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Re: Post your screenshots!

Here's a semi-floating island I found while I was in the process of updating the Misa texture pack to 0.4.17:

Image
by Calinou
Sun Mar 17, 2019 22:17
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8604
Views: 963535

Re: [Mod] More Blocks [moreblocks]

Thanks for the (first) hints. The block I wanted to use in the circular saw was not from SciFi-Nodes. But now ... I tried to understand the example-code in SciFi-Nodes and tried to register a block in an own mod to use it in the circular saw of "moreblocks". In the mod the block is define...
by Calinou
Sun Mar 17, 2019 13:06
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 388
Views: 248634

Re: 0.4.16 client on Ubuntu 16.04?

You could try the unofficial AppImage I built, which is still on 0.4.16 as I haven't got around to updating it.

Also, out of curiosity, why not use 0.4.17.1 instead of 0.4.16?
by Calinou
Sun Mar 10, 2019 21:37
 
Forum: Problems
Topic: 0.4.16 client on Ubuntu 16.04?
Replies: 2
Views: 94

Re: Server Debian load subgame

To use a non-default game, pass the --gameid <gameid> argument to the minetestserver command line.
by Calinou
Thu Mar 07, 2019 23:00
 
Forum: Problems
Topic: Server Debian load subgame
Replies: 6
Views: 247

Re: [Mod] More Ores [moreores]

lovot wrote:I have an
"attempt to call field 'node_sound_metal_defaults' a nil value"
error, I'm running minetest 0.4.17.1

Why might this be?


Is your minetest_game version up-to-date? Metal sounds were added to it in October 2016 and should be present in 0.4.17.
by Calinou
Thu Feb 28, 2019 20:03
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 324
Views: 216314

Re: A Minetest Defense League?

If they don't comply with the license, contact the FSF, they often help projects defend their copyrights. The FSF doesn't own copyright on anything in Minetest, so they cannot enforce the license by themselves. They can only give advice on how to enforce the license, and most core Minetest develope...
by Calinou
Mon Feb 25, 2019 21:52
 
Forum: General Discussion
Topic: A Minetest Defense League?
Replies: 18
Views: 704

Re: [Mod] More Blocks [moreblocks]

It's already in the minetest-mods organization :) I've been fixing many issues in More Ores recently and am doing the same on many other repositories of mine; I just committed a fix for the Stairs+ node placement rotation issue. I'm sorry it took so long, I was busy working on other projects and wa...
by Calinou
Mon Feb 25, 2019 09:53
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 388
Views: 248634

Re: The Special key

The 'Special key' is the Auxiliary key (shorthand: AUX). It is intended for sprinting. I don't think this is correct. While it is used by several mods for this, I do not believe that that is why it exists in the first place, nor that that was even a consideration for why it was added. The Special k...
by Calinou
Sun Feb 24, 2019 16:37
 
Forum: Modding Discussion
Topic: The Special key (new mod included)
Replies: 28
Views: 847

Re: [Mod] Bedrock [bedrock]

eugene wrote:Hi,
The Download link is dead.
Could you re-upload somewhere, please?

Thanks a lot.


Thanks for notifying me, I re-uploaded the mod on GitHub.
by Calinou
Sun Oct 15, 2017 16:59
 
Forum: Mod Releases
Topic: [Mod] Bedrock [bedrock]
Replies: 27
Views: 22818

Re: [Mod] More Blocks [moreblocks]

More Blocks 1.1.0 has just been tagged (and should be stable for gameplay, as well as distribution packaging). If there are any problems, feel free to create an issue on GitHub :)
by Calinou
Wed Oct 04, 2017 18:49
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 388
Views: 248634

Re: Why are a lot of servers empty?

Games should be ratable (5 star rating as usual on most websites) and ranked by rating. Same with mods. I'm not sure if that's a good idea… :) https://imgs.xkcd.com/comics/star_ratings.png These days, websites tend to prefer upvote/downvote systems, as these are harder to exploit. Based on these vo...
by Calinou
Sun Oct 01, 2017 23:45
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 50
Views: 3703

Re: [Mod] More Ores [moreores]

As for the minetest engine This is what is installed (Arch linux) community/minetest 0.4.16-2 [installed] Multiplayer infinite-world block sandbox game community/minetest-common 0.4.16-2 [installed] Common data files for minetest and minetest-server How do I check the version of minetest engine? Is...
by Calinou
Mon Sep 25, 2017 19:36
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 324
Views: 216314

Re: [Mod] More Ores [moreores]

Tin was added to minetest_game in 0.4.16, and More Ores will not register it if it's detected in minetest_game.

