Search found 794 matches

by v-rob
Thu Oct 22, 2020 01:25
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 71
Views: 1465

Re: Proposal: make Matrix official as much as IRC

Mmm, actually, I just thought of something. If Matrix is official, then we're going to need some official moderators for it, and that will take some discussion. Letting it go unmoderated sounds like a dangerous proposition.
by v-rob
Wed Oct 21, 2020 00:41
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 71
Views: 1465

Re: Proposal: make Matrix official as much as IRC and remove Discord bridge

Fine, before I start with philosophical topics nobody wants to hear about: can we have a Matrix official blessing, providing an alternative to the ones coming from Discord with the hope they could approach free software, and also being consistent with the message behind Minetest? [ ] Yes [ ] No Mis...
by v-rob
Tue Oct 20, 2020 15:24
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

I hope your work does not force CSM to be enabled in the client in order to get what you described. In the present state, it is a CSM API so it does require CSM to be enabled. When it's used to make GUIs, then that specific part of the client builtin will have to be loaded separately, regardless of...
by v-rob
Tue Oct 20, 2020 00:58
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

This looks quite wonderful! It's about formspecs, but understand I correctly that minetest.register_on_event() basically allows mods to get arbitrary input events and handle them as they like? Or does that only affect CSM (which was a mistake to release in the current state)? It does, at present, o...
by v-rob
Mon Oct 19, 2020 23:03
Forum: General Discussion
Topic: New project managment proposal
Replies: 33
Views: 762

Re: New project managment proposal

So the older a PR gets the less interesting it is? No, just less likely to be found. Here’s a task: Order the PR lists by age (descending) and start on top. Review the first 10 PRs :) The unfortunate thing is that most of those first 10 are in areas of the engine that I know nothing about. A queue ...
by v-rob
Mon Oct 19, 2020 22:46
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Formspecs, Hopefully to Just be the Past Soon

I'm afraid this list has become all too obsolete. Not that there are many new formspec PRs, but plans have completely changed. The former main idea of refactoring is probably not going to be done. So here's what's been going on: for the past few weeks, I've been experimenting with CSM drawing to the...
by v-rob
Mon Oct 19, 2020 16:59
Forum: General Discussion
Topic: New project managment proposal
Replies: 33
Views: 762

Re: New project managment proposal

When it comes to creating features, I already have a full roadmap in place for what I want to work on. I have no problem with that whatsoever. I think that the real problem is I don't know where to focus when it comes to reviewing PRs. It's basically a find something that looks interesting and revie...
by v-rob
Sat Oct 10, 2020 20:14
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 71
Views: 1465

Re: Proposal: migrate from IRC to Element

I would migrate from IRC to Element if everyone else migrated too. If I had a choice, I would stick with IRC because, in general, I like programs that use less RAM and disk space. But it really doesn't make a huge difference to me. As for making Element official but separate from IRC: I think the on...
by v-rob
Sat Oct 10, 2020 20:04
Forum: Partly official engine development
Topic: How much of a problem is Irrlicht right now?
Replies: 2
Views: 203

Re: How much of a problem is Irrlicht right now?

In my corner of the engine, GUIs, I want to abandon it. Irrlicht's GUI can be worked with (and we have been working with it for quite a while) but it's got a general lack of features and quite a few bugs here and there. Specifically, I want to replace it with a complete CSM Lua-side solution which i...
by v-rob
Wed Sep 30, 2020 18:09
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2559

Re: Getting tired of it

Perhaps I'm alone in wanting a leader, but I really do want someone to say, at least for me, what to do about reviewing. If someone could tell me every few days, "Review this PR", or "Review these two" because they're highest priority, and I do it as soon as I have time, then I could get a lot more ...
by v-rob
Wed Sep 30, 2020 03:31
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2559

Re: Getting tired of it

As the newest core dev on the team (or maybe second newest... it might be pyrollo by a few hours; don't remember), I'll give my opinion for what it's worth. I am a programmer, and as such, my main interest in Minetest is the programming aspect. I think that a lot of the core devs are in the same pla...
by v-rob
Sat Sep 19, 2020 21:24
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 25
Views: 968

Re: How can the minetest community be made bigger?

Neither me or pyrollo are part of the core developer group on the forums yet. I should probably poke celeron55 about that or something.
by v-rob
Sat Sep 19, 2020 21:19
Forum: General Discussion
Topic: That pleasing sensation when Minetest is alive
Replies: 4
Views: 398

Re: That pleasing sensation when Minetest is alive

I can't really say I've been killing issues at any point. I've been spending most of my time refactoring behind the scenes with little to show for it on the front side, causing my PRs to be at a standstill. And, unfortunately, I've had to partially restart, setting me back quite a bit. If anyone wan...
by v-rob
Wed Sep 16, 2020 01:49
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 25
Views: 968

Re: How can the minetest community be made bigger?

