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Re: Post your mapgen questions here (modding or engine)

It's not that you've done anything wrong.
It is that you will get more notice in the modding discussions section for this.

Then, when it gets into the mapgen work, and you have question related to it, post those here.
by TumeniNodes
Sat Aug 04, 2018 03:25
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26746

Re: Post your mapgen questions here (modding or engine)

I have no idea who Parkway is...
do you have any specific questions related to Mapgen?

Other than that, this would have been better posted in the 'modding discussion' section
by TumeniNodes
Fri Aug 03, 2018 03:46
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26746

Re: Blocks Animation, question

or..., one could simply do this https://forum.minetest.net/download/file.php?mode=view&id=16015&sid=c53755ac416183134fd66e9d29e23d9d of course then you would have to switch to use_texture_alpha = true this is one of many reasons I wish we could implement a way to use texture properties from ...
by TumeniNodes
Wed Aug 01, 2018 18:05
 
Forum: Feature Discussion
Topic: Blocks Animation, question
Replies: 6
Views: 378

Re: Blocks Animation, question

Not sure what you're trying to achieve here for an end result. If you are looking to have gravel appear under the water apng, using this method will not work. Can you give a bit more description of what you are trying to do, visually? It is rather confusing as you have it set up as ice in both name ...
by TumeniNodes
Wed Aug 01, 2018 16:24
 
Forum: Feature Discussion
Topic: Blocks Animation, question
Replies: 6
Views: 378

Re: Post your mapgen questions here (modding or engine)

Hello guys! i need help with a mod called FireRealm. it would be kinda like HybridDog's Nether mod. Nodes: Rackstone Magma Rackstone with Fire Grass Fire grass Fire Tree Fire Leafs Fire Tree Saplings Fire Web And your ideas:) Levels: Firerealm top - A wavy top of Rackstone with coal block and fire ...
by TumeniNodes
Wed Aug 01, 2018 02:35
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26746

Re: [16px] Ambiguity

Lol... Adding one line of code is usually easier than installing a texture pack. So, what happens when they do not wish to have b&w textures? "Just go back into the node shader code and comment it out" Most end users do not even know what "comment the line out" means. In the...
by TumeniNodes
Tue Jul 31, 2018 02:13
 
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 19
Views: 2544

Re: [16px] Ambiguity

But, a tp is useful for those who never plan to go into the shaders code, and start making changes. ; )
Most end users are not programmers/coders, try to keep that in mind.
by TumeniNodes
Sun Jul 29, 2018 02:14
 
Forum: Texture Packs
Topic: [16px] Ambiguity
Replies: 19
Views: 2544

Re: A server moderator crashed my client.

HONEYBOOBOOCHILD wrote:He did it, they know it, they'll deny it. but y'all devs should do some undercover work and clean house (:


developers have no control over how people run their servers.
by TumeniNodes
Sun Jul 29, 2018 00:07
 
Forum: Problems
Topic: A server moderator crashed my client.
Replies: 18
Views: 642

Re: How do you think about "Forbidden license" paragraph?

NC is allowed on the forums already. No-redistribution will probably be banned soon I am suggesting allowing NC, under the conditions, that it provides exceptions for uses as I stated above. But that NC without these exceptions is not accepted. (sorry I was unclear about that) I am suggesting this ...
by TumeniNodes
Fri Jul 27, 2018 15:41
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 77
Views: 2454

Re: Emigrate from Github?

I think some new git hosting services will begin to appear soon. But, not-a-bug is closest afa web interface. Just the fact though, that MS made such a move (with $ as the core motivator), knowing it would create a huge ripple effect in the open source community, does not instill the notion that the...
by TumeniNodes
Fri Jul 27, 2018 14:47
 
Forum: General Discussion
Topic: Emigrate from Github?
Replies: 77
Views: 3163

Re: How do you think about "Forbidden license" paragraph?

If NC (with specific exceptions) were allowed, it may relieve some of the worries which some community members have in these regards. But, there would need to be specific exceptions chosen and agreed upon, in order to be considered for release. #1 would be granting exceptions to server owner/operato...
by TumeniNodes
Fri Jul 27, 2018 14:34
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 77
Views: 2454

Re: [Mod] Pig Iron [pigiron]

Very nice TenPlus1.
Downloaded, thank you
by TumeniNodes
Tue Jul 24, 2018 15:49
 
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 19
Views: 704

Re: How do you think about "Forbidden license" paragraph?

since the "dictators" may be wrong too, and the vote may show them that they are wrong. This is a community forum, not some nation of people with a government. This entire thing is ridiculous. You join the community, you do so with understanding what the community rules are, which are in ...
by TumeniNodes
Tue Jul 24, 2018 00:48
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 77
Views: 2454

Re: Post your screenshots!

