Search found 14 matches
- Sun Jan 13, 2019 04:19
- Forum: Servers
- Topic: RPG Server Edolas -closing event on 16.01.2019 19:00 UTC-
- Replies: 1
- Views: 557
RPG Server Edolas -closing event on 16.01.2019 19:00 UTC-
I have to announce that my RPG Server Edolas is closing down for an unknown time period. Therefore an in-game closing event will be held on January 16th at 19:00 UTC . Further information: The server will be shutdown on January 17th because I'm loosing the hosting space for my root server. I'll test...
- Sat Jul 07, 2018 15:29
- Forum: Mod Releases
- Topic: [Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]
- Replies: 19
- Views: 14828
Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
Could you add sticky falling nodes, similar to sticky pistons that let the node complex above them fall together with them if they are falling..?!? ^^
- Thu Jun 28, 2018 02:01
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb]
By the way, I do not use the updater scripts anymore since the skinsdb supports the 1.8er skins. Now I just create and/or modify existing skins on https://minecraft.novaskin.me/ and use them. Preview file can be done using "Photo" functionality on the page. Ahh ok thx, did that to create ...
- Wed Jun 27, 2018 22:15
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 129989
Re: [Mod] Advanced area protection [areas]
Can I define public areas within an owned area? Yes, it's possible. Just protect another area inside the first one and set it to open. Ah ok cool how do I set it to open then? Edit: Ah ok found it, by looking through the sourcecode: /area_open That command was not documented in the Readme ^^" ...
- Wed Jun 27, 2018 08:03
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb]
Is there a command for admin to set the skin of an other player? Some players use some almost invisible skins from the database, I'd like to change their skin then.. Also how do I hide these skins or make them private, do I have to rename texture, preview and metadata manually to make the skin priva...
- Mon Jun 25, 2018 14:37
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 129989
Re: [Mod] Advanced area protection [areas]
Can I define public areas within an owned area?
- Mon Jun 25, 2018 13:47
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb]
Ok seems the empty character came from running update_skins_db.sh with jq missing. Now it worked. But the optional wardrobe support seems still not to work, unless I uncomment: minetest.register_on_joinplayer(function(player) local skin = player:get_attribute("homedecor:player_skin") if sk...
- Mon Jun 25, 2018 12:09
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb]
Hi I get this error in my logfile: 2018-06-25 13:21:13: ERROR[Main]: Server::fillMediaCache(): Empty file "/var/lib/minetest/.minetest/mods/skinsdb/textures/character_.png" I ran ./update_from_db.py to get the skins from the database, should I also run ./update_skins_db.sh or what is the s...
- Mon Jun 25, 2018 12:02
- Forum: Mod Releases
- Topic: [Mod] Character Creator [1.1] [character_creator]
- Replies: 74
- Views: 26464
Re: [Mod] Character Creator [1.0] [character_creator]
The character creator crashed my server: 2018-06-25 11:39:21: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_Step(): /var/lib/minetest/.minetest/mods/character_creator/init.lua:163: attempt to index local 'indexes' (a nil value) 2018-0...
- Wed Jun 20, 2018 16:04
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635635
Re: [Mod] Mobs Redo [1.42] [mobs]
No, some players have creative but the server itself is set to non-creative. But seems you are right this only happens when the player has creative, so it's a feature rather than a bug? Quite confused me, can I disable it?
- Wed Jun 20, 2018 14:55
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635635
Re: [Mod] Mobs Redo [1.42] [mobs]
Some animals/eggs don't disappear from the inventory when used, for example I gave a player a kitten or a horse and they would spawn infinite kitten and horses..
- Thu May 19, 2016 10:48
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337837
Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]
Ok updated to Version 0.4.14 and it seem to work now. :)Disco Stu wrote:Again, updating your minetest installation is all I can suggest for now.
Thanks
kurktu
- Thu May 12, 2016 12:40
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337837
Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]
Sorry, I am unable to reproduce this and cannot see anything in the code that would possibly cause that. I have made some modifications that might possibly fix it, however, it could turn out to be a problem with the engine. The error was in the 'error handling' after all. Oh ok thanks i will try th...
- Tue May 03, 2016 19:07
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337837
Re: [Modpack] 3D Armor [0.4.5] [minetest-3d_armor]
Hi, I had to disable armor_stand because it crashed my server.. 2016-05-03 17:21:22: ACTION[ServerThread]: Minetest places node 3d_armor_stand:l ocked_armor_stand at (139,2,50) 2016-05-03 17:21:22: ACTION[ServerThread]: facedir: 1 2016-05-03 17:21:33: ERROR[main]: UNRECOVERABLE error occurred. Stopp...