Search found 2769 matches
- Sun Nov 05, 2023 13:37
- Forum: Français
- Topic: Finir de traduire le tutoriel
- Replies: 1
- Views: 510
Re: Finir de traduire le tutoriel
Je conseille d'ouvrir une issue à ce sujet sur le tracker du jeu Tutorial en question : https://codeberg.org/Wuzzy/Minetest_Tutorial Les mods du jeu semblent utiliser intllib, qui est une méthode de traduction dépréciée (Minetest intègre désormais de quoi traduire les mods sans avoir besoin d'intlli...
- Mon Oct 09, 2023 23:08
- Forum: General Discussion
- Topic: Wiki account requests
- Replies: 15
- Views: 28988
Re: Wiki account requests
I've created accounts for Richard_Try and gd2shoe (actual username spelling may vary on the wiki due to MediaWiki limitations). Also, is it OK to add mod stuff? Specifically, I think there should be a centralized clearinghouse for mod API for commonly used mods. (Mesecon, Pipeworks, Technic, etc) It...
- Mon Sep 20, 2021 18:08
- Forum: General Discussion
- Topic: Wiki account requests
- Replies: 15
- Views: 28988
Re: Wiki account requests
This is a known issue caused by a recent MediaWiki update. We are looking into it, but we can't give an ETA for fixing it.nogajun wrote: ↑Mon Sep 20, 2021 01:49Minetest Wiki's Language header is broken. All links are invalid. On the top page, it looks like this
- Mon Jan 04, 2021 14:11
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
- Fri Dec 18, 2020 14:48
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
ModError: Failed to load and run script from /Users/johann/Library/Application Support/minetest/mods/moreblocks/init.lua: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: table index is nil stack traceback: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: in function...
- Sat Aug 22, 2020 12:31
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
I need the code to be licensed under zlib to merge it. Do you allow me to use that code under the zlib license? Thanks in advance :)Code is GPLv3 or later.
- Sat Aug 15, 2020 09:48
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
I Think it will be usefull if in the inventory are only the chainsaw and full blocks, beacause there would be a lesser number of nodes. Or is there a option for this? If yes how do i enable it? You can add the following line to your minetest.conf, either using the mod settings menu or by editing it...
- Sun Mar 29, 2020 18:16
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
I think a good way to solve the creative inventory problem would be to add a /saw command that displays the circular saw GUI and remove Stairs+ nodes from the creative inventory in the process. Help is welcome in adding it, see https://github.com/minetest-mods/moreblocks/issues/144.
- Tue Mar 24, 2020 23:20
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
I haven't started working on a fix yet. As I'm currently busy working on other things, pull requests are welcome :)Linuxdirk wrote:Speaking of stairs. Any update on the rotation issue?
https://github.com/minetest-mods/moreblocks/issues/138
Note that we only need to support Minetest 5.0.0 and later now.
- Tue Mar 24, 2020 17:26
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
Hello, I have a question, how can I make sure that the pieces of blocks do not fill the inventory pages of unified inventory? Edit the server's minetest.conf file and add the following line at the end: moreblocks.stairsplus_in_creative_inventory = false In singleplayer, you can also do this from th...
- Mon Jan 27, 2020 16:45
- Forum: Texture Packs
- Topic: [64×] Misa's texture pack converted to Minetest [5.1.0]
- Replies: 87
- Views: 73462
Re: [64×] Misa's texture pack converted to Minetest [5.1.0]
Bumping the topic, as I started working on this texture pack again and brought it (mostly) up to speed with the new nodes added in Minetest 5.0.0. Check out the new screenshots here :)
- Wed Jan 01, 2020 17:10
- Forum: Mod Releases
- Topic: [Mod] Gauges [gauges]
- Replies: 14
- Views: 8009
Re: [Mod] Gauges [gauges]
Actually, I'm not sure that will resolve this because it looks like the crash comes from the fact that there is no string to pass onto the local variable "player". How can I prevent this from crashing the game? Sorry for the delay in replying. Can you test again with Gauges 1.0.1 ? It may...
- Sun Nov 24, 2019 17:38
- Forum: Minetest-related projects
- Topic: Adding more BBCode tags
- Replies: 1
- Views: 1629
Re: Adding more BBCode tags
Thanks for making this post, it's an helpful reference :)
- Sun Aug 25, 2019 16:07
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
I am looking for a block for the peak of my roof. I have angled pieces going up at 45 degs and 30 degs, if you have a even number of blocks going up to the peak you can make a peak. -snip- But if you have a odd number, you either leave the peak flat or have one more angled piece and make it offset....
