Search found 107 matches

by Robsoie
Sun Jan 30, 2022 18:27
Forum: WIP Games
Topic: [Game] Exile v0.3.6
Replies: 277
Views: 78306

Re: [Game] Exile v0.3.5

Ran into a crash. No idea if it's Minetest engine itself or the Exile game. It was raining, i was under a hollow tree, my blanket in hand, i had punched my bed to get it back and rebuild it closer to the fire (as in the previous location it was slightly too far and so i had no temperature benefit fr...
by Robsoie
Sat Jan 29, 2022 22:13
Forum: WIP Games
Topic: [Game] Exile v0.3.6
Replies: 277
Views: 78306

Re: [Game] Exile v0.3.5

Thanks, so that must be the temperature as due to nearly having no more energy i had set up the bed in a hollow tree and i had left the fire outside so the temperature may not have been ideal unfortunately (i left the fire outside due to not having enough time to build some protection in the hollow ...
by Robsoie
Sat Jan 29, 2022 18:12
Forum: WIP Games
Topic: [Game] Exile v0.3.6
Replies: 277
Views: 78306

Re: [Game] Exile v0.3.5

Some questions : after nearly dying of exhaustation (i was left at 10% of energy) from collecting enough to build a primitive bed, i noticed that i regain 1% of energy every +/- 8 seconds when i'm in the bed doing nothing. Meaning that to come back to 100% i would have to wait doing nothing on the b...
by Robsoie
Fri Jan 28, 2022 20:14
Forum: WIP Games
Topic: [Game] Exile v0.3.6
Replies: 277
Views: 78306

Re: [Game] Exile v0.3.5

I gave a quick try and after burning down my hollow tree shelter (oops forgot how fire + wood isn't always a great idea) i ended dying completely exhausted in a hole i dug from which i was too tired to get out :D , i found this game fantastic ! The survival elements are really well done, there's a l...
by Robsoie
Mon Mar 29, 2021 17:14
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 40
Views: 8861

Re: [Mod] Motorbikes [motorbike]

Hello, Just tested this mod : - created a world (in the default Minetest Game) - added the motorbike mod (only this mod) to it - started in creative mod, added the 1st motorbike (the black one) to my inventory - tried to place that motorbike on the ground -> Minetest crash error log if it can help :...
by Robsoie
Sat Mar 27, 2021 16:27
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89878

Re: [mod] Vehicles [vehicles]

Hello, I noticed (i'm using minetest 5.4.0 and i'm using the latest version of this Vehicles mod from github) that when walking on the road blocks (that are part of this mod) , there is no walking sound at all. If i punch those road blocks there is a sound, but there's never any when i walk on them ...
by Robsoie
Sun Oct 13, 2019 02:39
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048346

Re: Post your screenshots!

Ruins of the mountain fortress ( catacomb mod with local OBCHECK = false )

Image

still amazing what this mod can generate when you want to explore stuff
by Robsoie
Wed Oct 09, 2019 17:46
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822296

Re: [Game] MineClone 2 [0.54.1]

But I agree, if MC villages are generated in 2D and just dropped on the terrain then it's lame. We could easily do much better! What I proposed would follow the terrain's height, and also because houses would be generated next to the road (as chests in corridors), that would guarantee passage betwe...
by Robsoie
Wed Oct 09, 2019 12:35
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67675

Re: [Mod] Unified Inventory [git][unified_inventory]

Hello, I use Backspace to open/close my inventory, but i noticed when using unified inventory that i am not always able to close it with Backspace, sometime i can sometime not, it puzzled me for a while but i noticed the reason : the line with "Search" (the searchbox) sometime seems to ena...
by Robsoie
Wed Oct 02, 2019 01:37
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 570
Views: 69168

Re: Mobkit - Entity API [mobkit][alpha]

After a quick test, the less i can say is that i am extremely impressed by the sharks, i never thought i would see in minetest a mob moving so naturally, that's brillant. On my quick test so far i met mostly zombies that were all "mario-jumping" on me, it felt rather hilarious coming from ...
by Robsoie
Tue Oct 01, 2019 22:46
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822296

Re: [Game] MineClone 2 [0.54.1]

Having made a fishrod and a boat, i went to fish a bit at sea.
And i don't think what i saw was intended :
Image

lots of land animals seems to spawn on the sea surface.
by Robsoie
Tue Oct 01, 2019 00:57
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822296

Re: [Game] MineClone 2 [0.54.1]

I think villages simply should be varied size, there should be small villages, big ones, little community habitat, different type of building found in a settlement bit not in another etc... to allow more diversity and so more interest in exploring more the world. But that's more about wishfull think...
by Robsoie
Mon Sep 30, 2019 10:53
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822296

Re: [Game] MineClone 2 [0.54.1]

Thank you for the coordinates, i must have had very bad luck in my world (or maybe as i was not playing creative i wasn't digging on the correct directions , yeah bad luck :D )
by Robsoie
Mon Sep 30, 2019 03:07
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822296

Re: [Game] MineClone 2 [0.54.0]

