Search found 2403 matches

by TumeniNodes
Wed Oct 28, 2020 06:07
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

PolySaken wrote:
Tue Oct 27, 2020 20:12
Oh, you're one of those conspiracy theorists. That explains the weird political position.
If that makes you feel better, then whatever...

Yeh... "weird", because it doesn't align with your positions.
by TumeniNodes
Tue Oct 27, 2020 02:50
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

Socialism/Globalism is capitalism, without the general population being able to benefit, and in fact, end up suffering. You've been misinformed. Socialism simply means more taxes, which are used to pay for more public goods. Anything else isn't socialism, even if it claims to be. The general popula...
by TumeniNodes
Tue Oct 27, 2020 00:55
Forum: Maps
Topic: Map of Alefgard (Dragon Quest)
Replies: 12
Views: 340

Re: Map of Alefgard (Dragon Quest)

This is lovely.
I'll definitely be checking all this out soon, probably do some personal tweaking here and there.
Thank you for sharing it
by TumeniNodes
Tue Oct 27, 2020 00:51
Forum: Partly official engine development
Topic: is Shadow mapping desired?
Replies: 14
Views: 306

Re: is Shadow mapping desired?

Antarctica is a more serious alternative to consider. We had a thread in which some of us mentioned Antartica somewhere in this forum a while back, I specifically remember it. It's just ugh... the work involved switching ( shivers ) It would definitely take a group of loyal/dedicated people outside...
by TumeniNodes
Tue Oct 27, 2020 00:37
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

You realize this is a corporation doing capitalistic things, right? It's in their best interest to centralize accounts overall (with some potential digression depending on who the target audience is for a given service). Nothing about this is conspiratory or strange, in fact I'm surprised they have...
by TumeniNodes
Tue Oct 27, 2020 00:10
Forum: Feature Discussion
Topic: More mature content
Replies: 20
Views: 440

Re: More mature content

Here ya go, I even used google (because I knew they'd have plenty of porn results in the search) There's a plethora of stuff for you out there, no need adding to the catalog through the MT community. https://www.google.com/search?sxsrf=ALeKk01a3ZFvj09kT5oOIvBPvk5tuwMUBQ%3A1603757111458&ei=N2SXX_2nG4...
by TumeniNodes
Mon Oct 26, 2020 00:32
Forum: Feature Discussion
Topic: More mature content
Replies: 20
Views: 440

Re: More mature content

Please, for the love of all which is holy... let's not have this conversation again
by TumeniNodes
Sat Oct 24, 2020 01:45
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

Honestly, the people that don't get this now probably won't easily be convinced at this point, just let it happen to them. There have been plenty of posts and arguments about this already. I'm not going to waste my precious and limited time arguing with people that remain oblivious or willfully ign...
by TumeniNodes
Sat Oct 24, 2020 01:24
Forum: General Discussion
Topic: Is it legal to sell Minetest as is?
Replies: 9
Views: 283

Re: Is it legal to sell Minetest as is?

I have reported it but never received a response. The problem is using our name, rather than selling Minetest But isn't Minetest 100% Open Source? If the brand "Minetest" or the LOGO cannot be used then it is not 100%, maybe 99%. It doesn't seem right to me. The name or the LOGO should be changed, ...
by TumeniNodes
Sat Oct 24, 2020 01:23
Forum: General Discussion
Topic: Is it legal to sell Minetest as is?
Replies: 9
Views: 283

Re: Is it legal to sell Minetest as is?

The licensing requires:
That the code be provided (or a link to it), as well as a copy of the license, itself.
This would be something to contact a consumer protection bureau about tbh. It will at least hopefully give a heads up, and maybe someone will look into it
by TumeniNodes
Sat Oct 24, 2020 01:10
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

I don't like to partake in these controversial threads, but Same will happen to GitHub sooner or later. There is a decent chance that M$ accounts with be required for GitHub in the future No, it is not likely. GitHub would more likely find a loophole in the shareholder control or forfeit the organi...
by TumeniNodes
Sat Oct 24, 2020 00:57
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 25
Views: 644

Re: Microsoft accounts required to use Minecraft in 2021

I responded to another post about this earlier. https://forum.minetest.net/viewtopic.php?f=3&t=25538 Most will believe I'm insane for all I said but just watch, because I'm definitely not insane. Of course, that is exactly what an insane person would say but... I view those who think what I said to ...
by TumeniNodes
Fri Oct 23, 2020 01:57
Forum: General Discussion
Topic: Minecraft to force migration to a Microsoft account by spring 2021
Replies: 1
Views: 147

