Search found 9 matches

by mtango688
Mon May 09, 2016 14:21
Forum: WIP Mods
Topic: [Mod]Technic Addon[tech_add]
Replies: 9
Views: 4430

Re: [Mod]Technic Addon[tech_add]

Actually, block detectors could replace nearly every function of this mod.

The gunpowder recipe should have something like saltpeter (in addition to coal and sulfur).
by mtango688
Sat Apr 30, 2016 13:13
Forum: WIP Mods
Topic: [Mod] Technic Tweak collection [tech_tweak]
Replies: 16
Views: 5049

Re: [Mod] Technic Tweak collection [tech_tweak]

There already is a coolant. It's water, and water is basically infinite. I would definitely look at making you supply more lava. I'm thinking that the "proper" way to handle it would be 67.5s of power for one bucket of lava (giving you 9 minutes per lava can). That's sufficiently powerful ...
by mtango688
Wed Apr 27, 2016 14:14
Forum: WIP Mods
Topic: [Mod] Technic Tweak collection [tech_tweak]
Replies: 16
Views: 5049

Re: [Mod] Technic Tweak collection [tech_tweak]

I've been thinking for some time that geothermals in general are OP, but mainly because they don't consume their fuel (the way nuclear reactors do, for example). It would be nice to have to resupply those, at some point. Stone ladders are more realistic than quarries or mining lasers, but I don't ca...
by mtango688
Tue Apr 26, 2016 11:26
Forum: WIP Mods
Topic: [Mod] Technic Tweak collection [tech_tweak]
Replies: 16
Views: 5049

[Mod] Technic Tweak collection [tech_tweak]

This is a collection of stuff I've been playing around with to make Technic a bit more well-muscled (so to speak). It's all seriously OP (especially the arcane quarry) so I would strongly recommend sticking with singleplayer for this. This is a lot to take in I know, but I'll work on proper document...
by mtango688
Mon Apr 25, 2016 16:49
Forum: WIP Mods
Topic: [Mod] Armor Stats HUD for Stamina [armor_stats]
Replies: 4
Views: 3422

Re: [Mod] Armor Stats HUD for Stamina [armor_stats]

The thing about this mod is that it doesn't do anything to the breath bar (just like stamina).

As for adding background textures... I don't know. Maybe if they add backgrounds to health and breath...
by mtango688
Sun Apr 24, 2016 06:55
Forum: WIP Mods
Topic: [Mod] Armor Stats HUD for Stamina [armor_stats]
Replies: 4
Views: 3422

[Mod] Armor Stats HUD for Stamina [armor_stats]

This provides a basic statbar for armor when using 3d armor and the stamina mod. http://i.imgur.com/nGZ8Ewg.jpg See: https://github.com/stujones11/minetest-3d_armor https://github.com/minetest-mods/stamina Dependencies: None. (This won't really do anything without at least 3d armor, though.) License...
by mtango688
Fri Apr 15, 2016 12:08
Forum: Mod Releases
Topic: [Mod] Caches [caches]
Replies: 10
Views: 5175

Re: [Mod] Caches [caches]

If you mod this to get away from Pipeworks, you'll want to consider how to handle do_output() (since that calls Technic, which also calls Pipeworks). I mean, you'd pretty much want to remove/convert all the automation code.
by mtango688
Thu Apr 14, 2016 13:03
Forum: Mod Releases
Topic: [Mod] Caches [caches]
Replies: 10
Views: 5175

Re: [Mod] Caches [caches]

Feel free to fork my code. It is all WTFPL, after all.
by mtango688
Wed Apr 13, 2016 15:27
Forum: Mod Releases
Topic: [Mod] Caches [caches]
Replies: 10
Views: 5175

[Mod] Caches [caches]

Description: This mod adds containers for Technic that store a single type of item in large amounts. The containers are simple, portable, and upgradeable. License: WTFPL Mod dependencies: Default, Technic, Pipeworks, and Moreores Also requires the latest dev version of Minetest (or Minetest 0.4.14)....