Jeez, there's like a whole investigation team here trying to solve this issue lol.
I definitely don't want anyone having to do extra work because of one person's request. If it can't be done then I'll make my peace with it.
Search found 27 matches
- Thu Feb 16, 2017 22:17
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339344
- Thu Feb 16, 2017 19:09
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339344
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
So let's see if I understand this correctly: having the crafting grid and armor slots on the same inventory screen is no longer possible due to the way minetest works now?? Because that's what I dislike about the other inventory mods, different tabs for everything, and other features I don't use. 3d...
- Wed Feb 15, 2017 23:16
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339344
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
I don't quite like either of the inventory mods, tbh...
Just download sfan5's newest build. Created a world with 3d_armor as the only enabled mod. Still no armor UI. :/
Just download sfan5's newest build. Created a world with 3d_armor as the only enabled mod. Still no armor UI. :/
- Tue Feb 14, 2017 19:49
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339344
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :( It sounds like use are using creative mode. Either turn off creative or install one of the supported inventory mods, as suggested. I'm not in creative mode. Are the inventory mods requir...
- Tue Feb 14, 2017 00:36
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339344
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :(
- Sat Feb 11, 2017 20:41
- Forum: Problems
- Topic: Can only mine furnaces in creative mode
- Replies: 4
- Views: 695
Re: Can only mine furnaces in creative mode
Guess all I needed was a stone pickaxe, because a wooden one didn't work. Thanks, burli.
- Sat Feb 11, 2017 16:09
- Forum: Problems
- Topic: Can only mine furnaces in creative mode
- Replies: 4
- Views: 695
Re: Can only mine furnaces in creative mode
There was nothing inside it. It was completely empty. The cracks won't even show up at all when I try to mine it. It's just indestructible.
- Thu Feb 09, 2017 22:32
- Forum: Problems
- Topic: Can only mine furnaces in creative mode
- Replies: 4
- Views: 695
Can only mine furnaces in creative mode
Is it supposed to be that way, or am I missing something here? I am unsure if it's the type of weapon used that matters, or what it's made of, because using a pickaxe or my hand doesn't work.
- Sat May 14, 2016 06:58
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
There's some nodes and stuff in the picture in the first post that I can't seem to find, like the lamp on the wall, the ceiling, and the campfire. Have those been removed? I believe those are the lantern placed against a wall, a candle hanging from the ceiling and the fake fire (might be wrong on t...
- Wed May 11, 2016 01:06
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
There's some nodes and stuff in the picture in the first post that I can't seem to find, like the lamp on the wall, the ceiling, and the campfire. Have those been removed?
- Mon Apr 25, 2016 02:14
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641089
Re: [Mod] Mobs Redo [1.29] [mobs]
Could you probably make it so that NPCs can walk through open doors?
Also, what decides what color nametags are? I have three NPCs with nametags and one is green and two are yellow.
EDIT: Never mind, I figured it out. The color shows the health they have left.
Also, what decides what color nametags are? I have three NPCs with nametags and one is green and two are yellow.
EDIT: Never mind, I figured it out. The color shows the health they have left.
- Sun Apr 24, 2016 22:47
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
No showcase shelf?RHR wrote:Yeah, but dropped items are removed after some time.jp wrote:Well, I'm aborting the showcase idea : actually you can just drop your items and place a woodframed glass at the same position. And you get an item showcase.
I was looking forward to having one in my house... Oh well.
- Wed Mar 30, 2016 01:54
- Forum: News
- Topic: [0.4.14] Spring release, announcing feature freeze
- Replies: 171
- Views: 46544
Re: [0.4.14] Spring release, announcing feature freeze
Ohhhh. But how did people get the development version? Or do only people working on it have that version?afflatus wrote:No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...JingoJagget wrote:Wait, how do some people already have 4.14? .o.
