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Re: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]

Version 1.0.1 Released - Fixes the staff of structure from placing more blocks than what the player has in their inventory.
by isaiah658
Sun Jul 21, 2019 16:42
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 760

Re: [Game] Floating Factories

@R-One Thank you for testing it! The staff of structure and the amount of blocks placed is fixed. The diamond hammer recipe is fixed. The additional hopper code for empty compost bins has also been added. The only thing I can't really help with is multi-language unless someone tells me an easy way t...
by isaiah658
Sun Jul 21, 2019 16:32
 
Forum: WIP Games
Topic: [Game] Floating Factories
Replies: 3
Views: 898

Re: [Game] Floating Factories

@R-One The stone staff of structure should only place the amount of blocks you have unless you are in creative mode. If you are in creative mode, no blocks are used while placing them. I'll fix the hammer recipe. I'll look into the hopper code as well. Multi-language is very impractical. Due to the ...
by isaiah658
Wed Jul 17, 2019 16:43
 
Forum: WIP Games
Topic: [Game] Floating Factories
Replies: 3
Views: 898

[Game] Floating Factories

Floating Factories is a subgame that I intended to be like Sky Factory and Project Ozone 2 are for Minecraft. Essentially it combines machines, automation, strategic thinking, and a sky world. You'll start with little and exponentially expand. However, this idea has become too hard to pull off with ...
by isaiah658
Wed Jul 17, 2019 02:13
 
Forum: WIP Games
Topic: [Game] Floating Factories
Replies: 3
Views: 898

Re: Help adding decorations to nether mapgen?

Thanks for the response. I guess I'll be switching to something else, such as caverealms or your environ mod. I don't specifically need the nether.

Edit: The obstacle that will create it figuring out a way to make a portal that functions like the nether portal to get to the realm.
by isaiah658
Mon Jul 15, 2019 01:57
 
Forum: Modding Discussion
Topic: Help adding decorations to nether mapgen?
Replies: 5
Views: 191

Help adding decorations to nether mapgen?

I've been working on a subgame and wanted to use the nether mod in it. https://github.com/minetest-mods/nether It's rather boring though and I wanted to add some plant life. For whatever reason, this is proving to be near impossible. I've added my own mapgen decoration to add grass and every time th...
by isaiah658
Sun Jul 14, 2019 23:12
 
Forum: Modding Discussion
Topic: Help adding decorations to nether mapgen?
Replies: 5
Views: 191

[Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]

FF Goodie Bags Description: This mod adds 4 goodie bags that give random items. Now I know what you're thinking. "How is this any different from the lucky blocks mod?" Well the answer is that this mod is not really meant for your average user. It's meant for server admins, sub games, or p...
by isaiah658
Sat May 11, 2019 19:54
 
Forum: WIP Mods
Topic: [Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]
Replies: 4
Views: 601

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Yeah that makes sense. I hyperlinked the lightning text under the optional dependencies so it's easier to find.
by isaiah658
Tue May 07, 2019 00:24
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 760

Re: [Mod] FF Magic Staffs [1.0.0] [ff_magic_staffs]

Not seeing the lightning rod in creative nor craftible. :( Was really hyped up over it so I could zap everyone. You need to have the lightning mod installed (it's made by someone else). It's an optional dependency in case people don't want that mod. I'll consider other ideas for staffs, but at the ...
by isaiah658
Mon May 06, 2019 11:16
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 760

Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.3] [drawers]

ok placing works now ^^ but i cannot dig it in MC2 ... Ahh yeah I know what it is. MCL2 uses different node groups than what default does. I've fixed it in the past for the drawers themselves but forgot to add the same thing to the drawer controller. Edit: Nevermind. LNJ2 merged the changes already...
by isaiah658
Sun May 05, 2019 18:00
 
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.5.0] [drawers]
Replies: 100
Views: 14887

[Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]

FF Magic Staffs Description: This mod adds 5 staff types to Minetest. They were originally created for a sub game I'm working on, Floating Factories, but I decided segmenting what I've been making for the sub game makes more sense than keeping it all together. Doing this will hopefully encourage mo...
by isaiah658
Sun May 05, 2019 17:11
 
Forum: WIP Mods
Topic: [Mod] FF Magic Staffs [1.0.1] [ff_magic_staffs]
Replies: 11
Views: 760

Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.3] [drawers]

I created a pull request that will fix the MCL2 formspec issue and potentially fix the archer arrows (and other non player entities) from crashing the game by punching the drawers. I could not test the punching drawers bug though as I couldn't get the archers to attack anything. They seemed broken. ...
by isaiah658
Sun May 05, 2019 13:12
 
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.5.0] [drawers]
Replies: 100
Views: 14887

Re: [Game] SkyFactory [0.2.1a]

Just wanted to mention that I also have a sky factory type sub game that I've been working on. I sort of stopped for quite awhile, but I'm going to work on it more. They way I handled the quest book was to use images instead of formspec text. It has a linear progression that helps vaguely guide you ...
by isaiah658
Mon Jan 07, 2019 02:12
 
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 28
Views: 5911

Re: How to store a table position as a string?

