Search found 56 matches

by vitalie
Wed Mar 22, 2017 01:34
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

Re: [Mod] April Fools [WIP] [git] [april_fools]

If I only knew how to implement the remaining ideas... Anybody have real working code?
by vitalie
Tue Mar 21, 2017 02:52
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

Re: [Mod] April Fools [WIP] [git] [april_fools]

Update: version 0.0.4 is out.

Changelog:
  • Tool swap -- Every once in a while, when a players tries to use his/her tool, the tool turns into something else.
P.S.: 10 days left...
by vitalie
Sat Mar 11, 2017 15:44
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

Re: [Mod] April Fools [WIP] [git] [april_fools]

Update: version 0.0.3 is out.

Changelog:
  • Crafts -- Every once in a while, when a players tries to craft something, he/she gets a completely unexpected object.
P.S.: 20 days left...
by vitalie
Sun Mar 05, 2017 12:42
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

Re: [Mod] April Fools [WIP] [git] [april_fools]

Update: version 0.0.2 is out.

Changelog:
  • Fake privileges -- Once in a while, a player receives a message saying that another player granted him/her a non-existent privilege, or revoked a real privilege.
by vitalie
Fri Mar 03, 2017 03:29
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

Re: [Mod] April Fools [WIP] [git] [april_fools]

Update: version 0.0.1 is out.

Changelog:
  • Implemented sleepwalking -- Once in a while, player's position changes by one block (random player, random direction, random timing).
by vitalie
Thu Mar 02, 2017 02:52
Forum: WIP Mods
Topic: [Mod] April Fools [WIP] [git] [april_fools]
Replies: 16
Views: 2821

[Mod] April Fools [WIP] [git] [april_fools]

Announcing a collective effort to create a set of April Fools' pranks for Minetest players. Ideas welcome. Code welcome. Implemented so far : Sleepwalking -- Once in a while, player's position changes by one block (random player, random direction, random timing). As if somebody's pushing you... Fake...
by vitalie
Wed Mar 01, 2017 14:50
Forum: Mod Releases
Topic: [Mod] Compost Bin [0.0.2] [compost]
Replies: 7
Views: 4763

Re: [Mod] Compost Bin [0.0.2] [compost]

Version 0.0.2 is out.

Changes:
  • new compostable items (flower group and various grasses)
  • intllib support added
  • PT, RO and RU translations added
Download https://github.com/ciubotaru/compost/archive/v0.0.2.zip

P.S.: Special thanks to BrunoMine for his interest and help.
by vitalie
Mon Jun 27, 2016 17:27
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Explosives [WIP] [git] [explosives]

thnk you for the fix --Suggestions-- Remote conrolled bomb Time bomb I implemented the time bomb, but I have a problem with its concept and need your help. Currently, the time bomb explodes when countdown stops. Before that it's visible and harmless, like a block of TNT. If someone digs it before e...
by vitalie
Sun Jun 26, 2016 12:58
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 91
Views: 43422

Re: [Mod] Bees and beekeeper [2.0] [bees]

Pollination removed to prevent circular dependency (more bees -> more flowers -> more bees). Y'know that's how pollination works, right? What you ought to do is just limit how many bees there can be. bees limited -> same rate of flowers -> no positive reinforcement. Why go halfway only? If you know...
by vitalie
Thu Jun 23, 2016 17:05
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Explosives [WIP] [git] [explosives]

Update: * Time bombs added in 'unstable' branch (timer up to 1 hour). * Nodebox is the default. To switch to mesh, add "enable_explomesh = true" to your minetest.conf. Feel free to test. Comments and suggestions always welcome. https://forum.minetest.net/download/file.php?mode=view&id=...
by vitalie
Sat Jun 18, 2016 08:02
Forum: Mod Releases
Topic: [Mod] The Edgeblade / 厨二剣 [edgeblade]
Replies: 11
Views: 3925

Re: The Edgeblade / 厨二剣 [edgeblade]

KiriSakiKiller wrote:. . . . . .
Thank you for adding intllib. No, at this point MT does not support unicode. Maybe some day it will. Anyway, if you upload your code to a public repository (github, bitbucket etc), I can contribute a couple of translations.
by vitalie
Fri Jun 17, 2016 14:48
Forum: Mod Releases
Topic: [Mod] The Edgeblade / 厨二剣 [edgeblade]
Replies: 11
Views: 3925

Re: The Edgeblade / 厨二剣 [edgeblade]

intllibのような国際化対応を、ご検討下さい。

Please consider internationalizing this mod.
by vitalie
Sat Jun 11, 2016 16:09
Forum: General Discussion
Topic: Server only for me
Replies: 9
Views: 1283

Re: Server only for me

juli wrote:I tryed this but an error occurs:
"Failed to bind socked (port already in use?)"
You are trying to create second server on the same machine.

