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Re: [csm] Location markers [locations_markers_csm]

The problem is that localplayer does not exist when the mod is loaded so the lines "local player = minetest.localplayer" that are outside of any function will set player to nil. "player" must either be initialized inside of each function that uses it or pass it as a parameter. @L...
by zing269
Sun Nov 10, 2019 20:58
 
Forum: Client-side modding
Topic: [csm] Location markers [locations_markers_csm]
Replies: 36
Views: 1234

Re: Help with csm needed

It would be nice if that was actually included in the doc folder. It actually is. In the Minetest source tree, you will have doc/client_lua_api.txt alongside doc/lua_api.txt (the latter being the documentation for the server-side mod API). If you don't have this documentation file it's possible tha...
by zing269
Sun Nov 10, 2019 20:34
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 28
Views: 315

Re: Help with csm needed

It would be nice if that was actually included in the doc folder.
by zing269
Sat Nov 09, 2019 20:45
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 28
Views: 315

Re: [csm] Location markers [locations_markers_csm]

I modified the minetest.register_globalstep function minetest.register_globalstep( function( dtime ) -- wait until the player exists while not player do player = minetest.localplayer end --registering key presses That removed the error but as soon as I set a marker my screen goes completely gray. I'...
by zing269
Sat Nov 09, 2019 20:12
 
Forum: Client-side modding
Topic: [csm] Location markers [locations_markers_csm]
Replies: 36
Views: 1234

Re: [Game] Repixture [0.5.0]

Wuzzy wrote:
Xudo wrote:When I came to village, there was paddoc with sheeps, but they have disappeared after some time.

Weird.


Perhaps line 153 in mobs api.lua:
Code: Select all
 lifetimer = def.lifetimer or 180, -- 3 minutes
by zing269
Wed Sep 25, 2019 00:38
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3600

Re: Question about animal spawning

Try changing the setting Mob Chance Multiplier to something less than 1, like 0.01. You'll find that on the Settings tab, All Settings button, then expand Mods, then mobs.
by zing269
Sun Sep 22, 2019 14:04
 
Forum: General Discussion
Topic: Question about animal spawning
Replies: 5
Views: 259

Re: Question about animal spawning

If you mean that mobs are created during mapgen then no as there seems to be some issues with creating entities. I installed the mobs from this page, but you have to manually install animals in the world... just wondering if there is a add-on that will populate the world upon creation. Did you insta...
by zing269
Thu Sep 19, 2019 23:38
 
Forum: General Discussion
Topic: Question about animal spawning
Replies: 5
Views: 259

Re: [Mod] Crafting Guide [1.7] [craftguide]

Getting this error:
Code: Select all
ERROR[Main]: Invalid background element(5): '1,1;1,1;craftguide_bg_full.png;true;10'

and sure enough there is no background
by zing269
Sat Sep 07, 2019 00:29
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10.1] [craftguide]
Replies: 137
Views: 100303

Re: [Game] Pixture Revival [0.2.0]

Found a small bug, string.gfind > .gmatch There is also a file "i" that appears to be an old version of init ModError: Runtime error from mod 'player_skins' in callback on_mods_loaded(): ...\bin\..\games\pixture_revival\mods\player_skins\init.lua:55: attempt to call field 'gfind' (a nil va...
by zing269
Mon Sep 02, 2019 18:02
 
Forum: Game Releases
Topic: [Game] Repixture [1.1.2]
Replies: 67
Views: 3600

Re: question about pixture for windows???

Pixture has not been updated since October '17. At that time it worked with version 0.4.16 of minetest, it should still work with 0.4.17.1
by zing269
Thu Jul 18, 2019 02:07
 
Forum: Problems
Topic: question about pixture for windows???
Replies: 2
Views: 196

Re: [WIP][Mod]Facade[facade]

I played around with the cnc machine for a bit. I like it better than the chisel. I do think the button background color may need tweaked, I had a hard time seeing the shapes when I was using stone.
by zing269
Thu Jul 11, 2019 02:38
 
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 72
Views: 6034

Re: [Error] My world got broken, how can I fix it?

