Search found 1987 matches

Return to advanced search

Re: Post your screenshots!

Image
by TumeniNodes
Tue Oct 16, 2018 04:43
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8066
Views: 847259

Re: [MOD] stairsIO corner blocks

Which is the most up-to-date version of this mod? Is it ultrabots/stairsio, or pithydon/mcstair? I'm confused. Looks like a great concept though :D This was already merged into MTG pithydon's mcstair was made specifically for MineCLone 2 so the version in MTG would be current and up to date. mcstai...
by TumeniNodes
Sat Oct 13, 2018 14:49
 
Forum: WIP Mods
Topic: [MOD] stairsIO corner blocks
Replies: 14
Views: 1696

Re: Please make more games!

A more important concern is... the fact that none of these 'games', are even 'games' It is just one game, which is to eat stuff to survive, and dig for ores and craft stuff. It's all just the same thing, repeated and beaten like a dead horse, just with a different mish-mash of existing mods. There a...
by TumeniNodes
Sat Oct 13, 2018 06:42
 
Forum: Game Discussion
Topic: Please make more games!
Replies: 44
Views: 3010

Re: Settingtypes.txt odd behviour?

edited to remove, as I misunderstood what you were asking
by TumeniNodes
Fri Oct 12, 2018 00:58
 
Forum: Modding Discussion
Topic: [Solved] Settingtypes.txt odd behviour?
Replies: 4
Views: 81

Re: [mod]airsword_replica[v0.1] -- closest we got to real on

Well..., you're going to Hell.

Image
by TumeniNodes
Wed Oct 10, 2018 00:58
 
Forum: WIP Mods
Topic: [mod]airsword_replica[v0.1] -- closest we got to real one
Replies: 3
Views: 197

Re: Ubiquitous Time State

you mean like a rendering farm? Here's some information (old but still relevant I think) I think it would take quite a bit though, to achieve what you describe. by PilzAdam » Mon May 13, 2013 05:10 This article from the dev wiki describes the usage of threads in Minetest: http://dev.minetest.net/Eng...
by TumeniNodes
Wed Oct 10, 2018 00:47
 
Forum: Feature Discussion
Topic: Ubiquitous Time State
Replies: 2
Views: 174

Re: [Server] Inside The Box [Puzzles]

Wuzzy wrote:Ha! I KNEW that whining and complaining would help! :-)


Apparently the squeaky wheel method works
by TumeniNodes
Mon Oct 08, 2018 01:48
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 366
Views: 18631

Re: [Server] Inside The Box [Puzzles]

I figure out the pedestal a while ago. It made me realize the truth... 'It's all a lie..."
But.... sssshhhhhh, don't let the others know.

I like the way you did the 'spoilers' without actually giving too much away.
by TumeniNodes
Sat Oct 06, 2018 23:51
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 366
Views: 18631

Re: Minetest sticker designs (for Freenode conference)

Possibly, where the two sides of the tree meet, work the name in there, but following the top edge of each side
Mine on the left, test on the right... and make use of the rules of perspective

I gotta run out, I'm pushing the clock haha
by TumeniNodes
Sat Oct 06, 2018 18:29
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 15
Views: 492

Re: X

That's true, But it doesn't seem right either. :'( It doesn't seem right, that a community has rules and standards, which they expect every member to abide by? All you had to do, was to check the license of the textures you borrowed, or copied and apply that license to them or, remember to add cred...
by TumeniNodes
Fri Oct 05, 2018 20:45
 
Forum: WIP Mods
Topic: X
Replies: 9
Views: 717

Re: [Server] Inside The Box [Puzzles]

Co-op puzzles would attract a lot of new attention and interest but, I believe that idea/work will go into the next project
by TumeniNodes
Wed Oct 03, 2018 22:22
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 366
Views: 18631

Re: [Mod] HyTech Blocks [0.2] [hytech_blocks]

I copied the textures from another game If you 'copied' the textures from another game, if the license for them is a free license, you cannot change the license to CC ND, or if the licensing was restrictive, either way, you have violated the terms of the license as well as the code, if it is code w...
by TumeniNodes
Wed Oct 03, 2018 17:48
 
Forum: WIP Mods
Topic: X
Replies: 9
Views: 717

Re: Post your screenshots!

