Search found 65 matches

by isaiah658
Fri Jan 22, 2021 23:55
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.4.1] [zoonami]

I tested out the latest version, like the addition of the backpack and the UI, but I ran into some issues. Are you using an old version of 5.4.0? If so, it won't have support for subfolders in the textures folder. Since I have a large amount of graphics, I decided to take advantage of this. As for ...
by isaiah658
Thu Dec 24, 2020 00:13
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.4.1] [zoonami]

Version 0.4.1 is released. The full changelog is in the first post. Some existing things, like the battle party and items formspec was themed to look better. Seven new moves were added. Players no longer start with a set of monsters. They instead choose their starter monster from the monster menu in...
by isaiah658
Mon Dec 14, 2020 03:09
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 148
Views: 8822

Re: [Mod] Tech Age [techage]

One other thing that would be very helpful, especially for the Techage Modpack as it includes Unified Inventory, is to include custom crafting recipes for Unified Inventory. You already have this for basalt, but not for ores. For example, there is no way to know that you can get coal lump from the T...
by isaiah658
Mon Dec 14, 2020 00:59
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 148
Views: 8822

Re: [Mod] Tech Age [techage]

Am I missing something? I can't use the TA1 Gravel Sieve? There is no formspec to access and right clicking with gravel does nothing except placing it. I was hoping to use it to get basic ores from gravel in a skyblock world. Edit: I have no idea what is going on. I've used this before when it was t...
by isaiah658
Sun Dec 13, 2020 16:33
Forum: Texture Packs
Topic: [16px] The Pixel Pack
Replies: 7
Views: 419

Re: [16px] The Pixel Pack

@hex Thank you for the feedback and tips! I can see what you mean on how I failed to execute the metal shine banding properly. The examples you shared look great! The ice texture definitely helped me understand what I could be doing differently. I went back and changed the light banding on my old me...
by isaiah658
Sat Dec 12, 2020 17:02
Forum: Texture Packs
Topic: [16px] The Pixel Pack
Replies: 7
Views: 419

Re: [16px] The Pixel Pack

Cool! Thank you so much! :D (also I like when the metal textures look the same, more than when each of them have an unique texture...) I released v1.0.1 with some of the obvious fixes. Gold is now gold. Pine wood is dark brown. Mese block is a tileable brick. Mossy cobble has less vines and more su...
by isaiah658
Fri Dec 11, 2020 17:59
Forum: Texture Packs
Topic: [16px] The Pixel Pack
Replies: 7
Views: 419

Re: [16px] The Pixel Pack

@pampogokiraly Thank you very much for the feedback! I'm apparently a bit more colorblind than I knew. Some of the blocks you mentioned are the wrong color because I'm not seeing the right color. They will be fixed. Also I plan on trying to redo some of the textures you mentioned. After redoing thos...
by isaiah658
Fri Dec 11, 2020 00:45
Forum: Texture Packs
Topic: [16px] The Pixel Pack
Replies: 7
Views: 419

[16px] The Pixel Pack

About The Pixel Pack is a texture pack with a light happy feel. The idea came to me after realizing over the years I had already made a large portion of textures suitable for a texture pack. I decided to use them as a base and made the remaining textures. I might expand on it in the future, but for...
by isaiah658
Fri Dec 11, 2020 00:21
Forum: General Discussion
Topic: Are sound packs a thing?
Replies: 4
Views: 275

Re: Are sound packs a thing?

Thank you for the responses and pointing me in the right direction! I appreciate it.
by isaiah658
Tue Dec 08, 2020 23:05
Forum: General Discussion
Topic: Are sound packs a thing?
Replies: 4
Views: 275

Are sound packs a thing?

There are texture packs to change the graphics of mods to something else that the player prefers. Does the same thing exist for sounds? For example, there are some sounds that I don't really like in the default mod. It would be nice if I could make a sound pack to change them.
by isaiah658
Mon Dec 07, 2020 02:08
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 43336

Re: ContentDB - database for the mod/game/txp in-menu installer

I'm trying to add my first package, but I have not been able to add any tags. No predefined tags show up so it shows an error saying you can't use custom tags. I can see in the console that something is undefined in the script causing it to fail.
by isaiah658
Sun Nov 29, 2020 18:49
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.3.1] [zoonami]

Haven't had a chance to try the new version yet, but glad to see you're still working on it. Have you considered adding Zoonami to ContentDB? I know its still WIP but there's a WIP tag (I think?) on ContentDB. That would also make updating and installing easy. This actually reminds me of two things...
by isaiah658
Sun Nov 29, 2020 18:34
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.4.0] [zoonami]