Sorry I misunderstood what you meant. I'm not quite sure what you mean. I think something that might be helpful is to know that you can access tables either by foo.bar or by foo[bar] or foo["bar"]. The last method would allow you to access a table using a string rather than dot notation. K...
by isaiah658
Thu Oct 11, 2018 00:53
 
Forum: Modding Discussion
Topic: How to store a table position as a string? [Solved]
Replies: 7
Views: 313

Re: How to store a table position as a string?

I believe what you are looking for is minetest.serialize and minetest.deserialize. https://dev.minetest.net/minetest.serialize
by isaiah658
Wed Oct 10, 2018 22:05
 
Forum: Modding Discussion
Topic: How to store a table position as a string? [Solved]
Replies: 7
Views: 313

Is somone be willing to maintain my mod?

Long story short I started on a sub game in June and made some good progress. The game still has a lot of work though and I don't foresee it releasing anytime soon. One of the custom mods/items I made for the sub game was a "staff of structure" or for those familiar with Minecraft mods a &...
by isaiah658
Wed Oct 10, 2018 03:10
 
Forum: Modding Discussion
Topic: Is somone be willing to maintain my mod?
Replies: 3
Views: 429

Re: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]

FYI the counter recipe conflicts with the default chest recipe. You'll want to change it.
by isaiah658
Sun Jul 01, 2018 15:37
 
Forum: WIP Mods
Topic: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
Replies: 130
Views: 12584

Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.3] [drawers]

Just one thing, instead of doing that every 7 seconds, you could also just always sort the items when a stack is inserted into the controller or a stack arrives via. pipeworks. That would avoid the timer. I wasn't sure how well performance wise it would be to allow that. If you set up a bunch of em...
by isaiah658
Sun Jun 17, 2018 13:31
 
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.5.0] [drawers]
Replies: 100
Views: 14887

Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.3] [drawers]

I gave my best effort to create a drawer controller. It's currently merged in the latest development build on GitHub, however, more changes might be made. If you find bugs or errors please report them. The controller can deposit items in drawers that are adjacent to it. Currently the width and heigh...
by isaiah658
Sat Jun 16, 2018 21:59
 
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.5.0] [drawers]
Replies: 100
Views: 14887

Re: [Modpack] TechPack [techpack]

Thanks for making these mods / modpack! I'm working on a subgame (it's not released yet) and this mod pack was just what I needed for early game automation and resource gathering. I found it while searching for a sieve mod and the whole modpack fit well. The subgame is going to be similar to Sky Fac...
by isaiah658
Mon May 28, 2018 20:05
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 14282

Re: [Mod] Bonemeal [1.0] [bonemeal]

Thanks for making this mod! I'm working on a subgame (nothing is released yet) and this fits perfectly with what I needed.
by isaiah658
Mon May 28, 2018 19:58
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 67
Views: 12069

Re: [MOD] Ma & Pop's Furniture Mod

Just wanted to say this mod is great! I'm working on a subgame this furniture mod is exactly what I was looking for in terms of style and functionality. If I find any problems I'll be sure to report them. Thanks for making this mod.
by isaiah658
Mon May 28, 2018 19:52
 
Forum: WIP Mods
Topic: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
Replies: 130
Views: 12584

Re: Art of Illusion .obj files are flat color?

After doing more testing I guess Minetest only likes .obj files created in Blender. Might just find a way to convert them to the right format without needing Blender.
by isaiah658
Fri Nov 04, 2016 02:00
 
Forum: Modding Discussion
Topic: Art of Illusion .obj files are flat color?
Replies: 7
Views: 516

Re: Art of Illusion .obj files are flat color?

kaadmy wrote:Minetest doesn't use the materials specified in the .mtl file, they have to be defined in Lua.


I mentioned in my first post that I'm referring to textures specified in Minetest and not materials or textures in the modeling software.
by isaiah658
Thu Nov 03, 2016 22:33
 
Forum: Modding Discussion
Topic: Art of Illusion .obj files are flat color?
Replies: 7
Views: 516

Re: Art of Illusion .obj files are flat color?

I would have thought that the object file isn't associated with a texture. How does the stair model work with all the different textures that get specified? Isn't the object file just the shape and then Minetest can take a texture and wrap it around it?
by isaiah658
Thu Nov 03, 2016 02:32
 
Forum: Modding Discussion
Topic: Art of Illusion .obj files are flat color?
Replies: 7
Views: 516
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