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Re: [Mod] More Blocks [moreblocks]

I am looking for a block for the peak of my roof. I have angled pieces going up at 45 degs and 30 degs, if you have a even number of blocks going up to the peak you can make a peak. -snip- But if you have a odd number, you either leave the peak flat or have one more angled piece and make it offset....
by Calinou
Sun Aug 25, 2019 16:07
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 258523

Re: [Mod] More Blocks [moreblocks]

vincentux wrote:Hello,
I now have a little problem with this mod (I think)
Where could that come from ?


Use More Blocks 1.3.0, which is the last version supporting Minetest 0.4.17 :)
by Calinou
Sat May 11, 2019 13:33
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 258523

Re: [Mod] More Ores [moreores]

Thanks for the info;) For the Minetest MAJ, I wanted to wait until it was in Xubuntu's depots... If you're using the official repositories, note that the Minetest package is frozen , which means it won't get any updates until you upgrade your Ubuntu version. Unfortunately, Ubuntu 19.04 doesn't ship...
by Calinou
Thu May 09, 2019 14:25
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 225134

Re: [Mod] More Ores [moreores]

I get a mistake when I start the game with this mod. (see attachment) I use Minetest version 0.4.17.1 under Xubuntu 18.10 How can I fix this problem? More Ores's master branch only supports Minetest 5.0.0 or later. 1.1.0 ( download ) is the last version to support Minetest 0.4.17. Still, please upg...
by Calinou
Thu May 09, 2019 12:58
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 225134

Re: [modding]Récupérer les oprions d'un mod

Cette option sera doc réglable via le menu qui va bien, ou via le fichier minetest.conf ? Le fichier settingtypes.txt n'est utilisé que par le menu de configuration. Il ne sera pas utilisé pour valider les options écrites dans le fichier minetest.conf. Ce que j'ignore, c'est comment récupérer la va...
by Calinou
Wed May 08, 2019 20:40
 
Forum: Français
Topic: [modding]Récupérer les oprions d'un mod
Replies: 1
Views: 254

Re: 0.4.16 client on Ubuntu 16.04?

You could try the unofficial AppImage I built, which is still on 0.4.16 as I haven't got around to updating it.

Also, out of curiosity, why not use 0.4.17.1 instead of 0.4.16?
by Calinou
Sun Mar 10, 2019 21:37
 
Forum: Problems
Topic: 0.4.16 client on Ubuntu 16.04?
Replies: 2
Views: 146

Re: Server Debian load subgame

To use a non-default game, pass the --gameid <gameid> argument to the minetestserver command line.
by Calinou
Thu Mar 07, 2019 23:00
 
Forum: Problems
Topic: Server Debian load subgame
Replies: 6
Views: 326

Re: [Mod] More Ores [moreores]

lovot wrote:I have an
"attempt to call field 'node_sound_metal_defaults' a nil value"
error, I'm running minetest 0.4.17.1

Why might this be?


Is your minetest_game version up-to-date? Metal sounds were added to it in October 2016 and should be present in 0.4.17.
by Calinou
Thu Feb 28, 2019 20:03
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 225134

Re: A Minetest Defense League?

If they don't comply with the license, contact the FSF, they often help projects defend their copyrights. The FSF doesn't own copyright on anything in Minetest, so they cannot enforce the license by themselves. They can only give advice on how to enforce the license, and most core Minetest develope...
by Calinou
Mon Feb 25, 2019 21:52
 
Forum: General Discussion
Topic: A Minetest Defense League?
Replies: 18
Views: 956

Re: [Mod] More Blocks [moreblocks]

It's already in the minetest-mods organization :) I've been fixing many issues in More Ores recently and am doing the same on many other repositories of mine; I just committed a fix for the Stairs+ node placement rotation issue. I'm sorry it took so long, I was busy working on other projects and wa...
by Calinou
Mon Feb 25, 2019 09:53
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 258523

Re: The Special key

The 'Special key' is the Auxiliary key (shorthand: AUX). It is intended for sprinting. I don't think this is correct. While it is used by several mods for this, I do not believe that that is why it exists in the first place, nor that that was even a consideration for why it was added. The Special k...
by Calinou
Sun Feb 24, 2019 16:37
 
Forum: Modding Discussion
Topic: The Special key (new mod included)
Replies: 29
Views: 1152

Re: [Mod] Bedrock [bedrock]

eugene wrote:Hi,
The Download link is dead.
Could you re-upload somewhere, please?

Thanks a lot.


Thanks for notifying me, I re-uploaded the mod on GitHub.
by Calinou
Sun Oct 15, 2017 16:59
 
Forum: Mod Releases
Topic: [Mod] Bedrock [bedrock]
Replies: 27
Views: 22955

Re: [Mod] More Blocks [moreblocks]

More Blocks 1.1.0 has just been tagged (and should be stable for gameplay, as well as distribution packaging). If there are any problems, feel free to create an issue on GitHub :)
by Calinou
Wed Oct 04, 2017 18:49
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 258523

Re: Why are a lot of servers empty?