The arches/windows quality is simply AMAZING! How did you get it? A mod / a shader? IT IS JUST AWESOME! It is a freakish, built-as-I-go mod I have not released. At the moment, it is just for personal use but, I may eventually clean it up to release. Though it only adds more building nodes for creat...
by TumeniNodes
Sun Jul 22, 2018 21:11
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7914
Views: 806416

Re: Project:Base

I'm looking for a good way to improve MTG's default, as it's currently a massive obstacle to inter-game modding. Not sure how to do it cleanly without some breakages. I'd argue that some breakages will be worth it in the long run I honestly believe the default, should consist only of nodes, etc. re...
by TumeniNodes
Fri Jul 20, 2018 19:14
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 809

Re: Sound of water

Ambient sounds can be great, and add much..., if done correctly. I find the sound of waves, which have been used in the past, to be truly 'out of place', with the visuals of coastlines in-game. Perhaps a gently 'lapping' small, lake-like sound would be best. Sounds of waves crashing into the shoreli...
by TumeniNodes
Wed Jul 18, 2018 16:52
 
Forum: Feature Discussion
Topic: Sound of water
Replies: 16
Views: 752

Re: [Mod] Small airship vehicle (kit mod) [airboat]

paramat wrote:Posting any textures here would be much appreciated.


It would be nice to see a collection build up, kinda like skins
by TumeniNodes
Wed Jul 18, 2018 00:21
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 15
Views: 906

Re: Project:Base

I'm working on 'default', being solely mapgen materials/code (the natural base stuff for the world)
by TumeniNodes
Mon Jul 16, 2018 19:57
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 809

Re: [Mod] Small airship vehicle (kit mod) [airboat]

Nice!
I'm checking this out.... and making it bigger
by TumeniNodes
Mon Jul 16, 2018 00:41
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 15
Views: 906

Re: Modding Tutorial Book (new: Code architecture, unit test

rubenwardy wrote:

New Chapters!




Also added previous next chapter links, and changed a lot of the URLs.


Next: Point all wiki dev link to the modding book ; )
by TumeniNodes
Sun Jul 15, 2018 23:10
 
Forum: Modding Discussion
Topic: Modding Tutorial Book (new: Code architecture, unit testing)
Replies: 139
Views: 15759

Re: [mod] Infinity gauntlet [infinity_gauntlet] (v0.1)

I just knew this would come eventually :D Nice! Looks good too. Just need to make it work on players too... (for admins who just wanna have some fun now and then) Might also be really cool to hide the infinity stones in a map, so a player has to find them (using similar parts of the story) and, a sp...
by TumeniNodes
Fri Jul 13, 2018 18:52
 
Forum: WIP Mods
Topic: [mod] Infinity gauntlet [infinity_gauntlet] (v0.1)
Replies: 2
Views: 206

Re: [MOD][TINY][GIT]Playertags[playertags]

https://www.copyright.gov/help/faq/faq-general.html#automatic I think this will clarify what I am getting at https://www.traverselegal.com/blog/is-a-registered-copyright-necessary-for-a-dmca-takedown/ and another mention of the same reasons http://strebecklaw.com/why-you-need-a-copyright-registratio...
by TumeniNodes
Fri Jul 13, 2018 12:33
 
Forum: WIP Mods
Topic: [MOD][TINY][GIT]Playertags[playertags]
Replies: 16
Views: 470

Re: [MOD][TINY][GIT]Playertags[playertags]

Tumeninodes: copyright is automatic and free. There is the issue of proving you made the original work, which can be done by mailing yourself a copy. Also, if someone violates it and doesn't listen to a DMCA notice then that's when you would need to get a lawyer involved Copyright notices aren't ne...
by TumeniNodes
Fri Jul 13, 2018 12:14
 
Forum: WIP Mods
Topic: [MOD][TINY][GIT]Playertags[playertags]
Replies: 16
Views: 470
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