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Re: [Server] Not So Simple Server

I've turned off the global chat again because of spammers. You need to use the "/channel" command to join a channel. You can "/channel join channelname" and "/channel invite playername" to talk to friends.
by taikedz
Thu Aug 15, 2019 12:22
 
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 89
Views: 19449

Re: [Mod] D00Med mobs [dmobs]

This is likely an artifact from my refactor of that code. This is quite an obscure bug - the following code function y() print("Hi") end -- This is like in the loop x = 5, y() print(x) Will print Hello 5 The comma just separates statements, in theory So I would have expected the above to s...
by taikedz
Wed Jul 31, 2019 08:53
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 250
Views: 30083

UK Minetesters going to Oggcamp 2019 (Manchester)?

Hey hey

Just wondering if there were any UK (or non-UK) players heading to Oggcamp 2019 in Manchester this October?

Oggcamp 2019

Would be fun to have a mini meetup in the midst of it all :-)
by taikedz
Tue Jul 30, 2019 09:44
 
Forum: General Discussion
Topic: UK Minetesters going to Oggcamp 2019 (Manchester)?
Replies: 0
Views: 63

Re: Funding Minetest Coredevs with Open Collective (or Patre

You could take it in a beginner/educational direction and have it about mod coding etc, with a showcase of the possibilities vs ease-of-modding... but that feels a little pedestrian for this kind of event... A thing which would be more in keeping (but beyond me personally) would be using a combinati...
by taikedz
Tue Jul 30, 2019 09:39
 
Forum: General Discussion
Topic: Funding Minetest Coredevs with Open Collective (or Patreon)?
Replies: 16
Views: 540

Re: Funding Minetest Coredevs with Open Collective (or Patre

Hm OK I see the problem with using funds in some of the ways I suggested. Remains a question of wanting to have a central pot for keeping the lights on ..? Setting up and running an actual non-profit requires leg work, paperwork, and so on, so probably not great at that level - but that's where Open...
by taikedz
Mon Jul 29, 2019 16:56
 
Forum: General Discussion
Topic: Funding Minetest Coredevs with Open Collective (or Patreon)?
Replies: 16
Views: 540

Re: Funding Minetest Coredevs with Open Collective (or Patre

@rubenwardy thanks for the rundown ; I was aware of Paramat's post, not sure how I managed to forget to looking them up for a patreon acct directly. Regards what to spend money on for a shared funding pot - indeed, that would be the main item to address. Partly my question also was around that - has...
by taikedz
Mon Jul 22, 2019 16:10
 
Forum: General Discussion
Topic: Funding Minetest Coredevs with Open Collective (or Patreon)?
Replies: 16
Views: 540

Funding Minetest Coredevs with Open Collective (or Patreon)?

Hi As per title, I was wondering whether it was of interest for the core devs of Minetest to set up and manage an Open Collective, or Patreon, account so as to accept monetary donations? For one, it would make me feel much better (egotistically) if I could fund some of the activity around Minetest, ...
by taikedz
Sat Jul 20, 2019 20:52
 
Forum: General Discussion
Topic: Funding Minetest Coredevs with Open Collective (or Patreon)?
Replies: 16
Views: 540

Re: [Server] Not So Simple Server

I lazily updated the server to Minetest 5.0

I haven't checked mods for compatibility yet. There might be breakages. Let me know here if any.
by taikedz
Thu Jun 20, 2019 00:24
 
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 89
Views: 19449

Re: [mod] Random spawning with spawn sharing [rspawn]

Yeah. Spowns. Bite me.
by taikedz
Mon Jun 17, 2019 10:25
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

Part of the idea was to allow "self-managing spawn towns" ("spowns"??) -- so demands on players to manage their own spawn towns is not so bad. For the distribution... I'd nearly say that would be an entirely different mod (made for compatibility with this one, perhaps). One could...
by taikedz
Mon Jun 17, 2019 10:24
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

Sometimes it can take 20-30 minutes to even find an empty area with a tree to punch. (...) tons of protected areas around spawn (owned by offline players) that make it so I can't interact with anything until I trek out of town. I know how you feel... I actually made this mod simply because I wanted...
by taikedz
Sat Jun 15, 2019 15:51
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

