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Re: Minetest Story Mode is possible, with a diffrent name.

Wuzzy wrote:That's nice, but for a “Story Mode” you still have to come up with a story, no matter if Minecraft, Minetest, Voxelands or RandomSequenceOfWordsCraft. ;-)

Spoilers: Youtube is getting rid of annotations >:(
by TailsTheFoxDoes MT
Fri Apr 14, 2017 03:27
 
Forum: Minetest-related projects
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 13
Views: 2289

Re: [mod] Not so simple plants and fungi [nsspf]

A mod that adds wild plants and fungi in order to give another source of food without farming. For now there are only 29 fungi and no plants. You just have to walk around in the different biomes and gather the fungi. All the fungi are taken from the real world and thay have their scientific names. ...
by TailsTheFoxDoes MT
Sun Mar 19, 2017 22:33
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 67
Views: 7272

Re: Minetest Story Mode is possible, with a diffrent name.

Minetest Story Mode ... seriously? I think it is a bit too early to think about it. No matter how you implement it. Minetest Game is a bit too limited to really tell a story around it. Especially since there are no mobs. It's probably not impossible, but I guess you have to invent a lot of stuff wh...
by TailsTheFoxDoes MT
Sat Mar 11, 2017 20:59
 
Forum: Minetest-related projects
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 13
Views: 2289

Re: Minetest Story Mode is possible, with a diffrent name.

One thing to note is that you need to have things a bit more advanced looking model, you would need blender, or something like what i have, another way is how Stikbots do it. :P
by TailsTheFoxDoes MT
Tue Feb 07, 2017 03:44
 
Forum: Minetest-related projects
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 13
Views: 2289

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

new mob for cme. https://forum.minetest.net/download/file.php?mode=view&id=7896&sid=dedad1bced3844bae70985a569346f09 https://forum.minetest.net/viewtopic.php?f=9&t=14822 Direct download https://bitbucket.org/TailsTheFenniken/mob_pack/downloads/mob_pack-v.01c%20release.zip just copy tele...
by TailsTheFoxDoes MT
Mon Jan 23, 2017 05:33
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 284
Views: 161179

Re: [Mod] Map Tools [maptools]

Cant you make unbreakable things breakable by Admin Pickaxe?
by TailsTheFoxDoes MT
Sat Dec 31, 2016 22:10
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 53363

Re: [Mod] Map Tools [maptools]

[DELETED POST]
by TailsTheFoxDoes MT
Sat Dec 31, 2016 22:10
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 53363

Re: [Mod] Chat Bubbles [chat_bubbles]

Does it work on OTHER multiplayer servers?
by TailsTheFoxDoes MT
Sun Dec 04, 2016 05:16
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 18
Views: 2012

Re: [Mod]Lucky Block MT[0.1]

Maybe it could have it's own lucky mobs or other stuff. Like a Evil Lucky Block or something, but what i mean is it should have automatic support for mods like More Ores and it can give you Mithrill stuff, and maybe nssm and mob_pack so it could summon some of those mobs.
by TailsTheFoxDoes MT
Sat Nov 19, 2016 21:28
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 2797

Re: [Mod]Lucky Block MT[0.1]

Since link doesn't work maybe this will help: https://forum.minetest.net/viewtopic.php?f=9&t=13284 Already using that one! I just like to test out different people's mods on the same thing Maybe you could make it summon mobs and have mod support, like. My mob_pack Chat: [Weirdo] Can you dig it?...
by TailsTheFoxDoes MT
Sat Nov 19, 2016 05:40
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 2797

Minetest Story Mode is possible, with a diffrent name.

I found a way we could possibly do it,we could make it a youtube game by using links and annotation. How it would work: If you clicked an option of what to do( like in Minecrap Story Mode) it'll send you to a different video which works as the option you selected, which then goes on to have more opt...
by TailsTheFoxDoes MT
Sun Nov 13, 2016 18:09
 
Forum: Minetest-related projects
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 13
Views: 2289

Re: [Mod] Not so simple mobs v2.4 [nssm]

The pump booms spawn in too commonly!
by TailsTheFoxDoes MT
Fri Nov 11, 2016 23:28
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hello everybody! We are happy to announce that we are in feature freeze for the 3.0 release! We are going to test the mod some time before releasing it. If anyone would like to test it and report any bug we would be grateful. You only need to play with the version in the development branch of Githu...
by TailsTheFoxDoes MT
Wed Nov 09, 2016 00:11
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: [Mod] Not so simple mobs v2.4 [nssm]

