Search found 19 matches
- Tue Dec 08, 2020 17:23
- Forum: General Discussion
- Topic: Modifying how many items are crafted
- Replies: 3
- Views: 499
Re: Modifying how many items are crafted
Woooot! Thank you both.
- Sat Dec 05, 2020 14:48
- Forum: General Discussion
- Topic: Modifying how many items are crafted
- Replies: 3
- Views: 499
Modifying how many items are crafted
YO! LOVING Minetest 5. I've had a local MT 4 server for years that me and the kids play on locally. I ran that one on Ubuntu server, this one is on Debian, no huge difference. When I set the old one up, I was able to poke around until I found the files that dictate how the rails are crafted. I modif...
- Sat Aug 03, 2019 12:29
- Forum: Engine Builds
- Topic: Stable macOS Builds? I'll host them...
- Replies: 3
- Views: 3215
Re: Stable macOS Builds? I'll host them...
Ok, someone compiled these and posted them. Homebrew is lame, I don't want to use it.
Last page of this post has the links... At least at the time of this posting. Couldn't figure out how to link to the particular post. You'll find it.
viewtopic.php?f=42&t=9190
Last page of this post has the links... At least at the time of this posting. Couldn't figure out how to link to the particular post. You'll find it.
viewtopic.php?f=42&t=9190
- Sat Aug 03, 2019 12:25
- Forum: General Discussion
- Topic: Minetest Mapper
- Replies: 1
- Views: 619
Minetest Mapper
I want to generate a png map of my world. I know people do this but I CANNOT for the life of me get this working. I'm running Minetest 0.4.16 on Ubuntu server 16.04. If anyone can point me to a step by step walkthrough on this I'd be very grateful. It can't be that hard, I don't know why I'm having ...
- Sat Aug 03, 2019 12:10
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236194
Re: [macOS] Neoascetic's nightly builds and others
AWESOME. Thank you
- Sat May 11, 2019 13:18
- Forum: Engine Builds
- Topic: [macOS] Neoascetic's nightly builds and others
- Replies: 324
- Views: 236194
Re: [macOS] Neoascetic's nightly builds and others
I second this emotion. I keep my Macs as stock as possible and don't want to install any of these platforms. I just want to find the stable compiled .app file for 5.0.1. I don't know why this has been this way for so long. The Devs do really wonderful work and I LOVE Minetest. I'm spinning up an ubu...
- Mon Sep 18, 2017 17:48
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
Thanks, that must be why I'm not getting anywhere with this issue. I'm using a version of the software from far into the future that no one else has access to.Byakuren wrote:The version number is 0.4.16, not 4.16.
- John Titor
- Sat Sep 16, 2017 12:47
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
Ok, nope. I installed the client that was released just before the change that the linked post above talks about (the issue is in the release notes of the next daily build) and I'm still having the issue.
- Sat Sep 16, 2017 12:43
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
I'm downloading the client referred to in the post to test your theory all the same... I'll let you know what happens
- Sat Sep 16, 2017 12:37
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
Thanks for the reply! That looks interesting and describes what I'm dealing with but my client and server are on the same version. I have only one mod installed and I haven't made any changes to the server or client since installation. The issue just cropped up out of nowhere. Other computers on my ...
- Sat Sep 16, 2017 12:09
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Character is too tall or high
I'm having an issue where my character is too 'high' in the world. It is like I'm levitating a little less than one node from the ground. If I go to a place where the space to walk is only two nodes high I clip into the node above and can't see. Also, ladders and vines, etc, don't work properly. I c...
- Wed Aug 09, 2017 21:13
- Forum: Engine Builds
- Topic: Stable macOS Builds? I'll host them...
- Replies: 3
- Views: 3215
Stable macOS Builds? I'll host them...
Hello! There used to be a place to download stable builds for macOS (OS X) and it seems that has petered out... I have only been able to find daily builds. The build I'm using now seems to work ok but I would like to be on the same build as my server (Ubuntu Server 16.04 running 0.4.16) and my daugh...
- Thu Jan 12, 2017 23:29
- Forum: Problems
- Topic: Bad link for latest OS X (macOS) build
- Replies: 2
- Views: 453
Bad link for latest OS X (macOS) build
I am trying to get the latest build for my MacBook Pro and the link on the minetest.net site goes to a forum post titled: [macOS/OS X] Neoascetic's nightly/stable builds and others. The link labeled "Minetest—latest stable version (for 10.9 Mavericks and later)" points to "https://git...
- Thu Jan 12, 2017 23:24
- Forum: Problems
- Topic: Fences don't render properly
- Replies: 2
- Views: 643
Re: Fences don't render properly
Sweet, I'll give it a shot once I can get it installed. That is the first thing I tried but the link on the main site, minetest.net, takes you to a forum post titled: [macOS/OS X] Neoascetic's nightly/stable builds and others. The link to github (https://github.com/krondor-game/minetest/releases/tag...
- Thu Jan 12, 2017 01:44
- Forum: Problems
- Topic: Fences don't render properly
- Replies: 2
- Views: 643
Fences don't render properly
Hi all.
I have this problem on some Windows computers (not all) and MacOS. I'm on macOS Sierra and Minetest version 0.4.13. Any ideas?
Thanks!
I have this problem on some Windows computers (not all) and MacOS. I'm on macOS Sierra and Minetest version 0.4.13. Any ideas?
Thanks!
- Tue Dec 13, 2016 17:33
- Forum: Feature Discussion
- Topic: Whitelist for client software
- Replies: 5
- Views: 952
Re: Whitelist for client software
I appreciate the help. This doesn't have to be bullet proof and the simplest way is the best. If someone is going to go under the hood and fiddle around, you can't really stop them. The idea is to make it simple and straightforward to the average user. I want to be able to tell the average librarian...
- Tue Dec 13, 2016 16:44
- Forum: Feature Discussion
- Topic: Whitelist for client software
- Replies: 5
- Views: 952
Re: Whitelist for client software
Thanks for taking a look and providing some guidance. I should have given more information, classic forum sin, I know. The backend will be an i5 w/ 8gb RAM running Ubuntu 16.04 server. The clients will be Windows. Win7 mostly, I think. And, yes, I want this thing locked down good and tight. I want t...
- Tue Dec 13, 2016 13:58
- Forum: Feature Discussion
- Topic: Whitelist for client software
- Replies: 5
- Views: 952
Whitelist for client software
My daughter and I are putting together a Minetest server for the local library. I don't want the users to be able to connect to any server other than the local one. Is there a way to prevent this in the client software?
Thanks in advance
Thanks in advance
- Fri Apr 08, 2016 21:04
- Forum: Problems
- Topic: Mouse movement is 'sticky' in OS X El Capitan
- Replies: 0
- Views: 680
Mouse movement is 'sticky' in OS X El Capitan
I am running Minetest version 0.4.13 on OS X 10.11.3 El Capitan on a MacBook Pro Retina 15-inch Mid 2015 with a 2.5 GHz Intel Core i7 and 16 GB RAM. The graphics chip is listed as Intel Iris Pro 1536 MB. The issue is that the mouse-look or aiming is sticky, as in the mouse will move the point of vie...