Please, explain in more detail what you are trying to achieve.
by vitalie
Sat Jun 11, 2016 14:23
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3154

Re: Compressed Obsidian TNT-proof

Tested with my explosives. Proven to be blast-resistant.

Cool. Who knew it's even possible?!
by vitalie
Thu Jun 09, 2016 17:08
Forum: WIP Mods
Topic: [Mod] Zen [WIP] [git] [zen]
Replies: 4
Views: 1998

[Mod] Zen [WIP] [git] [zen]

https://forum.minetest.net/download/file.php?mode=view&id=6556 https://forum.minetest.net/download/file.php?mode=view&id=6544 Zen. Mod details Combine gravel and cobblestone in all imaginable ways to create a unique rock garden. Crafting and recipes Place three gravel blocks in the bottom s...
by vitalie
Thu Jun 09, 2016 16:25
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Explosives [WIP] [git] [explosives]

@mahmutelmas06

Ah, the 'stable' branch is out of date after the recent renaming. Fixed now.

Thank you for pointing this out!
by vitalie
Wed Jun 08, 2016 16:12
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Explosives [WIP] [git] [explosives]

Well, since we now have land mines and naval mines, the mod needs a better name. Renaming 'landmines' to 'explosives'.
by vitalie
Wed Jun 08, 2016 15:56
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Land mines [WIP] [git] [landmine]

Nathan.S wrote:Obj might be smaller than the b3d file.
Yes, .obj turned out to be smaller. Let it be .obj then.
by vitalie
Sat Jun 04, 2016 15:13
Forum: Modding Discussion
Topic: How can I store and search a large tabel from a mod?
Replies: 18
Views: 2623

Re: How can I store and search a large tabel from a mod?

Code: Select all

$ sudo luarocks install lsqlite
Then add "require(sqlite3)" to your lua file and work with the db transparently (send queries, get results and use them in mod).
by vitalie
Thu Jun 02, 2016 14:59
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Land mines [WIP] [git] [landmine]

Is a mesh any better than a nodebox?

Image

b3d model 54 kiB + one texture 159 kiB sounds like too heavy to me.
by vitalie
Thu Jun 02, 2016 03:21
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Land mines [WIP] [git] [landmine]

If you use a NodeTimer instead of an ABM, it's possible to achieve much higher accuracy detecting players. If the server owner changes the minetest.conf setting nodetimer_interval to e.g. 0.1, then node timers can be executed 10x per second. ABM's have a maximum frequency of 1/second, but nodetimer...
by vitalie
Wed Jun 01, 2016 17:01
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Land mines [WIP] [git] [landmine]

Announcing naval mines. https://forum.minetest.net/download/file.php?mode=view&id=6412 Attach a bottle and some cable to a land mine and you get a naval mine! The bottle works as a flotation device, i.e. makes it float (sometimes even drift) just under the surface of water, and as an acoustic se...
by vitalie
Tue May 31, 2016 18:41
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572398

Re: Post your modding questions here

azekill_DIABLO, thank you!

I wrote "drops = " instead of "drop = ", and couldn't understand why it doesn't work.
by vitalie
Tue May 31, 2016 17:12
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572398

Re: Post your modding questions here

How should I register a node, so that it disappears on digging without appearing in player's inventory and without dropping anything?
by vitalie
Mon May 30, 2016 16:55
Forum: WIP Mods
Topic: [Mod] Explosives [WIP] [git] [explosives]
Replies: 37
Views: 9620

Re: [Mod] Land mines [WIP] [git] [landmine]

DS-minetest, thank you for the comments. the mines take a too much time to explode after a player walks on it Yeah, I guess 3 seconds is too long for a typical player in normal circumstances. On the other hand, if it explodes immediately and instantly kills the player, he/she won't even understand w...