Search found 55 matches

by poikilos
Sat Aug 12, 2023 14:56
Forum: General Discussion
Topic: 3 reasons to *not* rename Minetest
Replies: 36
Views: 4210

Re: 3 reasons to *not* rename Minetest

> A new name for Minetest should in my opinion include the word "engine" in it. Minetest isn't just an engine, but also a game/content launcher and server browser. Having "engine" in the name could prevent some normal users from installing minetest because they think its sole pu...
by poikilos
Sat Apr 30, 2022 19:22
Forum: Problems
Topic: Notabug.org is slow and times out - possible causes and solutions
Replies: 2
Views: 563

Notabug.org is slow and times out - possible causes and solutions

Some days when I use notabug.org to look at mod repos or report issues on them, the page times out such as with a terminated connection error about 8/10 times I open a page or refresh. This has been going on for a long time. Today I researched it and found out that notabug.org is being used as a bac...
by poikilos
Sun Nov 14, 2021 00:24
Forum: Modding Discussion
Topic: Incomplete Blitz3D exporter/importer for Blender 2.93 LTS
Replies: 4
Views: 1157

Re: Incomplete Blitz3D exporter/importer for Blender 2.93 LTS

VirtualBrightPlayz almost imports animations (!)--help out there if you can. The fork only as empties for now: https://github.com/VirtualBrightPlayz/io_scene_b3d . To make it use bones, the relative offset of the child needs to be the tail (not the head like in the empties it generates currently). M...
by poikilos
Thu Mar 19, 2020 00:52
Forum: WIP Mods
Topic: (The Withered Update!) [Modpack] The Mobpack [mob_pack]
Replies: 46
Views: 8153

Re: (The Withered Update!) [Modpack] The Mobpack [mob_pack]

I'm trying to improve your modpack (See https://github.com/poikilos/mobs_robot_distopia/issues).

For the

Code: Select all

SpikeSpan.*
files in your Downloads section:
  • What was your intention for them?
  • What is the source?
by poikilos
Sun Dec 29, 2019 04:51
Forum: Feature Discussion
Topic: Mod configuration options, settingsypes.txt
Replies: 14
Views: 3428

Re: Mod configuration options, settingsypes.txt

Thanks for the insight, that is useful information to know. My primary concern with settingstypes.txt is it seems to be tied into the menu system of Minetest. What about the many server operators that work 100% of the time in a console and their Minetest engine was compiled only as a standalone ser...
by poikilos
Thu Aug 08, 2019 18:26
Forum: Servers
Topic: My-web.xyz Public Czech Server
Replies: 23
Views: 6433

Re: My-web.xyz Public Czech Server

joint007, The screenshot links are down (spoiler in original post). I really like the screenshots in the replies--could you reupload the ones from the OP?
by poikilos
Wed Feb 06, 2019 17:42
Forum: Minetest-related projects
Topic: Working & wonderfull Mintest IDE, based on ZeroBrane Studio
Replies: 20
Views: 6885

Re: Working & wonderfull Mintest IDE, based on ZeroBrane Stu

I've clarified the licensing and authorship of lua-users.org using info from the mini charter and JohnBelmonte respectively (see README for complete description of authorship and licensing). I've also added a fallback license to MinetestIDE (it is said to be "based on ZeroBrane Studio" so ...
by poikilos
Mon Nov 19, 2018 19:52
Forum: General Discussion
Topic: Who Knows the History of Minetest?
Replies: 13
Views: 2736

Re: Who Knows the History of Minetest?

If anyone is serious about collecting some historical data, perhaps should consider making an interview with celeron55. That would be nice to read such text ;) Here is a proposed texture for mese: http://axlemedia.net/poikilos/images/default_mese_block-8D.png (CC BY-SA 3.0 poikilos) In GIMP Color C...
by poikilos
Mon Nov 19, 2018 16:03
Forum: General Discussion
Topic: Who Knows the History of Minetest?
Replies: 13
Views: 2736

Re: Who Knows the History of Minetest?

Today is your lucky day! In a huge coincidence, I updated the information in the wiki page about the mapgen evolution today: http://wiki.minetest.net/Map_Generator_Evolution But only for the development since 0.3.0, anything before that is beyond my motivation. To learn more about the very early hi...
by poikilos
Sat Nov 10, 2018 21:57
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163485

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

For some reason it wouldn't compile due to missing lua.h ("lua.h: no such file or directory") on Ubuntu 18.04 Bionic Beaver, even though present in ./lib/lua/src/lua.h (where . is git version of minetest). This happened even after installing libluajit-5.1-dev liblua5.1-0-dev as per the 1-l...
by poikilos
Wed Oct 03, 2018 17:52
Forum: Mod Releases
Topic: [Mod] Advanced Ban [advancedban] [0.3]
Replies: 10
Views: 7012

Re: [Mod] Advanced Ban [advancedban] [0.1]

How is this better than the default ban mod? Someone could get banned with the troll account and simply join with an other one. Also, how about using minetest.register_on_prejoinplayer(function(player) return "You have been banned" end) This mod is still useful in at least one case where ...
by poikilos
Wed Sep 26, 2018 13:49
Forum: Mod Releases
Topic: [Mod] HUD Bars [2.3.5] [hudbars]
Replies: 246
Views: 87262

Re: [Mod] HUD bars [1.11.0] [hudbars]

