Search found 112 matches

by JiCeyCraft
Sat Aug 01, 2020 05:42
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 101
Views: 16909

Re: [Modpack] TechPack [techpack]

joe7575 wrote:
Fri Jul 31, 2020 15:55
The mod tubelib2 is missing, available on GitHub and ContentDB
ARGH!
*headdesk!* +BONK!+
by JiCeyCraft
Fri Jul 31, 2020 15:31
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 101
Views: 16909

Re: [Modpack] TechPack [techpack]

Minetest 5.2.0 TechPack dowloaded and installed via Minetest manager Fully activated and I get THIS : ------------- Separator ------------- 2020-07-31 17:16:30: WARNING[Main]: Mod name conflict detected: "farming" 2020-07-31 17:16:30: WARNING[Main]: Will not load: C:\Games\minetest_5_2_0\bin\..\game...
by JiCeyCraft
Thu Jul 30, 2020 07:40
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297446

Re: [Game] MineClone 2 [0.66.2]

CosmosNebula wrote:
Wed Jul 29, 2020 23:53
@CosmosNebula: Did you update MCL2, too?
@Wuzzy: I thought that MCL2 version 0.66.2 was compatible with both Minetest 5.2 & 5.3?
Don't tell me we have to download (again!) Minetest?
>.< pfffff....
by JiCeyCraft
Thu Jul 16, 2020 05:28
Forum: Mod Releases
Topic: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]
Replies: 32
Views: 6742

Re: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]

Deactivate the Treasurer mod, then it should work again. If you use Treasurer, you are supposed to activate at least one TRM as well (a mod that registers treasures). Since you didn't do that, there are no treasures. See the Treasurer help. But you can just disable Treasurer. tsm_pyramids has defau...
by JiCeyCraft
Wed Jul 15, 2020 17:12
Forum: Mod Releases
Topic: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]
Replies: 32
Views: 6742

Re: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]

I meant : Treasurer downloaded and isntalled, and only dungeon_loot also installed.
Conflict orrr.... ?
by JiCeyCraft
Wed Jul 15, 2020 17:09
Forum: Mod Releases
Topic: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]
Replies: 32
Views: 6742

Re: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]

-GRRRRRR-
Chests are always empty when I check a Pyramid....
Something wrong?
Only dungeon_loot installed.
-GRRRRRRRR-
by JiCeyCraft
Sun Feb 09, 2020 17:44
Forum: Servers
Topic: [Server] Aurelium
Replies: 6
Views: 1102

Re: [Server] Aurelium

Serveur down depuis 3 heures au moins…. :/
by JiCeyCraft
Thu Dec 26, 2019 19:10
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297446

Re: [Game] MineClone 2 [0.56.2]

Any way the map helps in figuring out a saddle location? Driving my kids and me mad :) On that note, a tech tree would be really nice QoL improvement! For saddles, you just want to look for chests in dungeons, mineshafts, temples and villages. The loot is random, so you might be looking for a while...
by JiCeyCraft
Mon Nov 18, 2019 18:45
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297446

Re: [Game] MineClone 2 [0.55.0]

Wuzzy, I don't want to seem arrogant or bothering... BUT!

your village/villagers problem, IMHO, does not really exist.

In RePixture, you have all you need to achieve the 'Villages/Villagers' goal in MC2. In fact, IMHO, they are perfect!
Think about that, would you, pleaaaaase?
by JiCeyCraft
Fri Oct 11, 2019 19:09
Forum: Game Discussion
Topic: Games that should be revived
Replies: 7
Views: 1360

Re: Games that should be revived

Wastelands 0.6.3
by JiCeyCraft
Fri Oct 11, 2019 19:05
Forum: Servers
Topic: [Server] Xanadu
Replies: 3738
Views: 368525

Re: [Server] Xanadu

jieycraft, if your game feels sluggish then check your network and turn off fancy features on your client to reduce lag. the server itself is running fine. I didn't know there were some 'network lines reajustments' in my town for the fiber. They only informed us of this just these last days. :/ My ...
by JiCeyCraft
Tue Oct 08, 2019 14:24
Forum: Servers
Topic: [Server] Xanadu
Replies: 3738
Views: 368525

Re: [Server] Xanadu

And, then, when you have constant small rollbacks and delays in actions, you know it's time TO REFRESH the server. Otherwise said : RE-BOOT XANADU... please. Thanks.
by JiCeyCraft
Tue Sep 17, 2019 13:00
Forum: Servers
Topic: [Server MineCity Tolkien] ...
Replies: 2
Views: 325

[Server MineCity Tolkien] ...