Try reinstalling minetest and Eden2, be sure to make a copy of your world first. The error indicates that spawn_falling_node is missing but that is a builtin function and loads before any mod.
by zing269
Sun Jul 07, 2019 16:43
 
Forum: Problems
Topic: [Error] My world got broken, how can I fix it? [solved]
Replies: 5
Views: 269

Re: Other, Superior Open Source Game Engines Exist Now... :D

Godot does not support lua so all mods would need rewritten. It does support c++ modules so the mapgens could probably be ported without too much effort.
by zing269
Sat Jul 06, 2019 17:12
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 82
Views: 7018

Re: [Game] MineClone 2 [0.53.3]

burli wrote:Is it possible to deactivate the weather? I could play until a thunderstorm started. Now the game is lagging like hell.


Not completely, but you can change the weather:
/weather clear
or
/toggledownfall
by zing269
Thu Jun 27, 2019 01:28
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.1]
Replies: 1583
Views: 199909

Re: How to interpret the Minimap

vincentux wrote:Hello ...
thank you for the answer
But how to activate the radar mode for caves ?


Repeatedly press F9 to cycle through the modes.
by zing269
Thu May 30, 2019 02:46
 
Forum: General Discussion
Topic: How to interpret the Minimap
Replies: 6
Views: 450

Re: [Android] How to build for arm64?

In that case you need to modify Application.mk. Or find another repository that can build arm64 without modification.
by zing269
Sat May 11, 2019 17:34
 
Forum: Partly official engine development
Topic: [Android] How to build for arm64?
Replies: 3
Views: 466

Re: [Android] How to build for arm64?

You may need to make the same type changes to the make files for the dependencies. It may also be the case that the make files for the deps do not have a working config for arm64.
by zing269
Sat May 11, 2019 00:24
 
Forum: Partly official engine development
Topic: [Android] How to build for arm64?
Replies: 3
Views: 466

Re: Unable to open worlds on Windows XP

Works for me with both 32 and 64 bit XP.
by zing269
Mon Mar 11, 2019 23:45
 
Forum: Problems
Topic: Unable to open worlds on Windows XP
Replies: 6
Views: 339

Re: [Android] stu's unofficial android builds [5.0.0-dev]

I can't toggle any setting in the advanced settings in this version. Tried on a Motorola G5. Even connected an external mouse and keyboard, but no luck. With some trying I can expand the + signs, but clicking on an individual setting doesn't do anything. After you select the setting you then need t...
by zing269
Wed Jan 16, 2019 01:04
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 4290

Re: [Mod] Alive AI V21 [aliveai]

See this for an explanation of the sRGB error. https://wiki.archlinux.org/index.php/Libpng_errors
by zing269
Mon Jul 16, 2018 23:56
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 46150

Re: [Mod] BlockProtectNodes [2018-02-11][blockprotectnodes]

I must admit that I didn't come up with it, I lifted the code from TenPlus1's protection redo mod and hacked away the bits that didn't seem relevant to my use. It is definitely an ingenious solution, I would have never thought that was possible.
by zing269
Wed Jun 06, 2018 02:16
 
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2018-07-30][blockprotectnodes]
Replies: 59
Views: 3788

Re: [Mod] BlockProtectNodes [2018-02-11][blockprotectnodes]

Rather than a mesh, Simple Anchor uses a nodebox. It is creating a cube from six thin boxes, think pizza box, arranged around the central point.
by zing269
Tue Jun 05, 2018 04:31
 
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2018-07-30][blockprotectnodes]
Replies: 59
Views: 3788

Re: Home coordinates, multiple homes

I know that you are wanting this functionality in the default game but you should check into the Travelpoints mod https://forum.minetest.net/viewtopic.php?t=8021 . It adds several commands that do what you want, as well as teleport pads, and supports servers as well as single player. I personally ne...
by zing269
Thu May 31, 2018 23:58
 
Forum: Feature Discussion
Topic: Home coordinates, multiple homes
Replies: 8
Views: 520

Re: [Mod] BlockProtectNodes [2018-02-11][blockprotectnodes]

texmex wrote:Yes, your (originally tenplus’s) solution looks more solid, though I’d favor a more subtle style.


So would I but I'm completely incompetent with anything related to graphic design. :)
by zing269
Tue May 29, 2018 19:31
 
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2018-07-30][blockprotectnodes]
Replies: 59
Views: 3788
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