Seems not to affect the built-in elements like health only, but also mod-added ones. https://github.com/4w/hunger_ng/issues/5 hunger_ng's new git repo is on GitLab. If you have details about how that issue affects that mod, help the author keep track by reporting the issue again here: https://gitla...
by poikilos
Tue Sep 11, 2018 22:39
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106558

Re: [Mod] Achievements [2.3] [awards] – UI support, more awa

Hi, I made 2 new PR for the french translation. One for the translated strings and the other with formspec adjustment because french strings are longer. (I actually did that some time ago but it was messy and I made a mistake on github that caused me to re-fork re-edit, and re-PR, so that was final...
by poikilos
Thu Aug 30, 2018 17:09
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163485

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

There is an issue in the original 1-line script that also was causing trouble in my version. I didn't notice this until recently. This is only an issue for silent install (such as in my case). If you are trying to make a silent install or remote install, the part where you run minetest should be rem...
by poikilos
Thu Mar 15, 2018 19:40
Forum: WIP Mods
Topic: [Mod] farming redo for treasurer [git] [trm_farming_redo]
Replies: 1
Views: 858

[Mod] farming redo for treasurer [git] [trm_farming_redo]

This trm (treasure registration mod) registers farming redo items (via Wuzzy's treasurer mod). The items are probably all items you want as loot from TenPlus1's farming redo, except that hemp is commented in case it is used in schools or you have other reasons for not encouraging virtual hemp farms....
by poikilos
Thu Mar 15, 2018 15:14
Forum: Feature Discussion
Topic: Bones log and chat, separate toggles (need feedback for PR)
Replies: 0
Views: 594

Bones log and chat, separate toggles (need feedback for PR)

I have been using this on my server and thought other people might want it (feedback is welcome), especially since it is optional. The changes include two options (for minetest.conf) which can be enabled separately, or both can be enabled: * ` enable_bones_logging ` ( boolean, default false ): When ...
by poikilos
Fri Mar 09, 2018 00:40
Forum: Mod Releases
Topic: [Mod] Workers [2.0] [workers]
Replies: 79
Views: 44253

Re: [Mod] Workers [2.0] [workers]

I copied this to GitHub before it is lost forever. It is low-priority for me, so if there are bugs please fix them and submit a pull request. I used LionsDen's fork, and found a copy of the documentation from minetest-megapack.
* Browse code and documentation on GitHub
* Download zip
by poikilos
Fri Mar 02, 2018 13:44
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16297

Re: [Mod] Spawners [0.6] [spawners]

All abm are replaced with timers and lbm in the most recent version on git..lot of performance improvements also...but note that pyramids are not included anymore..you can use the pyramids mod instead If you make a note of that (and about which pyramid mod you test against--there are 2 major ones: ...
by poikilos
Wed Feb 28, 2018 15:52
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16297

Re: [Mod] Spawners [0.6] [spawners]

Seems to be an engine issue since 0.5-dev is still in development https://github.com/minetest/minetest/issues/6590 ..try to use stable version instead Thanks for looking into that. Yes, it was working fine on 0.4.16 if I recall correctly. I'll keep an eye on the issue there. :edit: tsm_chests_dunge...
by poikilos
Fri Feb 23, 2018 16:29
Forum: Mod Releases
Topic: [Mod] Furniture [ts_furniture]
Replies: 30
Views: 13632

Re: [Mod] Furniture [ts_furniture]

I float above the chair in minetest 0.5.0-dev with the latest git version of playeranim which was recently fixed for 0.5.0-dev (set player_model_version = default_character_v3 in minetest.conf for the change to take effect). The Armchair from the lrfurn mod included with homedecor_modpack works prop...
by poikilos
Fri Feb 23, 2018 15:27
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 49662

Re: [Mod] Bone-Based Animation [playeranim]

I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :( Please try to write "player_model_version = default_character_v2" in minetest.conf. It has to be player_model_version = default_character_v3 if using minetest 0.5....
by poikilos
Thu Feb 22, 2018 22:35
Forum: Minetest-related projects
Topic: Working & wonderfull Mintest IDE, based on ZeroBrane Studio
Replies: 20
Views: 6885

Re: Working & wonderfull Mintest IDE, based on ZeroBrane Stu

:edit: off-topic part moved to pm OK I just wrote a linux shell script installer, but due to the current situation the user must download the file from the forum to $HOME/Downloads then run the script (it detects it there; and detects whether zbstudio folder is installed in /usr/share or /opt): http...
by poikilos
Thu Feb 22, 2018 18:36
Forum: Mod Releases
Topic: [Modpack] Spawners [spawners]
Replies: 41
Views: 16297

Re: [Mod] Spawners [0.6] [spawners]

Can you test this with 0.5.0-dev? The git version of minetest_game that is required for minetest 0.5.0-dev includes dungeon_loot, which seems to interfere. My settings.txt in spawners/spawners_env is: SPAWN_PYRAMIDS = true SPAWNERS_GENERATE = true CHESTS_GENERATE = false but all dungeons have chests...
by poikilos
Thu Feb 22, 2018 15:29
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163485

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

More info for compiling minetest+minetestserver on Fedora Nvm, figured it out! sudo dnf install -y gcc-c++ irrlicht-devel gettext freetype cmake bzip2-devel libpng libjpeg-turbo libXxf86vm mesa-libGLU libsqlite3x-devel libogg-devel libvorbis-devel openal-devel curl-devel luajit-devel lua-devel level...