A pity villages have problems and so aren't enabled, having more different stuff to see on the surface (and underground, i wish there were more underground structures) makes exploration more interesting. About the biome size, to only affect a specific game, you should edit the minetest.conf file ins...
by Robsoie
Sat Jun 22, 2019 08:59
Forum: General Discussion
Topic: Minetest is boring (clickbait) A few thoughts about Minetest
Replies: 93
Views: 14262

Re: Minetest is boring (clickbait) A few thoughts about Mine

It's not my point to add subgames. The discussion about additional subgames is as old as Minetest itself. The problem for new players is to find information. Information about minetest itself, MTG or about subgames is often hard to find, unordered, outdated or not available at all. But the thing is...
by Robsoie
Sat May 04, 2019 16:05
Forum: Problems
Topic: texture selector ?
Replies: 0
Views: 991

texture selector ?

Hello, Recently moved from Minetest 0.4.17.1 to 0.5.1 and i am unable to find the texture selector tab to switch between textures packs. In 0.4.17.1 i had the tab was very noticable in the main menu but in 0.5.1 i can't find it, looked into the settings tab to see if it had been moved there but i do...
by Robsoie
Wed Mar 14, 2018 18:35
Forum: Feature Discussion
Topic: Maybe mg Mountains?
Replies: 13
Views: 2170

Re: Maybe mg Mountains?

Maybe for each mapgen there should be a "presets" option, so every mapgen could come with various preset settings to obtain very different results ? This way users attached to default of a specific mapgen would still be able to use them, but people without the "know how" of the m...
by Robsoie
Wed Mar 14, 2018 18:14
Forum: Problems
Topic: Default jungle lag
Replies: 12
Views: 1683

Re: Default jungle lag

Some possible additional performance boost in addition to turning off those leaf alpha transparency - edit the mapgen.lua (from ..\minetest_game\mods\default\ ) fill_ratio = 0.1, And decrease that value to have less numerous trees and that number related lag. personnally i use fill_ratio = 0.02, and...
by Robsoie
Tue Aug 01, 2017 19:52
Forum: Old Mods
Topic: [Mod] MineClone 2 Supplemental [0.4.0] [mcl_supplemental]
Replies: 11
Views: 5441

Re: [Mod] MineClone 2 Supplemental [0.3.0] [mcl_supplemental

This is a mod, you are supposed to put this folder into the mods folder and NOT into the subgame's folder. For example: C:\WHEREVER_MINETEST_IS_INSTALLED\mods\mcl_supplemental Also, I just released version 0.3.0 with updated nether brick fence textures. I thought it was a mod only for mineclone (an...
by Robsoie
Tue Aug 01, 2017 12:05
Forum: Old Mods
Topic: [Mod] MineClone 2 Supplemental [0.4.0] [mcl_supplemental]
Replies: 11
Views: 5441

Re: [Mod] MineClone 2 Supplemental [0.2.0] [mcl_supplemental

Hello, after downloading the current Mineclone , i downloaded this Supplemental, renamed the downloaded folder to mcl_supplemental exactly to fit with what is wrote in this supplemental own mod.conf I then moved that folder to ....\games\MineClone2\mods\ITEMS\ And after generating a new v6 world, i ...
by Robsoie
Mon Jun 26, 2017 19:52
Forum: General Discussion
Topic: Questions about the situation of Minetest
Replies: 11
Views: 1758

Re: Questions about the situation of Minetest

With that client scripting, is there anyone working on making the inventory management being client -sided to solve those very annoying lags due to the inventory being server-only ? I can understand some people being afraid of cheating with a local/client inventory system, but when you're playing on...
by Robsoie
Tue Jun 20, 2017 13:11
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369204

Re: [Modpack] WorldEdit [worldedit]

Thanks for the pos1 and pos2 in same location trick, i didn't thought about it to solve the node replacement by air taking out a few more nodes than i wanted. For the handle schematic trick, on those building i stayed away from this mod due to their sheer size , as i had problems with some very big ...
by Robsoie
Mon Jun 19, 2017 11:59
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 570616

Re: Post your modding questions here

Hello, On a specific world using Minetest 0.4.16 on win32, i have buildings made rather far from the new player starting position. So after looking if it was possible to set on a specific world a new player new start position instead of using a conf entry that would then impact all worlds, i found t...
by Robsoie
Mon Jun 19, 2017 11:10
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369204

Re: [Modpack] WorldEdit [worldedit]

Hello, I got some trouble with WorldEdit and can't seem to fix it. On some of my various worlds, i exported some buildings in .we format, then created a world and loaded them. It worked great. On one of my biggest building i wasn't satisfied with its orientation, so i used the worldedit "Rotate...
by Robsoie
Mon Jun 12, 2017 21:30
Forum: Problems
Topic: Extremely slow.
Replies: 9
Views: 3255

Re: Extremely slow.

I found that the minimap makes a big impact on framerate. make sure to have it disabled in the minetest.conf enable_minimap = false As apparently even if you don't have it displayed , it still hit performance by gathering data if you don't disable it on the conf file : https://forum.minetest.net/vie...