Search found 12 matches

by Vince
Sun Jul 14, 2019 00:59
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 9
Views: 1944

Re: Tip on Lua controlled Tube (use for sorting)

I figured out pattern matching for the Lua tubes. The second argument to the match is indeed a pattern rather than a regular string. I was just using the wrong syntax. It might be something peculiar about the Lua implementation in Minetest, but I suspect it's just that Minetest's Lua implementation ...
by Vince
Sat Jul 13, 2019 20:12
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 9
Views: 1944

Re: Tip on Lua controlled Tube (use for sorting)

Vince, It looks like you are trying to find a substring that includes the "wildcard" charcter. The following string.match(itemName, 'default:.*tree') is actually looking for the substring "default:.*tree" which always returns nil, because there is no node named "default:.*tree". "default:tree", AFA...
by Vince
Sat Jul 13, 2019 10:17
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 9
Views: 1944

Re: Tip on Lua controlled Tube (use for sorting)

This was great to get me started. I wanted to expand upon the idea using pattern matching for what I think of as a Tree Chest , but I can't seem to get it working. I have some experience with regular expressions and I did some reading to get the syntax right. I even did some basic testing using an o...
by Vince
Sat Jun 29, 2019 20:01
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 107
Views: 28783

Re: [MOD] Tool ranks [toolranks]

Thank you TenPlus1 for fixing this and Tikilou for (re?) posting the fixed fork by TenPlus1!
by Vince
Fri Jun 02, 2017 11:56
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 261
Views: 38113

Wyvern and Water Dragon can't spawn?

First I need to admit that I don't know anything about coding in Lua or creating Minetest mods, but I'm poking around in the code anyway... I was able to create several of the dragon egg types, but I wasn't able to find any "bosses" to get the corresponding gems, so I took a look at the code. One of...
by Vince
Sat May 27, 2017 21:55
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1550
Views: 519337

Re: [Mod] Technic [0.4.16-dev] [technic]

Nuclear reactor = HUGE complex building not documented last time I checked. (Correct me if is) The entire process for enriching uranium and building the nuclear reactor is very well documented: https://github.com/minetest-mods/technic/blob/master/manual.md#nuclear-generator I've built it a few time...
by Vince
Sun May 07, 2017 15:22
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 58
Views: 21139

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

The text of my signs is suddenly sideways: https://c1.staticflickr.com/5/4160/34468887766_c52959dd02_z.jpg I have signs placed on the front of a bunch of autocrafters, but the text seems to be facing at a 90 degree angle perpendicular to its sign. If I dig the sign and replace it the problem goes aw...
by Vince
Fri Apr 21, 2017 02:31
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1550
Views: 519337

Re: [Mod] Technic [0.4.16-dev] [technic]

I've revised my LV Generator Setup including both the Hydro and Geothermal generators. It's a little hard to explain and using ASCII art can only give a cross-section. I have water sources sitting next to the generator on two opposite corners. The holes on the sides adjacent to the generator go two ...
by Vince
Mon Apr 17, 2017 02:26
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1550
Views: 519337

Hydro LV Generator changes since Feb 2017

I have been having a hard time with the Hydro LV Generator. I couldn't get it to output any power. I was sure that when I first started playing Minetest I had figured out how to get 100% output from a Hydro Generator. Here's what it says in the manual : The hydro generator is an LV power generator t...
by Vince
Thu Jun 16, 2016 16:28
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 60522

Re: [Mod] Torches [3.0.1] [torches]

I just discovered a little oddity. I currently have 18 torches:torchlight in my inventory. There's no picture. It just shows the number. I had to look at the player file to see what was in my inventory.That's the node that's placed and removed when holding a torch, isn't it? I think it was picked up...
by Vince
Mon Jun 13, 2016 21:57
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75343

Re: [MOD] Ethereal NG [1.20]

Ethereal does indeed use ethereal:green_dirt instead of the default:dirt_with_grass to stop abm's from default minetest running on an ethereal world using it's own... I will look into technic mod and see if I can request a change for rubber tree's to grow on ethereal dirt. Update: From what I see i...
by Vince
Sun Jun 05, 2016 05:05
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75343

Re: [MOD] Ethereal NG [1.20]

I've been playing singleplayer on a world set up with Ethereal. It looks like all default:dirt_with_grass has been replaced with ethereal:green_dirt. I also like the Technic mod, but I think I've found an incompatibility. With Technic, MV and higher machines require rubber from rubber trees. However...