It's a great concept. Having players spawn scattered across a world makes the evolution of a server so much more interesting and creates new possibilities. I might add such an option to MTG or the engine. Glad you like it :-) I need to whittle this down back to its core, I think it grew arms and le...
by taikedz
Sat Jun 15, 2019 15:51
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

I may give this a test soon, it has a lot of features. Right now I'm using https://github.com/NathanSalapat/random_spawn for my survival server. Most welcome to :-) I hadn't realized Nathan had had a go at this. `rspawn` (mine) actually does the spawn point generation in advance, so players don't h...
by taikedz
Mon Jun 03, 2019 09:20
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

Sorry I haven't worked on this for a while. I started this project and the server it was tailored for, in Xmas 2018, and spent around 3 months doggedly maintaining it. I burned out and am still recuperating :-( This is my sad tale of Minetest presence - a massive flurry of activity, and then a long ...
by taikedz
Sat Jun 01, 2019 18:16
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

............ yeah it's pretty indiscriminate :-p
by taikedz
Sat Jun 01, 2019 18:09
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [Proposition] Trusting players

Handing over players' data to a third party requires a server operator to trust the services they are sending the data to; Nope, trust is not part of the GDPR. Indeed, sorry I should have changed paragraphs or something. I meant that as a server operator, I want to know that third party servers to ...
by taikedz
Wed Feb 06, 2019 14:29
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2770

Re: [Proposition] Trusting players

@Sofar Points taken re player trust/quality dynamics I still feel my "secondly" point still stands - I don't think it's the game server that should ask for the email address, but the 2FA service itself. This would also allow any game server to attach to any 2FA server it decides to trust, ...
by taikedz
Wed Feb 06, 2019 10:18
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2770

Re: [mod] Random spawning with spawn sharing [rspawn]

Fear not! 5.0.0 is around the corner and will feature minetest.get_biome_data(pos) Good to know... *sigh* I guess I'm going to have to gear up for the 5.0.0 change some day...! :-p Yes, this would be an alternative mechanism, more like villages/towns of players "born" into it: Some player...
by taikedz
Tue Feb 05, 2019 13:33
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

Hi texmex Glad you like it :-) * public listing - yes that makes sense. There's already a function to list these, so exposing it via an API call should not be an issue. * callbacks - that would make sense too. on_spawngen (background pregeneration) and on_spawnconsume (player actually is assigned to...
by taikedz
Tue Feb 05, 2019 10:51
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [Proposition] Trusting players

Hi Sofar Thanks for pointing out mt2fa, I wasn't aware. I'm not sure I like the solution however, as there are some concerns... First off, the purpose of 2FA tends to be to allow users to ensure their account is not taken over by a different user ; the topic here is more geared towards ensuring bad ...
by taikedz
Tue Feb 05, 2019 10:36
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2770

Re: [Proposition] Trusting players

Hi all So I'm aware I am necroposting the thread, but I thought it best to keep this stuff together... Prologue I wondered if over the last two years anybody came up with further ideas? In an ironic flash of laziness and by necessity due to mobs' behaviours, I put something in place that covers some...
by taikedz
Mon Feb 04, 2019 18:30
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2770

Re: [Mod] Air Sword [airsword]

Found out you could add client-side airsword mod and players have been getting up to all sorts of mischief with it - including griefing the spawn building which is meant to be protected. Not good! Please fix!
by taikedz
Sat Feb 02, 2019 20:14
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 133
Views: 25050

Re: [mod] Random spawning with spawn sharing [rspawn]

I think, at last, I can safely say that town-spawns are done. Enjoy.
by taikedz
Wed Jan 30, 2019 21:16
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [mod] Random spawning with spawn sharing [rspawn]

Is there a way to make a spawn auto-invitable for all players? I'm working on that. I've added a open-towns branch which still needs testing And add a kick-option for other trusted players? I've added that in the "open-towns" branch. Any explicitly added guests, who are not exiled from yo...
by taikedz
Mon Jan 28, 2019 11:02
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 37
Views: 2225

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Just need to adapt to NSSM heads of course!

There is an option of course to simply extract portions of the current textures, and define the heads as cubic items... at least, as an interim solution.... in which case I might be able to do something about it...
by taikedz
Thu Jan 24, 2019 14:55
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 405
Views: 72479
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