Search found 109 matches
- Fri Apr 10, 2020 17:23
- Forum: Problems
- Topic: MineClone 2 crafting
- Replies: 2
- Views: 481
Re: MineClone 2 crafting
MineClone2 requires you to build a crafting table like you do in MineCraft.
- Sun Feb 23, 2020 17:09
- Forum: Modding Discussion
- Topic: Swamps, lakes...
- Replies: 6
- Views: 960
Re: Swamps, lakes...
TBH phpBB's search is useless. Use something like this with googlefirefox wrote:neither of them appears when you search them on the forum.
searching the online content in Minetest also brings no results.
Code: Select all
highland pools site:forum.minetest.net
- Mon Feb 17, 2020 01:38
- Forum: Modding Discussion
- Topic: I need replace some sounds
- Replies: 2
- Views: 688
Re: I need replace some sounds
Maybe this? viewtopic.php?t=9429
- Mon Feb 10, 2020 22:26
- Forum: Problems
- Topic: Problem with copying and pasting text
- Replies: 6
- Views: 1323
Re: Problem with copying and pasting text
I have no problems copying and pasting text in either direction with 5.1.1 from minetest.net on xp64, on win 7 it looses the crlf and the text all runs together. I've not test on win 10.
- Sun Feb 09, 2020 19:39
- Forum: Problems
- Topic: Problem with copying and pasting text
- Replies: 6
- Views: 1323
Re: Problem with copying and pasting text
It works for me so I'd say not minetest related.
- Sun Feb 02, 2020 21:21
- Forum: Problems
- Topic: Minetest won't open
- Replies: 7
- Views: 1613
Re: Minetest won't open
You will also get this error if there is no audio device. I ran across this with an old pc that didn't have audio drivers for Win 7.
- Sat Feb 01, 2020 19:11
- Forum: General Discussion
- Topic: An Android version test from a young German casual player
- Replies: 22
- Views: 3731
Re: An Android version test from a young German casual playe
Ah, so the features are there, they are just hidden behind bad UI. If you've never played the PC version you'll be completely lost. There was some sustained development for android during the 5.0 dev cycle but it was almost entirely devoted to the main interface. Hmmm, this begs the question: Do we...
- Sat Feb 01, 2020 03:54
- Forum: General Discussion
- Topic: An Android version test from a young German casual player
- Replies: 22
- Views: 3731
Re: An Android version test from a young German casual playe
This is based on a dev build of 5.0, the google play version is at 5.0.0, F-droid is 5.1.0. I also have not watched the full video. Apparently, “moving items in inventory” is broken. In the video you can see how the cursor magically jumps to the top left corner for some reason. This is a critical bu...
- Tue Jan 28, 2020 13:02
- Forum: General Discussion
- Topic: An Android version test from a young German casual player
- Replies: 22
- Views: 3731
Re: An Android version test from a young German casual playe
But when developing a game (or any software) always keep in mind who your audience is. For a game the target audience should be gamers. I certainly can't disagree with that statement, but here's where you have to separate Minetest the engine from games using the engine. What you download from here ...
- Mon Jan 27, 2020 23:51
- Forum: General Discussion
- Topic: An Android version test from a young German casual player
- Replies: 22
- Views: 3731
Re: An Android version test from a young German casual playe
The first problem is comparing Minetest to Minecraft, that sets certain expectations and that makes up about half of his issues. Unfortunately most new players will make the same comparison given Minecraft's popularity. Personally I'm fine with the menu, it isn't great but Minecraft's is worse. The ...
- Sat Jan 25, 2020 01:06
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2129
Re: Noob here, needing help setting up data tables
you declared c_mycena_cholorophos but used c_mycena_chlorophos, cho vs chl.
c_coal_ore is not defined in worldgen.
I'm sure dir, dir_c, and alt are similar problems, maybe an embedded space or something.
c_coal_ore is not defined in worldgen.
I'm sure dir, dir_c, and alt are similar problems, maybe an embedded space or something.
- Mon Jan 20, 2020 00:54
- Forum: Problems
- Topic: Error in Lua code
- Replies: 4
- Views: 1012
Re: Error in Lua code
Glad to be of help. There are other issues with CSM, not too surprising given it's stage of development. I've also run into problems with storage, perhaps it was a similar issue of timing, or perhaps the engine is looking in /mods instead of /clientmods, I was only playing around with CSM and decide...
