Search found 16 matches
- Sun Aug 21, 2016 07:00
- Forum: Game Discussion
- Topic: how default is default?
- Replies: 11
- Views: 2200
Re: how default is default?
Then could people make a default default mod or something?
- Mon Aug 08, 2016 07:32
- Forum: Game Discussion
- Topic: how default is default?
- Replies: 11
- Views: 2200
Re: how default is default?
But that seems so pointless!
Default should be default!
And my problem was that the lava did not turn to rock when it contacted water.
Default should be default!
And my problem was that the lava did not turn to rock when it contacted water.
- Mon Aug 08, 2016 07:26
- Forum: Modding Discussion
- Topic: Why aren't mods in C++?
- Replies: 18
- Views: 4218
Re: Why aren't mods in C++?
OK, then I'd better learn more lua.
- Fri Jul 15, 2016 06:23
- Forum: Modding Discussion
- Topic: Why aren't mods in C++?
- Replies: 18
- Views: 4218
Re: Why aren't mods in C++?
I am kinda new around here, and I don't really understand lua past registering nodes and ABMs. Would there be a way to use either language? Yes, but it would require some understanding of Lua to do. You would need to make your other-language code callable from C, and then make your C code callable ...
- Fri Jul 15, 2016 06:14
- Forum: Game Discussion
- Topic: First Person Shooter
- Replies: 5
- Views: 2210
Re: First Person Shooter
Cash.
Start with say 100£, and earn more money by playing. Then buy more guns, ammo, explosives, mesecons, etc....
Start with say 100£, and earn more money by playing. Then buy more guns, ammo, explosives, mesecons, etc....
- Fri Jul 15, 2016 06:06
- Forum: Game Discussion
- Topic: how default is default?
- Replies: 11
- Views: 2200
how default is default?
I was making a mod where the trees all burn down in lava and then gets water put on it, but it was rather slow so I used minimal.
The mod worked but the lava just flowed under the water.
But in minetest game settling lava is part of default. So my question is how default is default?
The mod worked but the lava just flowed under the water.
But in minetest game settling lava is part of default. So my question is how default is default?
- Thu Jul 14, 2016 07:58
- Forum: Modding Discussion
- Topic: Why aren't mods in C++?
- Replies: 18
- Views: 4218
Re: Why aren't mods in C++?
I am kinda new around here, and I don't really understand lua past registering nodes and ABMs. Would there be a way to use either language?
- Sun Jul 03, 2016 08:39
- Forum: Mod Releases
- Topic: [Mod] black holes V2.1 [blackholes]
- Replies: 12
- Views: 4607
Re: [Mod] black holes V2.1 [blackholes]
Am I right in thinking that this mod changes the direction of gravitational pull?
I am interested in making a stormlight archive themed mod.( The gravity thing is for the windrunners).
I am interested in making a stormlight archive themed mod.( The gravity thing is for the windrunners).
- Mon Jun 13, 2016 13:40
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 162382
Re: [MOD] Ethereal NG [1.20]
So is this a mapgen mod?
Imam not sure if I understand it.
Imam not sure if I understand it.
- Sun May 08, 2016 04:28
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 4179
Re: LightField Labs
Solution: (I hope) include the portal gun mod.Glory! wrote:
Or does that conflict with anything?
- Wed May 04, 2016 13:02
- Forum: Maps
- Topic: Convert Minecraft maps to Minetest worlds
- Replies: 128
- Views: 89132
Re: Convert Minecraft maps to Minetest worlds
Just an idea, but couldn't it be convenient to convert the programming into c++/c? It would be much faster.
Just an idea from an inexperienced programmer.
Just an idea from an inexperienced programmer.
- Wed May 04, 2016 12:55
- Forum: Maps
- Topic: Minetest Middle-Earth Terrain Map
- Replies: 14
- Views: 3792
Re: Minetest Middle-Earth Terrain Map
Cool! Could this be included in the Lott game(or has something like this been done already (From what I saw the different regions are just random biomes(Please correct me if I am wrong), not a proper map))? Just an idea.(I am sorry to admit that it was inspired by MC.:'( ). The map is 24km by 24km,...
- Sat Apr 30, 2016 05:28
- Forum: WIP Mods
- Topic: [Mod] Space 2.2 [space]
- Replies: 55
- Views: 92156
Re: [Mod] Space 0.94 [space]
Cool mod, been looking for something like this.
- Sat Apr 30, 2016 05:27
- Forum: WIP Mods
- Topic: [Mod] Space 2.2 [space]
- Replies: 55
- Views: 92156
Re: [Mod] Space 0.94 [space]
I tried it with the dev version and it works perfectly!!! Might be good just to mention that in the requirements that it needs the dev version and doens't work with 0.4.13 just to help minimize confusion. The mod is sooooo awesome. The kids want to make rocketships haha. I'm not sure exactly how th...
- Fri Apr 29, 2016 07:15
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198634
Re:
Update: Added farming, plants, trees, new mobs, redo ores and mobs Farming is the same as default farming, seeds can be found on wild plants. Plants spawn randomly in grass across the world, brambles of mordor spawns in desert Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, e...
- Fri Apr 29, 2016 07:05
- Forum: Maps
- Topic: Minetest Middle-Earth Terrain Map
- Replies: 14
- Views: 3792
Re: Minetest Middle-Earth Terrain Map
Cool! Could this be included in the Lott game(or has something like this been done already (From what I saw the different regions are just random biomes(Please correct me if I am wrong), not a proper map))? Just an idea.(I am sorry to admit that it was inspired by MC.:'( ).