Make sure both your Minetest engine and minetest_game are up-to-date (0.4.16 or 0.5.0-dev, but the latter cannot play on 0.4.16 servers, and most servers are on 0.4.16 right now).
by Calinou
Sun Sep 24, 2017 15:56
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 324
Views: 216314

Re: Minetest 0.5 is on the road

One thing I'm actually hoping for in 0.5 or later versions is smoother player movement in multiplayer. It looks kinda janky at times, and is quite annoying if you're in a PvP situation or are just trying to keep track of where a friend is. I've seen it in lots of servers, so I'm not sure if it's a ...
by Calinou
Mon Aug 14, 2017 22:27
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 65045

Re: How to make players not go through each other?

christoferlevich wrote:Is there a reason that this isn't the default in minetest already?


On non-PvP servers, player collision can be problematic since a single player would be able to block small, narrow tunnels for everyone else.
by Calinou
Thu Aug 03, 2017 13:31
 
Forum: General Discussion
Topic: How to make players not go through each other?
Replies: 16
Views: 1054

Re: 4.0 blank fields?

Just so you know, this is a bug caused in very old versions of Minetest when using Irrlicht 1.8 or later. Linking these Minetest versions to Irrlicht 1.7 instead should solve it.
by Calinou
Fri Jul 14, 2017 01:13
 
Forum: Partly official engine development
Topic: 4.0 blank fields? urgent help!
Replies: 15
Views: 1997

Re: Not a Problem yet, but could be?

Since each node has its individual texture file(s), it is possible to mix resolutions just fine. Non-power-of-two resolutions may be an issue on very old hardware, but any dedicated graphics card since 2007 should provide support for them.
by Calinou
Wed Jul 12, 2017 09:31
 
Forum: Problems
Topic: Not a Problem yet, but could be?
Replies: 2
Views: 235

Re: Minecraft announcement E3 discussion

Can I play mt at 4K if I have 4K monitor? Yes, but the HUD will probably look tiny, you would have to adjust font sizes using the font_size and mono_font_size settings in minetest.conf. Note that if you do this, some menus will look broken (like the key change menu), and there is no fix yet for this.
by Calinou
Sat Jun 17, 2017 19:54
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1152

Re: Super Duper Graphics Pack

Nyarg wrote:And why don't try use something like ENB ?
http://enbdev.com


Not only it is not open source, it looks like it targets Direct3D-based games, which is a no-go for us. We can also do better than injection, since Minetest's full source code is available.
by Calinou
Sat Jun 17, 2017 13:16
 
Forum: Feature Discussion
Topic: Super Duper Graphics Pack
Replies: 36
Views: 3625

Re: [Linux] Portable Minetest client and server as AppImages

For me the serverversion don't work on my server (16.04) but at home it works. It always says "Permission denied". What can I do? AppImages are made mostly for desktops, and I haven't really tested them on servers. The reason the server AppImage might not work out of the box in a server e...
by Calinou
Sat Jun 17, 2017 10:08
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 35
Views: 7431

Re: [Linux] Portable Minetest client and server as AppImages

Does the container have access to the "host" filesystem or is it independent from it? By default, no sandboxing is performed, but you can optionally use Firejail to run an AppImage sandboxed. Update I just updated the AppImages for 0.4.16 and latest Git master. These have been tested on U...
by Calinou
Sun Jun 04, 2017 18:45
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 35
Views: 7431

Re: [Linux] Portable Minetest client and server as AppImages

Good work. Now we need a Docker container, a file for Kubernetes, an rkt container, a Panamax app, and some more of the multiple standards+1 softwares that circumvent the package manager to install software using an own package manager. :D This is one of the reasons I like AppImage – it's actually ...
by Calinou
Tue May 23, 2017 08:51
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 35
Views: 7431

Re: [Linux] Portable Minetest client and server as AppImages

Sergey wrote:What can you say about FLATPAK technology?
How AppImage and FLATPAK differ?


AppImage is probably easier to use for end users, at least right now – you can use it without root, it works even on old distributions and no runtime is needed (unlike Flatpak). Just make it executable and run it.
by Calinou
Mon May 22, 2017 10:35
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 35
Views: 7431

Re: Can't acces to a mod URL

It looks like that mod has been removed, but I don't remember why.
by Calinou
Mon May 22, 2017 10:28
 
Forum: General Discussion
Topic: Can't acces to a mod URL
Replies: 2
Views: 232

Re: Field of view (FOV)? 72 degrees?

What FOV corresponds to normal human sight? There is no "one size fits all" value, really. It depends on your display's aspect ratio (mostly if using horizontal FOV, and Minetest uses vertical FOV just like Minecraft), the distance you are from the display (which is why most console games...
by Calinou
Sun May 21, 2017 09:45
 
Forum: General Discussion
Topic: Field of view (FOV)? 72 degrees?
Replies: 14
Views: 1245
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