Search found 2450 matches

by TumeniNodes
Thu Feb 08, 2024 23:34
Forum: Servers
Topic: [Server] The Architect's Server [Pre-launch]
Replies: 6
Views: 365

Re: [Server] The Architect's Server [Pre-launch]

This looks absolutely amazing.
I looked at the source, nice work so far
by TumeniNodes
Mon Jan 22, 2024 23:24
Forum: Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.17
Replies: 116
Views: 81614

Re: 32x John Smith Texture Pack - 0.4.17

Back in 2013, i tried to contact the author for the texture pack, and never got a response. Since i don't make any money form this i don't see any harm in it. Just because you tried to contact the author, doesn't give you rights to publish it, because you didn't hear back from them, nor does the fa...
by TumeniNodes
Thu Jan 04, 2024 02:04
Forum: Feature Discussion
Topic: Licensing question.
Replies: 5
Views: 761

Re: Licensing question.

Hah,
We'll fix all licensing issues through creating an exclusive MTL (Minetest License) series.
... what could possibly go wrong?
by TumeniNodes
Sun Dec 24, 2023 01:08
Forum: Game Releases
Topic: [Game] Shadow Forest [1.1.1]
Replies: 17
Views: 4149

Re: [Game] Shadow Forest [1.0.1]

This looks really cool, definitely gonna give it a play
by TumeniNodes
Sat Dec 23, 2023 03:01
Forum: Servers
Topic: need some help [setting up a server]
Replies: 12
Views: 1695

Re: need some help

Hey guys! My name is Jay! I enjoy playing Minetest, but lately I've been feeling a little lonely. I've been playing single-player, but it's just not the same as playing with friends. I tried to create a server once, but I didn't know how to do it. I'm pretty tech-savvy, but this has got me wonderin...
by TumeniNodes
Sat Dec 23, 2023 02:46
Forum: WIP Games
Topic: [Game] Citadel
Replies: 4
Views: 649

Re: [Game] Citadel

Cool... How do we get it? (link please)
by TumeniNodes
Sat Dec 23, 2023 02:37
Forum: General Discussion
Topic: Why no CMSs in Content DB?
Replies: 16
Views: 1200

Re: Why no CMSs in Content DB?

Because CSMs have a potential to "open doors", so not a very good idea to make them widely, publicly available for download on a platform like ContentDB, If they were, there would have to be someone/s to check the code of every single one, and keep on top of every time one is updated, etc....
by TumeniNodes
Thu Dec 21, 2023 02:51
Forum: General Discussion
Topic: chests pngs
Replies: 4
Views: 889

Re: chests pngs

This is the texture used for the inside of the open chest. It difficult now to guess what you're attempting to do. The closed chest is just a node, the open chest is done using a 3D model, and all the textures are attached to the model faces. It would help if you would share the code of your project...
by TumeniNodes
Fri Dec 01, 2023 02:14
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 440820

Re: Post your mod requests/ideas here

Hi, I was just wondering if there was a mod that lets you build/destroy pixel by pixel. There is a mod to build as you are looking for, but I can't recall the name. You can destroy the same but not as if you're breaking bits off a node if that's what you mean. But I do remember it can become a burd...
by TumeniNodes
Mon Nov 20, 2023 23:26
Forum: Feature Discussion
Topic: Idea: advertisements in ContentDB
Replies: 20
Views: 2481

Re: Idea: advertisements in ContentDB

There are various issues with this idea. One being that someone will have to take time to vet ads on contentDB, and... no thanks. There are ways modders can go about trying to get some monetary benefits without having it bleed into the community or project itself. They can throw their own website to...
by TumeniNodes
Mon Nov 13, 2023 04:23
Forum: General Discussion
Topic: How do we increase modder involvement in engine development?
Replies: 25
Views: 4086

Re: How do we increase modder involvement in engine development?

I know MTG was not "devtest", I know the history of the project fairly well. What I'm suggesting is that a fork of MTG become what devtest once was, in a manner of speaking. I am not suggesting MTG be thawed at all, or for the fork Im speaking of to be presented in anyway other than a spac...
by TumeniNodes
Sun Nov 12, 2023 19:16
Forum: General Discussion
Topic: How do we increase modder involvement in engine development?
Replies: 25
Views: 4086

Re: How do we increase modder involvement in engine development?

