Search found 27 matches

by JingoJagget
Thu Feb 16, 2017 22:17
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247671

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

Jeez, there's like a whole investigation team here trying to solve this issue lol.
I definitely don't want anyone having to do extra work because of one person's request. If it can't be done then I'll make my peace with it.
by JingoJagget
Thu Feb 16, 2017 19:09
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247671

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

So let's see if I understand this correctly: having the crafting grid and armor slots on the same inventory screen is no longer possible due to the way minetest works now?? Because that's what I dislike about the other inventory mods, different tabs for everything, and other features I don't use. 3d...
by JingoJagget
Wed Feb 15, 2017 23:16
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247671

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

I don't quite like either of the inventory mods, tbh...

Just download sfan5's newest build. Created a world with 3d_armor as the only enabled mod. Still no armor UI. :/
by JingoJagget
Tue Feb 14, 2017 19:49
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247671

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :( It sounds like use are using creative mode. Either turn off creative or install one of the supported inventory mods, as suggested. I'm not in creative mode. Are the inventory mods requir...
by JingoJagget
Tue Feb 14, 2017 00:36
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 844
Views: 247671

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :(
by JingoJagget
Sat Feb 11, 2017 20:41
Forum: Problems
Topic: Can only mine furnaces in creative mode
Replies: 4
Views: 400

Re: Can only mine furnaces in creative mode

Guess all I needed was a stone pickaxe, because a wooden one didn't work. Thanks, burli.
by JingoJagget
Sat Feb 11, 2017 16:09
Forum: Problems
Topic: Can only mine furnaces in creative mode
Replies: 4
Views: 400

Re: Can only mine furnaces in creative mode

There was nothing inside it. It was completely empty. The cracks won't even show up at all when I try to mine it. It's just indestructible.
by JingoJagget
Thu Feb 09, 2017 22:32
Forum: Problems
Topic: Can only mine furnaces in creative mode
Replies: 4
Views: 400

Can only mine furnaces in creative mode

Is it supposed to be that way, or am I missing something here? I am unsure if it's the type of weapon used that matters, or what it's made of, because using a pickaxe or my hand doesn't work.
by JingoJagget
Sat May 14, 2016 06:58
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

There's some nodes and stuff in the picture in the first post that I can't seem to find, like the lamp on the wall, the ceiling, and the campfire. Have those been removed? I believe those are the lantern placed against a wall, a candle hanging from the ceiling and the fake fire (might be wrong on t...
by JingoJagget
Wed May 11, 2016 01:06
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

There's some nodes and stuff in the picture in the first post that I can't seem to find, like the lamp on the wall, the ceiling, and the campfire. Have those been removed?
by JingoJagget
Mon Apr 25, 2016 02:14
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2139
Views: 393544

Re: [Mod] Mobs Redo [1.29] [mobs]

Could you probably make it so that NPCs can walk through open doors?

Also, what decides what color nametags are? I have three NPCs with nametags and one is green and two are yellow.
EDIT: Never mind, I figured it out. The color shows the health they have left.
by JingoJagget
Sun Apr 24, 2016 22:47
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

RHR wrote:
jp wrote:Well, I'm aborting the showcase idea : actually you can just drop your items and place a woodframed glass at the same position. And you get an item showcase.
Yeah, but dropped items are removed after some time.
No showcase shelf?
I was looking forward to having one in my house... Oh well.
by JingoJagget
Wed Mar 30, 2016 01:54
Forum: News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 171
Views: 32555

Re: [0.4.14] Spring release, announcing feature freeze

afflatus wrote:
JingoJagget wrote:Wait, how do some people already have 4.14? .o.
No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...
Ohhhh. But how did people get the development version? Or do only people working on it have that version?
by JingoJagget
Wed Mar 30, 2016 00:22
Forum: News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 171
Views: 32555

Re: [0.4.14] Spring release, announcing feature freeze

Wait, how do some people already have 4.14? .o.
by JingoJagget
Sat Mar 26, 2016 02:12
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 135183

Re: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger

Hello. Enjoyed this mod. I have a question.
Is there a way to have the HUD show a different sprite entirely instead of just half of the full heart sprite when you have a half heart (same with hunger and armor)?
by JingoJagget
Sun Mar 20, 2016 20:00
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

Some hint for everyone using a -dev version of Minetest (since c5c727d ) or the upcoming 0.4.14... Set this in your minetest.conf file and the pressure plates opening doors will work very smoothly : nodetimer_interval = 0.1 I must not be seeing it, but where does one get dev versions of Minetest?
by JingoJagget
Thu Mar 17, 2016 22:28
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist. Apparently you don't have the default book in your subgame. Also your copy of xdecor is outdated. I was playing minetest_game, though, and I definitely do have the book. Otherwise I wouldn't...
by JingoJagget
Thu Mar 17, 2016 01:40
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88934

Re: [Mod] X-Decor [git] [xdecor]

I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.
screenshot.png
(79.48 KiB) Not downloaded yet
by JingoJagget
Sun Mar 13, 2016 03:05
Forum: Game Releases
Topic: [Game] Big Freaking Dig [0.5]
Replies: 76
Views: 61213

Re: [Game] Big Freaking Dig [0.5]

Edit: Never mind, figured it out.
by JingoJagget
Fri Mar 11, 2016 04:30
Forum: Texture Packs
Topic: Post your texture pack conversion requests here
Replies: 89
Views: 44222

Re: Post your texture pack conversion requests here

Can someone convert the 64x version of Sphax PureBDCraft? The download link has adfly, btw.
http://bdcraft.net/purebdcraft-minecraft
Thank you to whoever can help. :3
by JingoJagget
Thu Mar 10, 2016 06:59
Forum: Feature Discussion
Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
Replies: 8
Views: 928

Re: Will Minetest ever support Minecraft's 1.8 skin template

Because i don't want to create another topic, I'll ask this here, too. Don't worry, it's related. Would high-res skins be a possibility? High-res textures existent, but don't know. High-res skins(64x,128x,etc.), as far as I know, they are supported. The only issue with skins is that you cant make s...
by JingoJagget
Wed Mar 09, 2016 22:52
Forum: Feature Discussion
Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
Replies: 8
Views: 928

Re: Will Minetest ever support Minecraft's 1.8 skin template

Because i don't want to create another topic, I'll ask this here, too. Don't worry, it's related.

Would high-res skins be a possibility? High-res textures exist, but don't know.
by JingoJagget
Tue Mar 08, 2016 21:22
Forum: Feature Discussion
Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
Replies: 8
Views: 928

Re: Will Minetest ever support Minecraft's 1.8 skin template

rubenwardy wrote:It is possible, jordach has done it for big freaking dig (bfd) the sub game.
I see. Thank you! :3
Is it possible to get that as a stand alone mod?
by JingoJagget
Tue Mar 08, 2016 21:07
Forum: Feature Discussion
Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
Replies: 8
Views: 928

Will Minetest ever support Minecraft's 1.8 skin templates?

MT skins already support hats, although maybe they work differently, so perhaps armor skins aren't an option. But it would be great if they were in. Honestly, I'd like them to be implemented, if only to remove the hassle of having to edit a MC 1.8 skin you want to use in MT. Plus, it would open up s...
by JingoJagget
Sat Mar 05, 2016 03:33
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 14211

Re: [mod-pack] water critters (for mobs_redo) [mobs_water]

Can any of these be tamed? A cute pet turtle would be great. :3