Sorry TailsTheFox, if I had known that you have made a dimension like that we wouldn't have made Morlendor like that! I got an idea, maybe you could use my spare phalconite ore texture, also if along with that you could make fire randomly spawn on Morlendor ground and i think phalconite ore is pret...
by TailsTheFoxDoes MT
Sat Nov 05, 2016 16:43
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: [Mod] Not so simple mobs v2.4 [nssm]

Wow! What an huge amount of ideas and suggestions... Thank you! Second, i think that this interferes with mob_pack, not saying anything bad but a dark blueish dimension was being added to mob_pack. TailsTheFox, what do you mean? Did you said about my ideas and suggestions?Couldn`t you, NPX, add the...
by TailsTheFoxDoes MT
Sat Nov 05, 2016 07:00
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hey! I have an idea! You should add a red panda mob. That would be AWESOME! https://upload.wikimedia.org/wikipedia/en/b/be/Red_Panda_in_a_Gingko_tree.jpg And maybe a bigfoot! https://upload.wikimedia.org/wikipedia/en/9/99/Patterson%E2%80%93Gimlin_film_frame_352.jpg I'm gonna add one to mob_pack, it...
by TailsTheFoxDoes MT
Tue Nov 01, 2016 04:19
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: [Game Idea]Minetest Story Mode

Well the only easy way is to use UMod on Minecraft story mode and edit the normal MC blocks and change jesse to sam's model, and get a cast,
by TailsTheFoxDoes MT
Mon Oct 31, 2016 21:09
 
Forum: Game Discussion
Topic: [Game Idea]Minetest Story Mode
Replies: 3
Views: 1540

Re: Mob_pack Modding Discussion Thread

OFFTOPIC: How do you begin polls?
by TailsTheFoxDoes MT
Mon Oct 31, 2016 20:54
 
Forum: Modding Discussion
Topic: Mob_pack Modding Discussion Thread
Replies: 2
Views: 207

Mob_pack Modding Discussion Thread

I am yet again making anoher mob_pack thread, this is to discuss the code/name/files/textures/models (etc.) of the modpack.
by TailsTheFoxDoes MT
Mon Oct 31, 2016 20:53
 
Forum: Modding Discussion
Topic: Mob_pack Modding Discussion Thread
Replies: 2
Views: 207

Re: [Mod] Not so simple mobs v2.4 [nssm]

I used to like this but now i'm kinda not, first i can't use it in Mese Realms series because of Pumpboom having too high of a spawn chance. Second, i think that this interferes with mob_pack, not saying anything bad but a dark blueish dimension was being added to mob_pack.
by TailsTheFoxDoes MT
Sun Oct 30, 2016 17:24
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re:

babe223 wrote:o'que you want to add, in mod?

I might add Heromine to Mob_pack, well, with a different name, since "heromine" is a bit too MINECRAFTY.
by TailsTheFoxDoes MT
Sat Oct 29, 2016 23:06
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 239
Views: 63486

Re: April fools

I got a spooky idea, how about on April 1st a mob has a chance of spawning 1% and when you get near it your inventory gets filled with dirt, the mob looks like a player and has a nametag that says singleplayer.
by TailsTheFoxDoes MT
Thu Oct 27, 2016 01:16
 
Forum: Feature Discussion
Topic: April fools
Replies: 52
Views: 4200

Re: [Mod] Not so simple mobs v2.4 [nssm]

A small anticipation of what's coming after the summer pause! A whole new dimension with a new set of mobs which will live in it: https://forum.minetest.net/download/file.php?id=7597 And the new armors: https://forum.minetest.net/download/file.php?id=7598 I`m like that interesting screenshots And i...
by TailsTheFoxDoes MT
Mon Oct 24, 2016 23:39
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 73773

Re: What is the best mob pack?

MineYoshi wrote:
TailsTheFoxDoes MT wrote:Mob_pack! :P

That's by what the person likes, so i don't know...


He said best mob pack and my mob pack is LITTERALLY called mob pack.
by TailsTheFoxDoes MT
Mon Oct 24, 2016 01:37
 
Forum: General Discussion
Topic: What is the best mob pack?
Replies: 7
Views: 812

Re: What is the best mob pack?

Mob_pack! :P
by TailsTheFoxDoes MT
Mon Oct 24, 2016 01:02
 
Forum: General Discussion
Topic: What is the best mob pack?
Replies: 7
Views: 812
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