Put a team together to fork MTG, retaining the original for archive purposes. That team of devs will focus on updating everything with current MT releases so modders can play around, this version of MTG basically becomes a tool for core devs to use to communicate, see, etc things which need tweaking...
by TumeniNodes
Sat Nov 11, 2023 02:00
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048474

Re: Post your screenshots!

hex wrote:
Thu Nov 09, 2023 20:06
Day 3 of the mapgen from scratch; at the moment it resembles mgflat with added topsoil gradients.
noisynoisy.jpg
That looks beautiful.

obs:
download/file.php?mode=view&id=28456
by TumeniNodes
Sun Jun 25, 2023 08:49
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17952

Re: The best name instead of Minetest is...

For anyone who cares, My suggestion of BOB was never "Bob Bob" I'm not sure where the 2d Bob came from? A secret idea behind this name, other than what I told, basically emphasizing it's really not as important as most think it is ( a name), but it shouldn't be tacky or typical. The part I...
by TumeniNodes
Thu Jun 01, 2023 21:27
Forum: Mod Releases
Topic: [Mod] Conquer [conquer] - RTS minigame
Replies: 2
Views: 1416

Re: [Mod] Conquer [conquer] - RTS minigame

This is really interesting, definitely checking it out.
I missed this because I wasn't paying attention to any of the game jams
by TumeniNodes
Tue May 30, 2023 19:57
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17952

Re: The best name instead of Minetest is...

yhteisön moottori (quite a long name) "community engine" F- pelimoottori ( a little better, quick, to the point) "game engine" C Although I like the meanings, the names you mentioned are long and very hard to pronounce. which is why I graded them so poorly and broke it down to j...
by TumeniNodes
Tue May 30, 2023 19:42
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17952

Re: The best name instead of Minetest is...

Well, some of us have already known what we wanted for a while: keep the name Minetest or ONLY rename Minetest Engine like the pyrogenisis engine that 0A.D. works from (a different name for the game than the engine) That is the point. "minetest game" is... frozen in time. it is not includ...
by TumeniNodes
Tue May 30, 2023 19:18
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17952

Re: The best name instead of Minetest is...

yhteisön moottori (quite a long name) "community engine" F- pelimoottori ( a little better, quick, to the point) "game engine" C moottori (not bad, very precise ) "engine" or "the engine" A++ (it's also not that unfamiliar with minetest, visually ) if anyone u...
by TumeniNodes
Mon May 29, 2023 06:19
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 213
Views: 17952

Re: The best name instead of Minetest is...

I'm not voting for either of these for too may reasons to get into. Adding my own suggestions, just to be annoying as well as to keep to tradition of how these posts go Open VoxGen or ComVoxGen (community driven voxel engine/generator "because VoxGen alone would have problems from the start in ...
by TumeniNodes
Sat Apr 08, 2023 20:48
Forum: News
Topic: Minetest 5.7.0
Replies: 34
Views: 7357

Re: Minetest 5.7.0

Will the stable ppa be updated soon?
I think the daily build ppa was just updated 2 hours ago as 5.6.0?
by TumeniNodes
Sat Apr 08, 2023 18:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048474

Re: Post your screenshots!

Sorry to interrupt the conversation, but in such cases as bricks, etc., wouldn't a viable option be to use a set of variable textures either individually or as a sprite, using the the random chance option to address those issues created by sampling? I have used random textures for myself in the past...
by TumeniNodes
Sat Mar 18, 2023 13:01
Forum: General Discussion
Topic: Emigrate from Github
Replies: 81
Views: 17558

Re: Emigrate from Github

Never going to happen. Why? Because even MS isn't that stupid. If they were to do such a thing, every single opensource, or every project for that matter which is hosted on Github would realize the same could happen to them, and it would be a mass exodus = collapse No one spends $7.5B on a platform ...
by TumeniNodes
Wed Mar 08, 2023 01:11
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 627
Views: 182491

Re: [Server] Inside The Box [Puzzles]

rubenwardy wrote:
Tue Mar 07, 2023 20:28

Inside the box as a singleplayer game would definitely be a candidate for a featured game when Minetest no longer ships with Minetest Game
Fully Agree.
Would be even more awesome if eventually there were two player boxes as some puzzle maps have been done with MC
by TumeniNodes
Wed Feb 15, 2023 00:29
Forum: Problems
Topic: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
Replies: 3
Views: 892

Re: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile

* Just my lunatic rantings, pay no mind, move along nothing to see here