Search found 24 matches
- Fri Jan 27, 2017 08:54
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
I'm sorry, I'm a little busy with another project. Whoever would like to fix those bugs will receive my gratitude.
- Fri Jan 20, 2017 16:43
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
Put a generator (same as used in ships) in a slot.Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...
- Mon Oct 17, 2016 04:15
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
ah also, the game does not work because of a lua error. Let me guess. Something like: No such function: get_look_horizontal() ? I'm using "development" builds, so probably I'm using new functions, that are not presented in 0.4.14. If so, I should change first page back to "You cannot...
- Sun Oct 16, 2016 18:52
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
azekill_DIABLO
A size of a repository was big because ".blend" and ".xcf" files was uploaded in Github. Now they are removed and approximate size of repository now is 9 MB.
Well, here is a new video for you: https://youtu.be/vcPsFwdYURs
Quite boring, although.
A size of a repository was big because ".blend" and ".xcf" files was uploaded in Github. Now they are removed and approximate size of repository now is 9 MB.
Well, here is a new video for you: https://youtu.be/vcPsFwdYURs
Quite boring, although.
- Tue Oct 11, 2016 18:10
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
Latest update:
1. Fixed too much start money in normal game (not in creative).
2. Fixed critical bug on enemy entity checking available targets.
3. Map are now scalable.
I wonder, if someone actually download and try this game, except azekill_DIABLO?
1. Fixed too much start money in normal game (not in creative).
2. Fixed critical bug on enemy entity checking available targets.
3. Map are now scalable.
I wonder, if someone actually download and try this game, except azekill_DIABLO?
- Sun Oct 09, 2016 11:01
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
https://github.com/Foghrye4/minetest_saturn/wikiazekill_DIABLO wrote:How to play?
You are welcomed to ask more specific questions and suggest any ideas to improve game.
And I will be grateful, if you find and post any bugs here.
- Sat Oct 08, 2016 14:24
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game] Minetest Saturn [Spacesim]
Zeno and Nerzhul be praised (especially Zeno), pull request #4128 was merged into Minetest master branch and I decide to design API "gag", so you can play in Minetest Saturn even without API. If someone ask a single question about "how to play", I will start a wiki page about game.
- Thu Sep 15, 2016 18:43
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
azekill_DIABLO wrote:How a clever way to add this! Impressive!
- Wed Sep 14, 2016 17:08
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
no the little things with the positions of the ships. Ah, sorry. I thought that you shorten word "textures" by a weird way. Check a line 679 in player.lua https://github.com/Foghrye4/minetest_saturn/blob/master/mods/saturn/player.lua#L679 And check a line 901 in global_functions_and_varia...
- Tue Sep 13, 2016 13:22
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
+100! Thank, I guess. sky is wondeful! Thank you! how the texts are done? Texts? Assuming you asking how I made textures, I used two photos: 1. 360-degree panorama view of the Milky Way. http://i.imgur.com/eAQ9MeV.jpg 2. Saturn close-up. http://i.imgur.com/FEsouEC.jpg And combined them using GIMP i...
- Sun Sep 11, 2016 13:39
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
I discover and decide to use schematics instead of procedure-generated structures for enemy mothership and human base. Here is a new look of human base: http://i.imgur.com/l0wyiZc.jpg Here is a look of enemy mothership: http://i.imgur.com/mOCqK0W.jpg As well due to disappointment over standard mob s...
- Fri Jul 22, 2016 15:05
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
Looks good. paramat, you are one of a developers. Could you add "one approval" mark on related pull requests? Here is new video: https://youtu.be/ip6ibzX_Zv0 In version 0.003 i add a "microfactories". Several nodes placed side by side to each others form a net, where they can ex...
- Sun Jul 03, 2016 17:19
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
Re: [Game][Spacesim] Minetest Saturn
From your gameplay video, this subgame looks amazing, I'm waiting for those PR to be merged. wow it looks very nice! Thank you. P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?). Yep, Ubuntu 15.10. I know about .gitignore, i just realise th...