- Sat May 11, 2019 13:33
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
Use More Blocks 1.3.0, which is the last version supporting Minetest 0.4.17 :)vincentux wrote:Hello,
I now have a little problem with this mod (I think)
Where could that come from ?
- Thu May 09, 2019 14:25
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 293857
Re: [Mod] More Ores [moreores]
Thanks for the info;) For the Minetest MAJ, I wanted to wait until it was in Xubuntu's depots... If you're using the official repositories, note that the Minetest package is frozen , which means it won't get any updates until you upgrade your Ubuntu version. Unfortunately, Ubuntu 19.04 doesn't ship...
- Thu May 09, 2019 12:58
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 293857
Re: [Mod] More Ores [moreores]
I get a mistake when I start the game with this mod. (see attachment) I use Minetest version 0.4.17.1 under Xubuntu 18.10 How can I fix this problem? More Ores's master branch only supports Minetest 5.0.0 or later. 1.1.0 ( download ) is the last version to support Minetest 0.4.17. Still, please upg...
- Wed May 08, 2019 20:40
- Forum: Français
- Topic: [modding]Récupérer les oprions d'un mod
- Replies: 1
- Views: 1782
Re: [modding]Récupérer les oprions d'un mod
Cette option sera doc réglable via le menu qui va bien, ou via le fichier minetest.conf ? Le fichier settingtypes.txt n'est utilisé que par le menu de configuration. Il ne sera pas utilisé pour valider les options écrites dans le fichier minetest.conf. Ce que j'ignore, c'est comment récupérer la va...
- Sun Mar 10, 2019 21:37
- Forum: Problems
- Topic: 0.4.16 client on Ubuntu 16.04?
- Replies: 2
- Views: 1032
Re: 0.4.16 client on Ubuntu 16.04?
You could try the unofficial AppImage I built, which is still on 0.4.16 as I haven't got around to updating it.
Also, out of curiosity, why not use 0.4.17.1 instead of 0.4.16?
Also, out of curiosity, why not use 0.4.17.1 instead of 0.4.16?
- Thu Mar 07, 2019 23:00
- Forum: Problems
- Topic: Server Debian load subgame
- Replies: 6
- Views: 1419
Re: Server Debian load subgame
To use a non-default game, pass the --gameid <gameid> argument to the minetestserver command line.
- Thu Feb 28, 2019 20:03
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 293857
Re: [Mod] More Ores [moreores]
Is your minetest_game version up-to-date? Metal sounds were added to it in October 2016 and should be present in 0.4.17.lovot wrote:I have an
"attempt to call field 'node_sound_metal_defaults' a nil value"
error, I'm running minetest 0.4.17.1
Why might this be?
- Mon Feb 25, 2019 21:52
- Forum: General Discussion
- Topic: A Minetest Defense League?
- Replies: 18
- Views: 2742
Re: A Minetest Defense League?
If they don't comply with the license, contact the FSF, they often help projects defend their copyrights. The FSF doesn't own copyright on anything in Minetest, so they cannot enforce the license by themselves. They can only give advice on how to enforce the license, and most core Minetest develope...
- Mon Feb 25, 2019 09:53
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353196
Re: [Mod] More Blocks [moreblocks]
It's already in the minetest-mods organization :) I've been fixing many issues in More Ores recently and am doing the same on many other repositories of mine; I just committed a fix for the Stairs+ node placement rotation issue. I'm sorry it took so long, I was busy working on other projects and wa...
- Sun Feb 24, 2019 16:37
- Forum: Modding Discussion
- Topic: The Special key (new mod included)
- Replies: 29
- Views: 3836
Re: The Special key
The 'Special key' is the Auxiliary key (shorthand: AUX). It is intended for sprinting. I don't think this is correct. While it is used by several mods for this, I do not believe that that is why it exists in the first place, nor that that was even a consideration for why it was added. The Special k...
- Sun Oct 15, 2017 16:59
- Forum: Mod Releases
- Topic: [Mod] Bedrock [bedrock]
- Replies: 29
- Views: 30265
Re: [Mod] Bedrock [bedrock]
Thanks for notifying me, I re-uploaded the mod on GitHub.eugene wrote:Hi,
The Download link is dead.
Could you re-upload somewhere, please?
Thanks a lot.