Search found 22 matches

by anuser
Mon Apr 17, 2017 23:50
Forum: Game Releases
Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Replies: 97
Views: 48585

Re: [Game] Post-apocalyptic Fallout World [aftermath]

Was it the wrecked car or dribble? Dribble are broken. That was a car you can drive like cart or boat. I am not a coder, but maybe it could be fixed by disabling the possibility of punching a car or copy a code from carts for that event. I can imagine that I could try something like that in a first...
by anuser
Sat Apr 15, 2017 11:14
Forum: Game Releases
Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Replies: 97
Views: 48585

Re: [Game] Post-apocalyptic Fallout World [aftermath]

Hello! This is very interesting game, but sadly, very very resource demanding. I also have found an error with game crash when punch the car. 2017-04-15 13:10:07: ACTION[Server]: singleplayer punches object 1606: LuaEntitySAO at (32.1796,1.5,-246.882) 2017-04-15 13:10:07: ACTION[Server]: LuaEntitySA...
by anuser
Thu Nov 17, 2016 16:57
Forum: Problems
Topic: "Trying to store" & "disconnecting peer" problem [solved?]
Replies: 7
Views: 1711

Re: "Trying to store" & "disconnecting peer" problem [solved

Is this help? changed to 500: with "disconnecting peer!" issue 2016-11-17 17:08:39: ERROR[Server]: ServerEnv: Trying to store id=1989 statically but block (-1,-3,-3) already contains 524 objects. Forcing delete. 2016-11-17 17:08:39: ERROR[Server]: ServerEnv: Trying to store id=1993 statica...
by anuser
Thu Nov 17, 2016 15:00
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93931

Re: [Game] LegendofMinetest [v1]

There's just one thing this subgame needs. It needs legend of zelda sounds. (...) I could get you the sound files if you don't already have them. But is that music are able to be spread with the game with the free licence like GNU/CC BY-SA 3.0? Music can be aslo implemented as some kind of event, l...
by anuser
Mon Nov 14, 2016 21:45
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93931

Re: [Game] LegendofMinetest [v1]

Hello! The monsters and animals are from the Legend of Zelda series of games. Yea, my surprise come from that I never play and even didn`t know about existence of the Legend of Zelda series! Now I briefly checked the Spanish wiki page about that (https://es.wikipedia.org/wiki/The_Legend_of_Zelda), w...
by anuser
Mon Nov 14, 2016 21:07
Forum: Problems
Topic: "Trying to store" & "disconnecting peer" problem [solved?]
Replies: 7
Views: 1711

Re: "Trying to store" & "disconnecting peer" problem [solved

Thanks Byakuren for the informations. I do not know how the piperwork and even minetest itself work, but that explanation seems to be exactly about what I have experienced. Pipeworks generates a lot of entities, and Minetest starts deleting objects when there are too many to store in a block. Pipewo...
by anuser
Sun Nov 13, 2016 22:07
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93931

Re: [Game] LegendofMinetest [v1]

This game is very interesting. Maybe I am not experienced and advanced player, and did not seen evrything in minetesting, but it seems that this game is something fresh here. This is the first time when I meet all those beautiful, fun and kiddish mobs, for example that green, rounded balloon-like so...
by anuser
Fri Nov 11, 2016 10:33
Forum: Problems
Topic: "Trying to store" & "disconnecting peer" problem [solved?]
Replies: 7
Views: 1711

"Trying to store" & "disconnecting peer" problem [solved?]

Hello I use Krock`s MSVC engine for Win (0.4.14, 161019_91250c1_1), technic, pipes, mesecons, mobs_redo (only for animals). Everything was OK till this day. It started to log some errors and then all technic machines do not take new inputs. The error show up when coming close to working centrifuges ...
by anuser
Sun May 29, 2016 13:45
Forum: Problems
Topic: Error: crash due to MeshUpdate, bad allocation, debug stack
Replies: 4
Views: 797

Re: Error: crash due to MeshUpdate, bad allocation, debug st

Thanks Fixerol and Krock for your answers. If it is due to RAM it could explain why that crash do not show on a regular basis. Maybe it happened when other programs want more RAM for them. I use Windows, so that should be nothing new that there is always a thousand of system services that start in i...
by anuser
Fri May 27, 2016 21:49
Forum: Problems
Topic: There is no cotton anywhere, how do you make beds?
Replies: 11
Views: 4064

Re: There is no cotton anywhere, how do you make beds?

well, with the possibility to teleport home, you dig a deep 1x1 hole to get the sunlight down, so you need day to mine... I do not need any sunlight underground, I need torches instead. Or other lightings... ...and mining gets boring with no use for the ores and stone... I like mining. It is never ...
by anuser
Fri May 27, 2016 15:30
Forum: Problems
Topic: There is no cotton anywhere, how do you make beds?
Replies: 11
Views: 4064

Re: There is no cotton anywhere, how do you make beds?