- Wed Mar 30, 2016 00:22
- Forum: News
- Topic: [0.4.14] Spring release, announcing feature freeze
- Replies: 171
- Views: 46544
Re: [0.4.14] Spring release, announcing feature freeze
Wait, how do some people already have 4.14? .o.
- Sat Mar 26, 2016 02:12
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161878
Re: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger
Hello. Enjoyed this mod. I have a question.
Is there a way to have the HUD show a different sprite entirely instead of just half of the full heart sprite when you have a half heart (same with hunger and armor)?
Is there a way to have the HUD show a different sprite entirely instead of just half of the full heart sprite when you have a half heart (same with hunger and armor)?
- Sun Mar 20, 2016 20:00
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
Some hint for everyone using a -dev version of Minetest (since c5c727d ) or the upcoming 0.4.14... Set this in your minetest.conf file and the pressure plates opening doors will work very smoothly : nodetimer_interval = 0.1 I must not be seeing it, but where does one get dev versions of Minetest?
- Thu Mar 17, 2016 22:28
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist. Apparently you don't have the default book in your subgame. Also your copy of xdecor is outdated. I was playing minetest_game, though, and I definitely do have the book. Otherwise I wouldn't...
- Thu Mar 17, 2016 01:40
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126861
Re: [Mod] X-Decor [git] [xdecor]
I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.
- Sun Mar 13, 2016 03:05
- Forum: Game Releases
- Topic: [Game] Big Freaking Dig [0.5]
- Replies: 76
- Views: 68983
Re: [Game] Big Freaking Dig [0.5]
Edit: Never mind, figured it out.
- Fri Mar 11, 2016 04:30
- Forum: Texture Packs
- Topic: Post your texture pack conversion requests here
- Replies: 93
- Views: 60925
Re: Post your texture pack conversion requests here
Can someone convert the 64x version of Sphax PureBDCraft? The download link has adfly, btw.
http://bdcraft.net/purebdcraft-minecraft
Thank you to whoever can help. :3
http://bdcraft.net/purebdcraft-minecraft
Thank you to whoever can help. :3
- Thu Mar 10, 2016 06:59
- Forum: Feature Discussion
- Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
- Replies: 8
- Views: 1448
Re: Will Minetest ever support Minecraft's 1.8 skin template
Because i don't want to create another topic, I'll ask this here, too. Don't worry, it's related. Would high-res skins be a possibility? High-res textures existent, but don't know. High-res skins(64x,128x,etc.), as far as I know, they are supported. The only issue with skins is that you cant make s...
- Wed Mar 09, 2016 22:52
- Forum: Feature Discussion
- Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
- Replies: 8
- Views: 1448
Re: Will Minetest ever support Minecraft's 1.8 skin template
Because i don't want to create another topic, I'll ask this here, too. Don't worry, it's related.
Would high-res skins be a possibility? High-res textures exist, but don't know.
Would high-res skins be a possibility? High-res textures exist, but don't know.
- Tue Mar 08, 2016 21:22
- Forum: Feature Discussion
- Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
- Replies: 8
- Views: 1448
Re: Will Minetest ever support Minecraft's 1.8 skin template
I see. Thank you! :3rubenwardy wrote:It is possible, jordach has done it for big freaking dig (bfd) the sub game.
Is it possible to get that as a stand alone mod?
- Tue Mar 08, 2016 21:07
- Forum: Feature Discussion
- Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
- Replies: 8
- Views: 1448
Will Minetest ever support Minecraft's 1.8 skin templates?
MT skins already support hats, although maybe they work differently, so perhaps armor skins aren't an option. But it would be great if they were in. Honestly, I'd like them to be implemented, if only to remove the hassle of having to edit a MC 1.8 skin you want to use in MT. Plus, it would open up s...
- Sat Mar 05, 2016 03:33
- Forum: WIP Mods
- Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
- Replies: 44
- Views: 20272
Re: [mod-pack] water critters (for mobs_redo) [mobs_water]
Can any of these be tamed? A cute pet turtle would be great. :3