[heavy sigh]
Image
by TumeniNodes
Wed Oct 03, 2018 15:22
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8066
Views: 847259

Re: Post your screenshots!

Image

are you ready??
by TumeniNodes
Tue Oct 02, 2018 23:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8066
Views: 847259

Re: Problem Position Obj

very odd.
The file for tree2 is the same as the one in your repo. It did not even show in Blender.

Tree4 I scaled down, as it was much larger than the other models. I then exported it, and replaced the original file with mine... it should be there, but it did not show when I added it for some reason
by TumeniNodes
Tue Oct 02, 2018 20:57
 
Forum: Modding Discussion
Topic: Problem Position Obj
Replies: 8
Views: 243

Re: Problem Position Obj

yep, post them. They just need to be lowered below the plane a bit. should fix it
by TumeniNodes
Mon Oct 01, 2018 23:38
 
Forum: Modding Discussion
Topic: Problem Position Obj
Replies: 8
Views: 243

Re: Nodes can not be placed on slabs

stackslabs has limitations. The code was quickly produced (and quite sloppily) to show how one can us hacky work arounds for a limited slab placement as well as with other objects, such as a way to set a custom flower pot or a glass on a slab, using that code and placement of the node, as an answer ...
by TumeniNodes
Sat Sep 29, 2018 00:27
 
Forum: Problems
Topic: Nodes can not be placed on slabs
Replies: 24
Views: 987

Re: The Minetest Pantheon

As far as I recall, someone made a bit of a push to get #minetest-doc going again, for such work to be done/discussed (I think it was Wuzzy?) but not much has happened there. But, it would be a good place for those wishing to work on documentation. I think again..., maybe it is Calinou who people ca...
by TumeniNodes
Wed Sep 19, 2018 08:18
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 492

Re: "hybrid" games

no
by TumeniNodes
Tue Sep 18, 2018 21:31
 
Forum: General Discussion
Topic: "hybrid" games
Replies: 10
Views: 358

Re: The Minetest Pantheon

duane nailed it... I'm still hoping for a sacrifice though :P People need to realize, even the smallest of contributions are appreciated. Not all can or will be accepted but, never let that cause you to become disgruntled or disenchanted..., keep at it. Scour the issues and find items you can work o...
by TumeniNodes
Mon Sep 17, 2018 20:59
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 492

Re: The Minetest Pantheon

A sacrifice is required..., choose wisely
by TumeniNodes
Mon Sep 17, 2018 19:06
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 492

Re: Inside your building

Wow, very nice Miniminaut
by TumeniNodes
Mon Sep 17, 2018 17:44
 
Forum: General Discussion
Topic: Inside your building
Replies: 4
Views: 231

Re: Sound of water

I prefer to work on switching to full-on media packs, where 4 folders can be drawn from textures models sounds ambience with the ability to use code to set meta data from within each i.e. setting meta for animations from code snippets within the textures folder, speed, alpha, overlays, texture modif...
by TumeniNodes
Fri Aug 24, 2018 16:30
 
Forum: Feature Discussion
Topic: Sound of water
Replies: 19
Views: 1027

Re: Best place to chat with developers?

#minetest-hub is the better place to be for contributors. #minetest for general Best not to flood -dev I have seen devs regularly in #minetest & #minetest-hub. One just needs to have patience, as well as to check, or realize there are probably time differences. Also, don't ask a question..., and...
by TumeniNodes
Fri Aug 24, 2018 16:27
 
Forum: General Discussion
Topic: Best place to chat with developers?
Replies: 12
Views: 300
Next

Return to advanced search