Yes you're right. Do you mean, in some circumstances when a jungle has not been created, the player cannot sleep and I have to wait all the night long? Lol, I think in default settings jungle should be present somewere on a map. But why you do not like the night? Why not build something or mine dur...
by anuser
Fri May 27, 2016 14:06
Forum: Problems
Topic: There is no cotton anywhere, how do you make beds?
Replies: 11
Views: 4064

Re: There is no cotton anywhere, how do you make beds?

Hi josephnet! I guess you are running singleplayer mode with a minetest_game and default mods without some additional mods, am I right? What kind of mapgen generator you use? v5, v6? I think there is always possibility to made the world without jungle. Some map generators can create a world with onl...
by anuser
Fri May 27, 2016 13:32
Forum: Problems
Topic: Error: crash due to MeshUpdate, bad allocation, debug stack
Replies: 4
Views: 797

Error: crash due to MeshUpdate, bad allocation, debug stack

I would like to ask what I can do? Game crash just after loading, no gameplay possible. That is happening only when I run the game with different than default textures. What is wired, a few hour earlier there was no such error! I have do nothing with the game config, modding or whatever. Win 7, mine...
by anuser
Fri May 27, 2016 12:39
Forum: Problems
Topic: There is no cotton anywhere, how do you make beds?
Replies: 11
Views: 4064

Re: There is no cotton anywhere, how do you make beds?

duane wrote:You can also get cotton from spiderwebs left by Mobs Redo's spiders. Much easier if you're near a desert (and running mobs).
Much easier should be to take ready wool from the Mobs Redo`s sheep I think :)
by anuser
Fri May 27, 2016 12:00
Forum: Problems
Topic: There is no cotton anywhere, how do you make beds?
Replies: 11
Views: 4064

Re: There is no cotton anywhere, how do you make beds?

Hi josephnet! There should be no "cotton plant" but cotton seed you can made from jungle grass, just as TenPlus1 describe it in earlier post here. I think you have evrything what you need to get the wool, but maybe you do not understand how to use it to get that wool. You need to know that...
by anuser
Tue May 24, 2016 18:51
Forum: Problems
Topic: Lua OOM crashes
Replies: 15
Views: 5969

Re: Lua OOM crashes

I have the same problem. With 64 version of newest engine i have out of memory error just a few sec after begining. This make this game not playable. And it happens only when I have worldgen of technic mode turned on. Also the game load more slowly then. It is not related to how many other mods I ru...
by anuser
Wed May 04, 2016 07:35
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 642946

Re: [Mod] Technic [0.4.11] [technic]

Hello! Yes, but the last version of technic needs a very recent minetest -- less than a month old, I would say. You should try to update it. Look in the builds section of the forum for a newer build for your OS. Current stable, what you have, is lacking needed features. Thank you very much for shari...
by anuser
Tue May 03, 2016 18:32
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 823
Views: 329710

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Hello!
I would like to ask were is the worlds directory (I would like to play my old worlds with that biuld and/or save the gameplay world outside the game) and why do not run when I delete the folder and later unzip it again somewere else?
by anuser
Tue May 03, 2016 17:12
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 642946

Re: [Mod] Technic [0.4.11] [technic]

Thank you very much for you interest! Latest versions of technic use connected_nodes for cables: a feature that is only present in recent versions of Minetest. Thus, you need to update it. I am sorry, but I think I have the recent versions both minitest and technic, but maybe I do not know something...
by anuser
Mon May 02, 2016 21:48
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 642946

Re: [Mod] Technic [0.4.11] [technic]

Hello to all. I am useing Wndows 7, minetest-0.4.13, has no errors or other logs from a game, but something is wrong. I do not see any cables. They looks like blocks, like sand block, dirt block. Here is screenshot: http://s32.postimg.org/ldeytdhat/screenshot_20160502_232153.png http://s32.postimg.o...
by anuser
Sun May 01, 2016 23:15
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 98049

Re: [Mod] Firearms [0.2.0] [firearms]

First I must say that this mod is awesome. I like all the guns, bullets and the counter. But there is only one thing wrong - this not work with mobs! Any suggestion what to do? I would like to use it with mobs redo... I know that this is not new mod, many things could change in game engine and other...