> The code is mess → People agree but fixing it would be too much work. Actually, that's top priority for me at this point. Formspecs are awful and have awful code. The code needs to be fixed before formspecs can be improved much beyond what they are now, so that's what I'm spending my core dev time...
by v-rob
Mon Sep 14, 2020 22:24
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 8
Views: 553

Re: How many core devs played/play Minecraft?

Nope. I've played Minetest since (probably) 2012. I only learned of Minecraft a few years later, and at that point, why buy and play it when I was fine with Minetest? Plus, I was starting to learn modding at that point, and I gathered later that Minecraft did not have a modding API like Minetest. I ...
by v-rob
Sun Aug 30, 2020 03:32
Forum: General Discussion
Topic: Making "->" usable in the crafting grid?
Replies: 6
Views: 225

Re: Making "->" usable in the crafting grid?

Oh, how weird. I know shift-left click used to work from output to inventory... Well, it should work with other things like chests and furnaces.
by v-rob
Sat Aug 29, 2020 19:36
Forum: General Discussion
Topic: Making "->" usable in the crafting grid?
Replies: 6
Views: 225

Re: Making "->" usable in the crafting grid?

Shift+left click will move the entire stack from the output slot to your inventory automatically, so you can just spam shift+left click until everything has been crafted.
by v-rob
Wed Aug 19, 2020 23:23
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

Well, things have just changed drastically for the better. I expect to make some more changes around here, because I have just been elevated to core developer! It's all happened rather fast; I didn't really expect to become one, not this soon at least. (I still don't quite believe it myself yet, but...
by v-rob
Tue Aug 18, 2020 21:11
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

I only have a general plan of the parsing parts of refactoring planned out. I don't have implementation details worked out yet fully (Rubenwardy has made a chart of his proposal [ issue #9358 comment ] which I will probably base mine off of in part), but I'll share my idea as far as I have it. 1) Se...
by v-rob
Tue Aug 18, 2020 01:59
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

I do think that getting a base down is important, and that's what the mesh[] PR does. Honestly, complicated controlled interactions like spinning, rolling, panning, etc. would be best handled by the mod itself with the mesh[] element only handling the necessary rendering details. #8679 combined with...
by v-rob
Mon Aug 17, 2020 23:07
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Re: Formspecs, The Past, Present, and Future: An Overview

Glad to hear some positive feedback. Yes, I wish things could happen faster too. ATM, I'm basically at a standstill because I need some PRs merged before I can work on other things. That's the main reason for the priority numbers, because these are the most important things to be merged for importan...
by v-rob
Mon Aug 17, 2020 05:24
Forum: Partly official engine development
Topic: Formspecs, The Past, Present, and Future: An Overview
Replies: 14
Views: 446

Formspecs, The Past, Present, and Future: An Overview

Formspecs have gone through a lot of changes lately. What with proper coordinates, advanced element styling, fixing ancient bugs and limitations, and many other new features, using formspecs isn't even close to the same as it was just a few versions ago. As for me, I've been right in the middle of a...
by v-rob
Tue Aug 11, 2020 00:53
Forum: Modding Discussion
Topic: how would I draw a 3D line on a formspec?
Replies: 20
Views: 623

Re: how would I draw a 3D line on a formspec?

Models have to be (10, 10, 10) to be the equivalent of a Minetest node as far as I remember. Either that, or set the visual scale to 10 and make the object (1, 1, 1) in Blender. You could also use four "upright_sprite" entities. Formspecs are any menu, e.g. the player inventory, a chest or furnace, ...
by v-rob
Mon Aug 10, 2020 19:20
Forum: Modding Discussion
Topic: how would I draw a 3D line on a formspec?
Replies: 20
Views: 623

Re: how would I draw a 3D line on a formspec?

ATM, real line drawing in formspecs is impossible; 3D lines even more so. The best you can do is use a diagonal line image.

I don't see why you want to use a formspec for this, though. Entities are much more suited for this. See worldedit for an example.
by v-rob
Fri Jul 31, 2020 04:41
Forum: Modding Discussion
Topic: Texture License in minetest 0.4.8 build?
Replies: 2
Views: 125

Re: Texture License in minetest 0.4.8 build?

I believe WTFPL can be relicensed to anything, so if you take them from Minetest, they're CC BY-SA 3.0, and if you take them directly from Cisoun's pack, it's WTFPL.

I could be wrong, but I think that's how it works.