb 03, 2016 08:46
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 687674

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I'm trying to use a lua controller on a survival server and I hit some trouble with it. Hope someone can help me out here :) I was able to realize the function I'd like to get. It works well, as long as someone's around that place. But when leaving and getting back later, the lua controller got over...
by blackjack
Mon Feb 01, 2016 11:55
Forum: General Discussion
Topic: Backup & Restore
Replies: 2
Views: 812

Re: Backup & Restore

Hey Zee,

do you still have this issue?
Could that be a matter of rights and/or file ownerships?
by blackjack
Wed Jan 27, 2016 16:26
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642380

Re: [Mod] Technic [0.4.11] [technic]

Hybrid Dog wrote:maybe it's the same problem pipeworks had
I think it's similar to the pipeworks problem, but in this case for the upgrade slots and not for the inventory slots.
by blackjack
Sat Jan 23, 2016 16:12
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642380

Re: [Mod] Technic [0.4.11] [technic]

yes, I've latest game and mod versions and problem still occurs: 2016-01-23 17:08:46: ACTION[Server]: singleplayer digs technic:mv_centrifuge at (-139,57,-521) 2016-01-23 17:08:46: ERROR[Main]: ServerError: Lua: Runtime error from mod 'technic' in callback node_on_dig(): ...e/minetest-git/minetest/b...
by blackjack
Thu Jan 21, 2016 11:07
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642380

Re: [Mod] Technic [0.4.11] [technic]

RealBadAngel wrote: Make sure you have up to date game (current dev) and pipeworks.
I will double check that and respond asap.
Thought, it was the latest, but we will see ...
If problem still persists, I'll attach the log output aswell.
by blackjack
Tue Jan 19, 2016 15:42
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642380

Re: [Mod] Technic [0.4.11] [technic]

I found a bug around the technic mod. Have not seen any previous note about that. I used MV technic machines with batteries or control logic units in the upgrade slots. When digging the machine, the item drop causes minetest game crash. Anyone else having the same issue? Happened with battery boxes,...
by blackjack
Fri Jan 15, 2016 13:22
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635442

Re: [Mod] Mobs Redo [1.24] [mobs]

ok, great & thanks for your quick response. That means, water is not necessary now. But without food, hp decreases and the name tags become yellow and red before the mobs despawn. Cows, sheeps and rabbits feed themselves, as long as grown wheat, grass and carrots are available. When running out ...
by blackjack
Fri Jan 15, 2016 08:43
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635442

Re: [Mod] Mobs Redo [1.24] [mobs]

I already read through this wiki. But I did not find anything, how to treat the animals once they are tamed. Since I found 'horse out of water' or 'sheep out of water' messages in the server log, which lead to a lifetimer expired and despawn of the tamed mobs, I expected, that some mobs need special...
by blackjack
Thu Jan 14, 2016 09:13
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635442

Re: [Mod] Mobs Redo [1.24] [mobs]

Is there any howto which describes, what the tamed animals need to stay healthy? Which do need water, which don't? Which kind of food do they need? I managed to keep most of them fine. Chicken, sheep, cow, rabbit went fine. Source code helped a bit :) But the warthogs always get hungry. Do they need...
by blackjack
Thu Jan 14, 2016 08:43
Forum: General Discussion
Topic: Automated Stainless Steel.
Replies: 2
Views: 785

Re: Automated Stainless Steel.

Hi DoyleChris,

how do you manage to get coal and iron one-by-one for the carbon steel alloying?

The same way you should be able to trigger 3 parallel queues from your carbon steel depot and one queue from your chromium depot into the alloy furnace.
by blackjack
Thu Jan 07, 2016 13:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054130

Re: Post your screenshots!

The pictures are a bit small and the links effectively broken - .... Can you use forum attachment? That at least allows for up to three viewable images :-) I'm also intrested in visiting the server. The videos looked promising. Maybe you can allow for visitors without interact for sightseeing. Hi S...
by blackjack
Thu Jan 07, 2016 10:56
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 74
Views: 54204

Re: [Mod] KPGMobs [kpgmobs]

Great mod, cool animations!

But steering of the horse while riding feels like steering a super-tanker.
Is there any chance to make this more usable?
by blackjack
Thu Jan 07, 2016 10:13
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325186

Re: [Mod] Pipeworks [20131128] [pipeworks]

I like this great mod very much! Great job!

Would it be possible to have an item, that acts similar to the node breaker (which digs a node) but it should punch an entity?
I have no experience in modding, so I could not figure out how the wielder.lua really works :)
Thanks for any hint.