Games should be ratable (5 star rating as usual on most websites) and ranked by rating. Same with mods. I'm not sure if that's a good idea… :) https://imgs.xkcd.com/comics/star_ratings.png These days, websites tend to prefer upvote/downvote systems, as these are harder to exploit. Based on these vo...
by Calinou
Sun Oct 01, 2017 23:45
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 50
Views: 4104

Re: [Mod] More Ores [moreores]

As for the minetest engine This is what is installed (Arch linux) community/minetest 0.4.16-2 [installed] Multiplayer infinite-world block sandbox game community/minetest-common 0.4.16-2 [installed] Common data files for minetest and minetest-server How do I check the version of minetest engine? Is...
by Calinou
Mon Sep 25, 2017 19:36
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 225134

Re: [Mod] More Ores [moreores]

Tin was added to minetest_game in 0.4.16, and More Ores will not register it if it's detected in minetest_game.

Make sure both your Minetest engine and minetest_game are up-to-date (0.4.16 or 0.5.0-dev, but the latter cannot play on 0.4.16 servers, and most servers are on 0.4.16 right now).
by Calinou
Sun Sep 24, 2017 15:56
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 225134

Re: Minetest 0.5 is on the road

One thing I'm actually hoping for in 0.5 or later versions is smoother player movement in multiplayer. It looks kinda janky at times, and is quite annoying if you're in a PvP situation or are just trying to keep track of where a friend is. I've seen it in lots of servers, so I'm not sure if it's a ...
by Calinou
Mon Aug 14, 2017 22:27
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 67647

Re: How to make players not go through each other?

christoferlevich wrote:Is there a reason that this isn't the default in minetest already?


On non-PvP servers, player collision can be problematic since a single player would be able to block small, narrow tunnels for everyone else.
by Calinou
Thu Aug 03, 2017 13:31
 
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 1160

Re: 4.0 blank fields?

Just so you know, this is a bug caused in very old versions of Minetest when using Irrlicht 1.8 or later. Linking these Minetest versions to Irrlicht 1.7 instead should solve it.
by Calinou
Fri Jul 14, 2017 01:13
 
Forum: Partly official engine development
Topic: 4.0 blank fields? urgent help!
Replies: 15
Views: 2205

Re: Not a Problem yet, but could be?

Since each node has its individual texture file(s), it is possible to mix resolutions just fine. Non-power-of-two resolutions may be an issue on very old hardware, but any dedicated graphics card since 2007 should provide support for them.
by Calinou
Wed Jul 12, 2017 09:31
 
Forum: Problems
Topic: Not a Problem yet, but could be?
Replies: 2
Views: 259

Re: Minecraft announcement E3 discussion

Can I play mt at 4K if I have 4K monitor? Yes, but the HUD will probably look tiny, you would have to adjust font sizes using the font_size and mono_font_size settings in minetest.conf. Note that if you do this, some menus will look broken (like the key change menu), and there is no fix yet for this.
by Calinou
Sat Jun 17, 2017 19:54
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1287

Re: Super Duper Graphics Pack

Nyarg wrote:And why don't try use something like ENB ?
http://enbdev.com


Not only it is not open source, it looks like it targets Direct3D-based games, which is a no-go for us. We can also do better than injection, since Minetest's full source code is available.
by Calinou
Sat Jun 17, 2017 13:16
 
Forum: Feature Discussion
Topic: Super Duper Graphics Pack
Replies: 46
Views: 4687

Re: [Linux] Portable Minetest client and server as AppImages

For me the serverversion don't work on my server (16.04) but at home it works. It always says "Permission denied". What can I do? AppImages are made mostly for desktops, and I haven't really tested them on servers. The reason the server AppImage might not work out of the box in a server e...
by Calinou
Sat Jun 17, 2017 10:08
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 7989

Re: [Linux] Portable Minetest client and server as AppImages

Does the container have access to the "host" filesystem or is it independent from it? By default, no sandboxing is performed, but you can optionally use Firejail to run an AppImage sandboxed. Update I just updated the AppImages for 0.4.16 and latest Git master. These have been tested on U...
by Calinou
Sun Jun 04, 2017 18:45
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 7989

Re: [Linux] Portable Minetest client and server as AppImages

Good work. Now we need a Docker container, a file for Kubernetes, an rkt container, a Panamax app, and some more of the multiple standards+1 softwares that circumvent the package manager to install software using an own package manager. :D This is one of the reasons I like AppImage – it's actually ...
by Calinou
Tue May 23, 2017 08:51
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 7989
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