Search found 131 matches

by pithy
Thu Dec 15, 2016 01:07
Forum: Mod Releases
Topic: [Mod] torches [torches]
Replies: 32
Views: 12242

Re: [Mod] torches [torches]

Are you going to add wield light to default game?

If not could we use this mod in minetest 0.4.15 to get it?
by pithy
Wed Dec 14, 2016 18:04
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20680

Re: How to use b3d in blender?

assimp only works with one of the models in mobs redo.
by pithy
Wed Dec 14, 2016 17:54
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 16
Views: 3153

Re: [mod]Noclip_viewer[noclip_viewer]

mootpoint wrote:i put the dots there so you can see the outline, i did not want it completely blank
Did not see that at first.
by pithy
Wed Dec 14, 2016 00:26
Forum: Modding Discussion
Topic: How to use drawtype liquid on non-liquid nodes?
Replies: 5
Views: 838

Re: How to use drawtype liquid on non-liquid nodes?

If only node alpha worked on all drawtypes.
by pithy
Wed Dec 14, 2016 00:19
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 16
Views: 3153

Re: [mod]Noclip_viewer[noclip_viewer]

"blank.png" is a part of the Minetest engine, so no need to have your own texture in this mod.
by pithy
Tue Dec 13, 2016 15:39
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 18
Views: 14908

Re: [Mod] Enchanting [git] [enchanting]

kniffo80 wrote:Hmmm ... explain please ;)
It is common for software from deferent times to not work well together.

They must be time travelers to have versions 1.4.13 and 0.14.4 of minetest.
by pithy
Tue Dec 13, 2016 03:46
Forum: Feature Discussion
Topic: Flowers Pots API?
Replies: 3
Views: 693

Re: Flowers Pots API?

Did you try my flowerpots mod?
by pithy
Mon Dec 12, 2016 17:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054212

Re: Post your screenshots!

Make a honeycomb biome.
by pithy
Mon Dec 12, 2016 00:56
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 18
Views: 14908

Re: [Mod] Enchanting [git] [enchanting]

Hello, I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error. Thanks, kosmonautik Same for me. Getting the following error on 0.14.4 Server (Debian): 2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua: 2...
by pithy
Fri Dec 09, 2016 01:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054212

Re: Post your screenshots!

Inocudom wrote:
Wuzzy wrote: Image
That's quite a few unknown blocks you have there. Are you going to make brick, cobblestone, tile, slab, and stair versions of them too?
That is a good idea.
by pithy
Tue Dec 06, 2016 00:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054212

Re: Post your screenshots!

Jordach wrote:
pithy wrote:@Jordach: Is that big freaking dig?
Something else entirely.
Do you maintain big freaking dig anymore?
by pithy
Mon Dec 05, 2016 16:46
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054212

Re: Post your screenshots!

@Jordach: Is that big freaking dig?
by pithy
Fri Dec 02, 2016 18:01
Forum: Modding Discussion
Topic: Multi textured obj with blender how to.
Replies: 3
Views: 1025

Re: Multi textured obj with blender how to.

I might add that you can also use multiple materials to do the same thing with a single object, that's how I usually do it anyway. btw, I do not understand the need to export as .dae and then re-import, that should not really be necessary. That works in blender but does Minetest really read materia...
by pithy
Fri Dec 02, 2016 17:19
Forum: Modding Discussion
Topic: Multi textured obj with blender how to.
Replies: 3
Views: 1025

Multi textured obj with blender how to.

1: First you will make the mesh. https://drive.google.com/uc?id=0B6FrKrtrp2DRMkd0YjdnYVdEdk0 2: Then make each part that needs its own texture a separate object. https://drive.google.com/uc?id=0B6FrKrtrp2DRZlhIVWNXQ0ZaWWM 3: Export as OBJ. Minetest does not use materials and disabling it will save a...
by pithy
Thu Dec 01, 2016 04:03
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 50
Views: 16481

Re: [Mod] MicroExpansion [0.1] [microexpansion]

I've been relicensing my mods to CC0 because some Germans told me that public domain is not a thing in Germany.

Do I need to relicense my mods again?
by pithy
Wed Nov 30, 2016 18:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

Use "after_place_node" in the node def.
by pithy
Tue Nov 29, 2016 15:55
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

^Thats what I was thinking I might have to do.
by pithy
Mon Nov 28, 2016 16:26
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

How do I use listcolors twice in a formspec?
by pithy
Fri Nov 25, 2016 16:23
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2293

Re: [Tutorial] How to attach an UV map to an .obj in blender

hmm - shall I copy this over to the Wiki? No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minet...
by pithy
Fri Nov 25, 2016 00:29
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2293

Re: [Tutorial] How to attach an UV map to an .obj in blender

I don't see how this applies to minetest.
by pithy
Thu Nov 24, 2016 22:36
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

Linuxdirk wrote: Wenn du willst, können wir auch gern auf Deutsch weiterdiskutieren. Ansonsten lasse mich bitte aus diesem OT-Quatsch raus. :)
Google Übersetzer funktioniert gut.

Vielleicht sollte ich aufhören, ich bin sowieso schlecht.
by pithy
Thu Nov 24, 2016 18:54
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

@DS-minetest: Your signature uses the word too. I do not think it means what you think it means. is it better now? Yes it is better. @Linuxdirk: To add a setting to the configuration UI see settingtypes.txt in lua_api.txt . So settingtypes.txt isn’t for games only but mods can use it, too? But I gu...
by pithy
Wed Nov 23, 2016 23:54
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571159

Re: Post your modding questions here

@Linuxdirk: To add a setting to the configuration UI see settingtypes.txt in lua_api.txt.

Here is an example settingtypes.txt.

In your mod you would not read what the default setting is, instead you would hardcode null to equal the default setting.