... has a problem with 'hunger' MOD.
When idle, you loose nothing.
Every time you walk, you loose 1 hunger point... until you died.
Don't run or even teleport, you die fast.

Can this be corrected, please?
by JiCeyCraft
Sun Aug 11, 2019 17:43
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 33
Views: 4027

Re: WasteLands: Survival (Minetest 0.5.*)

Pity I don't know anything about animations or models creation. I would have helped... :/
by JiCeyCraft
Sun Jul 28, 2019 11:52
Forum: Game Releases
Topic: [Game] XaEnvironment 8.5 [xaenvironment]
Replies: 68
Views: 7977

Re: [Game] XaEnvironment 5.6 [xaenvironment]

I like this game, but....
.....
... you die too easily at the beginning.
Apart that : ok
by JiCeyCraft
Sun Jul 21, 2019 06:58
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 2126

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

OMFG
I so like this idea/concept of a MT game.
Be sure I'll pay a particular attention at this thread.
However, you will have a lot of work to do on your shoulders. *crosses fingers*
by JiCeyCraft
Wed Jul 03, 2019 16:28
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 33
Views: 4027

Re: WasteLands: Survival (Minetest 0.5.*)

........... ??? .........
by JiCeyCraft
Mon Jun 17, 2019 08:32
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 62
Views: 15002

Re: [Game] Wynot Subgame [whynot]

Heum, IMHO, you could add :

Mobs_Sky
Mobs_Water
Fishing
Throwing (bows, arrows)

to have more interactions with the world.
Also (for now), I still have not found an animal (I'm currently testing your new MT5 version ;) ) in the SinglePlayer world I have created.... Bug? 0.o
by JiCeyCraft
Sat May 11, 2019 16:24
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 33
Views: 4027

Re: WasteLands: Survival (Minetest 0.5.*)

Okay, looks like the game is abandoned....
by JiCeyCraft
Thu May 09, 2019 07:50
Forum: Servers
Topic: [Recovery] Posts Restored from March 13-April 28
Replies: 4
Views: 501

Re: [Recovery] Posts Restored from March 13-April 28

Jayjayyy! *applauses*
by JiCeyCraft
Fri May 03, 2019 17:17
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 54
Views: 4966

[SERVER] VanessaE Banana Land ---

There was a post here informing everyone that Bananaland had been brought back from the dead, but that post was lost when the forums crashed. So yeah, thanks to efforts by CWz and deezl (and me :-) ), BL is back and running well. All mods are up-to-date, and it runs on Minetest 5.0.1 now. We starte...
by JiCeyCraft
Fri May 03, 2019 16:48
Forum: Servers
Topic: [Server] Aurelium
Replies: 6
Views: 1102

Re: [Server] Aurelium

Very nice and enjoyable Server.
Pay it a visit ASAP.
[STAMP!] *JiCeyPlay Approoved*
by JiCeyCraft
Tue Mar 12, 2019 10:36
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 33
Views: 4027

Re: WasteLands: Survival (Minetest 0.5.*)

I have decided to revitalize this game and we are starting from scratch. That way we can have full control of what's in and not in our game. OH YES! Finally! Somebody trying to improve the game. Suggestions : -1 Rewards/Achievements (example : when first harvest of wheat and cotton, a Farmer NPC ap...
by JiCeyCraft
Mon Mar 11, 2019 09:45
Forum: Mod Releases
Topic: [Mod] After Earth V2 (hard survival) [afterearth]
Replies: 12
Views: 2370

Re: [Mod] After Earth V2 (hard survival) [afterearth]

Diamond knight wrote:use a different seed or disable damage, walk to somewhere not sand or stone, set home, and enable damage
Thank you!
by JiCeyCraft
Sun Mar 10, 2019 16:11
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 50643

Re: [mod] Underground Realms [0.8] [caverealms]

Could Caverealms and Caverealms_lite take less deep space and PilzAdam's Nether do the same?
I mean : I have tried to create a new world with Caverealms AND Nether both activated, they merged and the result was disastrous, IMHO.