- Sun Jan 19, 2020 16:34
- Forum: Problems
- Topic: Error in Lua code
- Replies: 4
- Views: 1012
Re: Error in Lua code
CSMs load before the player exists in the world so you will need to make sure that you have a reference to the player before you try to use it. This code will NOT work local player = minetest.localplayer local function dostuff ( something ) ... local pos = player:get_pos() --error occurs player not ...
- Sat Dec 28, 2019 15:08
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
Re: [Game] Voxel Dungeon [alpha 1.3.1]
Worked great. I also was minutes from bed when I posted.
- Sat Dec 28, 2019 05:16
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
Re: [Game] Voxel Dungeon [alpha 1.3.1]
Another error. This was from the first run of a new world, a subsequent run was error free. WARNING[Server]: Undeclared global variable "getDefenseOf" accessed at ....0\bin\..\games\VoxelDungeon\mods\voxeldungeon/tools.lua:120 ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runt...
- Fri Dec 27, 2019 02:50
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
Re: [Game] Voxel Dungeon [alpha 1.3.0]
New error. I was being attacked by a Marsupial Rat. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'voxeldungeon' in callback luaentity_Step(): Runtime error from mod 'voxeldungeon' in callback on_punchplayer(): ....\games\VoxelDungeon\mods\voxeldungeon/playerhandl...
- Fri Dec 27, 2019 02:18
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
Re: [Game] Voxel Dungeon [alpha 1.3.0]
It turns out that I did not have "Enable Damage" checked so the code in hbhunger was essentially skipped.
- Thu Dec 26, 2019 12:02
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
- Thu Dec 26, 2019 00:27
- Forum: WIP Games
- Topic: [Game] Voxel Dungeon [alpha 1.6.1]
- Replies: 38
- Views: 10236
Re: [Game] Voxel Dungeon [alpha 1.3.0]
I'm very interested in this game. Pixel Dungeon is my go to time waster on my tablet. Unfortunately I'm getting this error: WARNING[Main]: Undeclared global variable "hbhunger" accessed at ...0\bin\..\games\VoxelDungeon\mods\voxeldungeon/hunger.lua:37 ERROR[Main]: ModError: Failed to load ...
- Sun Nov 10, 2019 20:58
- Forum: Client-side modding
- Topic: [csm] Location markers [locations_markers_csm]
- Replies: 43
- Views: 9459
Re: [csm] Location markers [locations_markers_csm]
The problem is that localplayer does not exist when the mod is loaded so the lines "local player = minetest.localplayer" that are outside of any function will set player to nil. "player" must either be initialized inside of each function that uses it or pass it as a parameter. @L...
- Sun Nov 10, 2019 20:34
- Forum: Modding Discussion
- Topic: Help with csm needed
- Replies: 44
- Views: 3915
Re: Help with csm needed
It would be nice if that was actually included in the doc folder. It actually is. In the Minetest source tree, you will have doc/client_lua_api.txt alongside doc/lua_api.txt (the latter being the documentation for the server-side mod API). If you don't have this documentation file it's possible tha...
- Sat Nov 09, 2019 20:45
- Forum: Modding Discussion
- Topic: Help with csm needed
- Replies: 44
- Views: 3915
Re: Help with csm needed
It would be nice if that was actually included in the doc folder.
- Sat Nov 09, 2019 20:12
- Forum: Client-side modding
- Topic: [csm] Location markers [locations_markers_csm]
- Replies: 43
- Views: 9459
Re: [csm] Location markers [locations_markers_csm]
I modified the minetest.register_globalstep function minetest.register_globalstep( function( dtime ) -- wait until the player exists while not player do player = minetest.localplayer end --registering key presses That removed the error but as soon as I set a marker my screen goes completely gray. I'...
- Wed Sep 25, 2019 00:38
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91092
Re: [Game] Repixture [0.5.0]
Perhaps line 153 in mobs api.lua:Wuzzy wrote:Weird.Xudo wrote: When I came to village, there was paddoc with sheeps, but they have disappeared after some time.
Code: Select all
lifetimer = def.lifetimer or 180, -- 3 minutes
- Sun Sep 22, 2019 14:04
- Forum: General Discussion
- Topic: Question about animal spawning
- Replies: 5
- Views: 1513
Re: Question about animal spawning
Try changing the setting Mob Chance Multiplier to something less than 1, like 0.01. You'll find that on the Settings tab, All Settings button, then expand Mods, then mobs.