Search found 21 matches
- Fri Aug 03, 2018 17:29
- Forum: Mod Releases
- Topic: [Mod] Game background music [mpd]
- Replies: 41
- Views: 17797
Re: [Mod] Game background music [mpd]
- playmus, which basically does its job, but does not really good keep track of what's happening, and all players have the same volume and can't disable the music Hey, I'm glad my mod took inspiration for you to do this, I'm glad and hoping this could be a better alternative to what I had made some...
- Mon May 22, 2017 19:16
- Forum: Mod Releases
- Topic: [Mod] Cooked Stick [1.0] [cooked_stick]
- Replies: 8
- Views: 2706
Re: [Mod] Cooked Stick [1.0] [cooked_stick]
As said from the PlayMusic page, I fixed the links, they're now hosted on my friend's website, where hopefully they'll STAY up, thank you!
- Mon May 22, 2017 19:15
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.3] [playmus]
Bump, I fixed the links, they're now hosted on my friend's website, where hopefully they'll STAY up, thank you!
- Fri Oct 21, 2016 20:35
- Forum: General Discussion
- Topic: Make any world a Water World!
- Replies: 9
- Views: 1501
Re: Make any world a Water World!
This is really cool! I wonder if this could be modified in a way to make it survival friendly...
- Sun Jul 24, 2016 20:29
- Forum: WIP Mods
- Topic: [Mod] gravitysim
- Replies: 5
- Views: 1261
Re: [Mod] gravitysim
This sounds cool! I can't wait to try this myself!
- Sat Jul 23, 2016 17:03
- Forum: Mod Releases
- Topic: [Mod] Cooked Stick [1.0] [cooked_stick]
- Replies: 8
- Views: 2706
Re: [Mod] Cooked Stick [1.0] [cooked_stick]
No, I just had the thought of making a mod where you'd probably do the unthinkable, cook a stick and eat it.DS-minetest wrote:ok, interesting mod
how did you get the idea to eat sticks¿!? from your dog?
- Fri Jul 22, 2016 17:50
- Forum: Mod Releases
- Topic: [Mod] Cooked Stick [1.0] [cooked_stick]
- Replies: 8
- Views: 2706
[Mod] Cooked Stick [1.0] [cooked_stick]
About The cooked stick mod is a mod that adds a nutritiously delicious(??) variant of stick that can be made by cooking a stick on a furnace. Health gained (or in negative cases, lost!) varies on each Cooked Stick you eat. Different variants of Cooked Stick hold different chances of deliciousness. ...
- Mon Jul 11, 2016 18:23
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573042
Re: Post your modding questions here
That would work, thanks for the example!
EDIT: I do have one question, would it be possible to save the speeds in minetest.conf?
EDIT: I do have one question, would it be possible to save the speeds in minetest.conf?
- Mon Jul 11, 2016 16:37
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573042
Re: Post your modding questions here
Hello! Is it possible to have player specific variables that affect said players?
- Sat Jul 02, 2016 23:37
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.3] [playmus]
Oh! Sorry! Fixed it!
- Thu Jun 16, 2016 17:01
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.3] [playmus]
UPDATE 1.3:
* Final Release(?)
+ Configuration now tied to minetest.conf, options no longer reset(?)
* Final Release(?)
+ Configuration now tied to minetest.conf, options no longer reset(?)
- Sat Jun 11, 2016 15:24
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.2] [playmus]
True, it is all up to the server hoster if they want to take the risk.
- Thu Jun 09, 2016 15:15
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.2] [playmus]
That would definitely be silly, I doubt copyright owners would hunt servers down individually.TumeniNodes wrote:Nahhhhh..., that's crazy talk... :PTmanyo wrote:Couldn't you get in some sort of trouble for playing Copyrighted music on a public server?
- Wed Jun 08, 2016 14:45
- Forum: General Discussion
- Topic: What hardware is everybody running?
- Replies: 113
- Views: 28735
Re: What hardware is everybody running?
Debian Testing (Stretch) 64 bit using cinnamon (at the moment MATE the testing repos is transitioning through digital puberty, aka jumping from GTK2 to GTK3, hiding from the storm until it blows over) 4 gigabytes of RAM monitor resolution: 1920x1080 OpenGL version: 2.1 (with mesa) Graphics: Intel ch...
- Sat May 28, 2016 20:02
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573042
Re: Post your modding questions here
Thanks! I'm very grateful, the context here is that I'm trying to create a boss event for a private server with my friends, now thinking ab out it, is it possible with this to get this theoretical evil bunny's position? Thank you in advance!
- Sat May 28, 2016 18:57
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573042
Re: Post your modding questions here
Hopefully this can be easy to understand: on mobs redo, how could I m,ake an event/function occur upon the mob being punched? Aswell as this, how could I make an event occur when the mob spawns? Thank you in advance Edit: one more thing (I PROMISE!) is it possible to do an event onjce the mob is dow...
- Fri May 27, 2016 17:23
- Forum: Mod Releases
- Topic: [Mod] Unlimited dungeon generator [0.3.7] [catacomb]
- Replies: 36
- Views: 14845
Re: [Mod] Unlimited dungeon generator [0.3.7] [catacomb]
This mod is fantastic, me and my friends have had alot of fun exploring these, but I would want an incentive for actually going in, is there going to be any sort of way to implement loot? (chests with treasures and stuff)?
Edit: Pardon me for necrobumping this thread if possible.
Edit: Pardon me for necrobumping this thread if possible.
- Thu May 26, 2016 20:21
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.2] [playmus]
UPDATE: 1.2 + Reimplemented /stopmus + Added /configmus, allows to configure one of these: 1: loop -- Enables looping 2: individual -- Enables players to play songs themselves and not have it playback to the entire server (BUGGY) 3: showwhoplayed -- Show that someone has played a song 4: showwhosto...
- Thu May 26, 2016 01:58
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
Re: [Mod] PlayMus [1.1 [playmus]
UPDATE: 1.1
+ Added support for function in multiplayer.
* Syntax change
+ Added support for function in multiplayer.
* Syntax change
- - Removed /stopmus
+ added a handle for when no song is specified
+ added /playmus stop, replacing /stopmus
- Wed May 25, 2016 00:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573042
Re: Post your modding questions here
How do I make a sound play (with minetest.sound_play) for an entire multiplayer server? My friend has been getting an error in the logs and were not sure if it's possible: Undeclared global variable "playedmus" accessed at init.lua (Line 14)" "Assignment to undeclared global &quo...
- Tue May 24, 2016 22:36
- Forum: Mod Releases
- Topic: [Mod] PlayMus [1.3] [playmus]
- Replies: 21
- Views: 7097
[Mod] PlayMus [1.3] [playmus]
About PlayMus adds the ability for people with the right privileges to start or stop special music within the mod's /music directory, works in multiplayer, everyone on it will hear the music! Mod Dependencies: default (minetest_game) Useage: /playmus [songname] Plays music from the /music folder wi...