It's been a long time since the last update. I stopped working on Zoonami, but after coming back to it, I realized how much fun it was now that I have a good base to work from. A lot easier than starting from scratch. 0.4.0 has quite a few changes. First thing to note is that I switched to notabug.o...
by isaiah658
Sat Nov 28, 2020 15:04
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2205
Views: 413524

Re: [Mod] Mobs Redo [1.53] [mobs]

Is anyone else noticing strange issues with on_rightclick immediately triggering when hovering over mobs in 5.4.0? It was working ok around July, but versions from October and November both result in it triggering as soon as you hover over them. My mod I'm developing needs certain features only foun...
by isaiah658
Thu Oct 22, 2020 00:52
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.3.1] [zoonami]

Version 0.3.1 is released. It's a bit of a mess due to trying to implement items. The main features are berry bushes that can be found and harvested. The berries can also be used in battles. They give +10 health. Their functionality in the future will most likely change. This was more of a proof of ...
by isaiah658
Sun Oct 04, 2020 22:01
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.3.0] [zoonami]

"Eventually maybe spawning structures like gyms and clinic type places would be cool." Yes, map generation ideas are on my todo list. At the very least, I want to add plants, berry bushes, hopefully some buildings. If I wanted to go all out, I would make a separate mod specifically for the...
by isaiah658
Sun Oct 04, 2020 20:55
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.3.0] [zoonami]

Zoonami 0.3.0 is released. It doesn't look like much, but it adds a better looking menu for managing settings, items, monsters, and player stats. I managed to keep SFINV an optional dependency by adding a backpack item that can also open the backpack menu. It was necessary to get this made that way ...
by isaiah658
Fri Oct 02, 2020 11:10
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2205
Views: 413524

Re: [Mod] Mobs Redo [1.53] [mobs]

Thank you jas! I will look into that more.
by isaiah658
Thu Oct 01, 2020 23:41
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2205
Views: 413524

Re: [Mod] Mobs Redo [1.52] [mobs]

isaiah658 wrote:
Sat Aug 29, 2020 21:57
Is there any way to control the distance that the name tag can be seen by the player? I wish I could have it only show up either when hovering over a mob or when the player is within X amount of blocks.
Can I please get an answer to this? Yes? No?
by isaiah658
Tue Sep 29, 2020 22:53
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.1.1] [zoonami]

Not to be hogging his thread too much, I'm sure others are reading it and lurking...but great to hear you're working on that feature, will make a big difference once implemented. Is there any particular type of contributions you're interested in from others, like new monsters, new mechanics, etc. o...
by isaiah658
Sun Sep 27, 2020 16:29
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.1.1] [zoonami]

Version 0.1.1 is now released. It's mostly code quality changes. I have also been working on allowing the player switch monsters after one faints and implementing the items menu. Once those are polished, expect them to be released. Edit: Noticed a bug introduced in v0.1.1 that crashes that game when...
by isaiah658
Wed Sep 16, 2020 23:02
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.1.0] [zoonami]

@freshreplicant 1. Yes, I was going to implement a win/loss/forfeit amount or something similar that other players can view. It will help people know if someone is leaving battles often and how "tough" they are. Invisible monsters would be kind of hacky. I would probably avoid that. Changi...
by isaiah658
Wed Sep 16, 2020 00:34
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

Re: [Mod] Zoonami [0.1.0] [zoonami]

@freshreplicant Thank you for the detailed reply! Things that might need addressing: 1. As far as I know, you can't disable the ESC key. I suppose I could try to reopen the formspec after a player presses ESC, but I'm not sure many people would like that. It also wouldn't stop a player from flat out...
by isaiah658
Sun Sep 13, 2020 20:10
Forum: WIP Mods
Topic: [Mod] Zoonami [0.4.1] [zoonami]
Replies: 18
Views: 1549

[Mod] Zoonami [0.4.1] [zoonami]

https://forum.minetest.net/download/file.php?mode=view&id=22728 Description ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ A tsunami of monsters are invading Minetest! Zoonami adds monsters that you can collect, train, and use in battles. The battles use a formspec interface that looks and feels similar t...
by isaiah658
Sat Aug 29, 2020 21:57
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2205
Views: 413524

Re: [Mod] Mobs Redo [1.52] [mobs]

Is there any way to control the distance that the name tag can be seen by the player? I wish I could have it only show up either when hovering over a mob or when the player is within X amount of blocks.