- Sun Jul 03, 2016 12:22
- Forum: WIP Games
- Topic: [Game] Minetest Saturn [Spacesim]
- Replies: 46
- Views: 18161
[Game] Minetest Saturn [Spacesim]
http://i.imgur.com/QmsqqIO.jpg Gameplay videos: Package delivery: https://youtu.be/vcPsFwdYURs Weapon and loot: https://youtu.be/ip6ibzX_Zv0 Overview (no sound, outdated): https://youtu.be/vlFc7WJjI7o Bad news first: I'm using development packages, so you cannot play this game using compiled binari...
- Sun May 15, 2016 05:09
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
Yes. Don't forget to call "set_stack("listname", i, stack)" with your modificated stack on receiver inventory.everamzah wrote:Is it possible to make modifications to an ItemStack using the on_take callback of a detached inventory?
- Sat May 14, 2016 05:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
bidaian, "pos" table in function is just a copy of an information about actual node position. Changing it will do nothing. You need to delete node on a old position and add on a new. Check how to do it here: http://dev.minetest.net/Category:Methods
- Sat May 07, 2016 10:28
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
How I can reset player skybox to default server? I want temporally change user skybox and then return to 'normal'. save player:get_sky() parameters somewhere, then call them back. My question. When i call minetest.sound_stop(whatever) in a middle of a sound i heard a nasty clicks. Calling it exactl...
- Sat Mar 26, 2016 07:33
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
How i can hook up on existing player inventory functions like in detached inventory functions "on_put","on_take","on_move" and so on? I mean a one, that are returned by "player:get_inventory()".
- Sun Mar 20, 2016 07:08
- Forum: Servers
- Topic: I'm looking for a new server!
- Replies: 8
- Views: 1585
Re: I'm looking for a new server!
Vein-based servers require a huge amount of players because the ore you found by chance may not be the one you'd like to use - and all good veins around spawn will have been harvested already. Its totally not a problem at all. Parameter "spread = {x = 50, y = 50, z = 50}" controls distrib...
- Sat Mar 19, 2016 19:45
- Forum: Servers
- Topic: I'm looking for a new server!
- Replies: 8
- Views: 1585
I'm looking for a server!
I'm looking for a server as well. A server with vanilla scatter oregen removed and with vein oregen implemented instead (as in this addon https://forum.minetest.net/download/file.php?id=5456). Examples: http://i.imgur.com/iipBWS2.jpg http://i.imgur.com/ja4FgfQ.png Also futuristic or industrial theme...
- Thu Mar 17, 2016 16:51
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7403
Re: Server: Survival in Ethereal
After checking a while i think a best oregen is a vein one. Work is done. I decided to separate ores to rare and common. Rare is mese, diamond, chromium, gold, silver, mithril and uranium. They will be generated below -300 as a single nodes forming a chain, but separated with 3-4 blocks of stone. Co...
- Mon Mar 14, 2016 15:01
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
Thank, paramat.
- Sun Mar 13, 2016 18:52
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573185
Re: Post your modding questions here
I have a question!
I want to override ore generation of other mods. Thus i can use "minetest.clear_registered_ores()". But how i can control mod load order? Does it depends from mod name?
I want to override ore generation of other mods. Thus i can use "minetest.clear_registered_ores()". But how i can control mod load order? Does it depends from mod name?
- Sun Mar 13, 2016 14:10
- Forum: Servers
- Topic: Server: Survival in Ethereal
- Replies: 21
- Views: 7403
Re: Server: Survival in Ethereal
I have a suggestion! Default oregen are boring as fuck. Its just a stupid digging until you reach 2-3 nodes of ore and a same again. I suggest to adjust "default", "technic" and "more ores" code such way so searching ores will be much more exciting. To do so: 1. Replace...