Search found 6 matches

by SwissalpS
Tue Mar 12, 2024 18:01
Forum: Mod Releases
Topic: [Mod] Letter Blocks [ehlphabet]
Replies: 15
Views: 3669

Re: [Mod] Letter Blocks [ehlphabet]

Thank you for the response. I'll mail the pach soon.

The default of is_ground_content is actually true, so my change is to keep mapgen from removing them.
It only happens in edge-cases, and if your server uses things like jumpdrive, these situations can multiply.
by SwissalpS
Tue Mar 12, 2024 12:58
Forum: Mod Releases
Topic: [Mod] Letter Blocks [ehlphabet]
Replies: 15
Views: 3669

Re: [Mod] Letter Blocks [ehlphabet]

I've made some changes to the version at https://git.bananach.space/ehlphabet.git/
How can I submit the patch?
My version is at: https://github.com/SwissalpS/ehlphabet.git the is_ground_content branch is the patch.
by SwissalpS
Sat Oct 26, 2019 18:14
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 11
Views: 3475

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

I have forked this mod and made a light version without the lag calculations.
Named the branch 'light' and changed the settings to poshud_light....
Thanks.

https://github.com/SwissalpS/poshud/ (checkout light branch)
by SwissalpS
Thu Mar 17, 2016 00:24
Forum: Mod Releases
Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
Replies: 13
Views: 9791

Re: [Mod] Fake Blocks (0.0.2) [fakeblocks]

+1 for the idea, I like it. Hope to get around to testing it later.
Thanks
by SwissalpS
Tue Feb 16, 2016 08:57
Forum: Português
Topic: how to add to favorites
Replies: 2
Views: 2979

Re:

Calinou wrote:Just connect to it once and it should be automatically added in the favorite server list.
I did that, but after restart, it was gone.
Maybe the IP changed?

Or I'm still using an older version maybe.
Using Fedora 19 which does not offer update greater than 0.4.9
by SwissalpS
Tue Feb 09, 2016 17:51
Forum: Mod Releases
Topic: [Mod] Store player-related information [db]
Replies: 13
Views: 6576

Re: [Mod] Store player-related information [db]

+1 add to core.
Player related data should be attached/accessable to/by Player object.
But in the end I guess it's a lot more complicated.
Since some data is not only mod-dependent but also game and world dependent.
For now, I vote for this approach. OOP is certainly the future of programming.