Re: Minecraft to force migration to a Microsoft account by spring 2021

This is the sort of action which makes microsoft a company run by douchebags. No doubt github accounts will follow the same action very soon. This is about more than people are going to realize. No word of a lie, if I ever came face to face with Gates, I would kick him so hard in the nutsack he'd ch...
by TumeniNodes
Wed Sep 23, 2020 05:19
Forum: WIP Mods
Topic: [Mod]Tree Stairs[WIP]
Replies: 9
Views: 844

Re: [Mod]Tree Stairs[WIP]

Mmhh... It could be very interresting to merge your work into moreblocks (maybe with a configuration choice). I hope I'll have time to have a look at that. EDIT: Haven't looked into your code but I guess you have new textures for inside faces. Holy $#@%, two years later I'm responding. I'm very sor...
by TumeniNodes
Tue Sep 15, 2020 01:06
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388327

Re: [Mod] Mobs Redo [1.53] [mobs]

TheQuantumMechanic1 wrote:
Mon Sep 14, 2020 19:18
What is an NPC? I was given one on a server and do not know what to do with it. What does NPC's do? All I can figure out is that when you right click the mob, the either stand or follow.

Bit confused.

-TheQuantumMechanic
https://en.wikipedia.org/wiki/Non-player_character
by TumeniNodes
Mon Sep 14, 2020 02:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9721
Views: 1260113

Re: Post your screenshots!

just getting back to work on a TP I started a while back
Image

Image
by TumeniNodes
Sat Sep 12, 2020 21:27
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 728
Views: 76417

Re: Post your mapgen questions here (modding or engine)

"No Mountains" typically gives me a floating island free map... using V7
Of course river gen cuts into the terrain, leaving small floating fragments here and there but not at the same annoying scale as using mountains does.
by TumeniNodes
Tue Sep 08, 2020 23:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9721
Views: 1260113

Re: Post your screenshots!

Image

Image

Image
by TumeniNodes
Fri Sep 04, 2020 23:47
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 474

Re: Change the way default sounds are handled

If I understand what you're suggesting, sounds such as "sounds = default.node_sound_stone_defaults" would be hard coded in the engine? If this is the case, what happens when someone wants to create a game which does not use "stone", and wishes to use "rock" instead or, maybe no stone-like sounds at ...
by TumeniNodes
Fri Sep 04, 2020 05:00
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 474

Re: Change the way default sounds are handled

I'm in favor of this. I have a sound module in vision_lib for generic sounds so I don't have to repeat them across mods, but it would be far better for the engine to include generic sounds for node materials. This would be a nightmare for modders/game makers, while adding no remarkable advantage, o...
by TumeniNodes
Fri Sep 04, 2020 04:55
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2107
Views: 293749

Re: Post your mod requests/ideas here

Jastiv wrote:
Fri Sep 04, 2020 03:56
I haven't read the rest of this thread, but why doesn't minetest have wings?
... because it's a dog. 8^)
by TumeniNodes
Sat May 23, 2020 16:50
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 7987

Re: Content database for in-menu installer - add your things!

Non-free content needs to be penalized. Dividing the score by 10 is indeed questionable. Yes, it should not show up a all, neither on common search on in the regular list. Only by directly entering the full and exact name. Let me tell you, you're not making any sense. In any case, it should not be ...
by TumeniNodes
Fri May 22, 2020 18:54
Forum: General Discussion
Topic: Licenses are a whole LIE
Replies: 6
Views: 330

Re: Licenses are a whole LIE

In short, I'm going to create my own textures. LOL. This is always the best option IMHO. (make certain you license them correctly, and make note of your original publishing and , if any, source files i.e. .xcf / .svg / .xar / .blend etc..) Or ask/find someone to make them for you. (make certain the...
by TumeniNodes
Fri Apr 03, 2020 20:17
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9721
Views: 1260113

Re: Post your screenshots!

sorcerykid wrote:Toying around with the screwdriver in my new Doors Redux mod. It's so nice to be able to have centered doors!

Image

Image
Ohhh... this is lovely!
by TumeniNodes
Sat Mar 28, 2020 02:30
Forum: WIP Mods
Topic: [Mod] Doors Redux [doors]
Replies: 6
Views: 645

Re: [Mod] Doors Redux [doors]

I think this is an old version of the extradoors mod. Newer version is here: viewtopic.php?t=20744 Nope, this is the newer/alt version So I ended up rewriting the Doors mod with a specialized translation matrix, including Blender models adapted from TumeniNode's excellent C Doors mod (which I would...