Search found 21 matches

by Vince
Sun Jan 21, 2024 19:48
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod] Automated Storage & Retrieval System [asrs]

Sorry for the delay, .. is lua's concatenation operator, turns out I forgot to test pulling things from the search inventory after I added the code that logged the inventory movement. I have been unable to reproduce the new error. The only thing I can think of is a crash could be at fault. The curr...
by Vince
Sun Jan 21, 2024 11:49
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod] Automated Storage & Retrieval System [asrs]

The problem is back, with a very similar error to the first one I reported. This is a different server/world than the one I previously reported. I'm using Technic instead of Techage. I have an ASRS set up and it was loaded via pipeworks. I've been using it for awhile. Now, if I click on debug or any...
by Vince
Mon Jan 15, 2024 00:13
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod] Automated Storage & Retrieval System [asrs]

Wonderful! Thanks for fixing it. I removed the ContentDB version and cloned the notabug repo into my mods directory. I was able to confirm that the search results problem is gone for me. The first ASRS system I set up seems to be working, too. I won't trust it, though. πŸ˜… All it took was a little bit...
by Vince
Sun Jan 14, 2024 10:36
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod] Automated Storage & Retrieval System [asrs]

Were you able to change pages in the past? Looking at the error and code this suggests that the system_id was somehow removed from the controller, which shouldn't be possible as that is stored in the node metadata, and has been since I initially posted the mod. If you create a new system do you hav...
by Vince
Thu Jan 11, 2024 00:24
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod] Automated Storage & Retrieval System [asrs]

I started using it. Now that I've added a bunch of stuff it crashes the server whenever I try to use it. I can right-click on the controller and see the main inventory screen, but as soon as I click on any of the buttons, the server crashes with the following error. I can remove items from that init...
by Vince
Mon Jan 02, 2023 22:38
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88726

Re: [Mod] Tech Age [techage]

joe7575 wrote: ↑
Sat Dec 31, 2022 10:30
I added a recipe for wafers using "mesecons_materials:silicon". This should solve the problem.
The new version of Techage modpack in on ContentDB
Thank you very much! I never figured anything I was doing would warrant a code change.
by Vince
Sat Dec 31, 2022 03:01
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88726

Re: No recipe for silicon lumps?

Is there any way to make silicon lumps (for silicon wafers)? ... Am I missing something? Server AsiaThailand: ... installed and active mods ... * basic_materials * mesecons * techage search basic_materials, found and see receipt ... (1) 3 sand and a steel ingot (2) 3 of sandgroup and a steel ingot ...
by Vince
Sat Dec 31, 2022 02:55
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88726

Re: No recipe for silicon lumps?

Update : I had the Mesecons mod installed. I didn't realize that it's incompatible. I did search this topic before posting, but I didn't understand "doesn't integrate well with" meant that it breaks it. I uninstalled the mod and now everything works πŸ˜… What was the problem with mesecons? I...
by Vince
Fri Dec 30, 2022 14:20
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88726

No recipe for silicon lumps?

Update : I had the Mesecons mod installed. I didn't realize that it's incompatible. I did search this topic before posting, but I didn't understand "doesn't integrate well with" meant that it breaks it. I uninstalled the mod and now everything works πŸ˜… Is there any way to make silicon lump...
by Vince
Sun Jul 14, 2019 00:59
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 15
Views: 5152

Re: Tip on Lua controlled Tube (use for sorting)

I figured out pattern matching for the Lua tubes. The second argument to the match is indeed a pattern rather than a regular string. I was just using the wrong syntax. It might be something peculiar about the Lua implementation in Minetest, but I suspect it's just that Minetest's Lua implementation ...
by Vince
Sat Jul 13, 2019 20:12
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 15
Views: 5152

Re: Tip on Lua controlled Tube (use for sorting)

Vince, It looks like you are trying to find a substring that includes the "wildcard" charcter. The following string.match(itemName, 'default:.*tree') is actually looking for the substring "default:.*tree" which always returns nil, because there is no node named "default:.*t...
by Vince
Sat Jul 13, 2019 10:17
Forum: General Discussion
Topic: Tip on Lua controlled Tube (use for sorting)
Replies: 15
Views: 5152

Re: Tip on Lua controlled Tube (use for sorting)

This was great to get me started. I wanted to expand upon the idea using pattern matching for what I think of as a Tree Chest , but I can't seem to get it working. I have some experience with regular expressions and I did some reading to get the syntax right. I even did some basic testing using an o...
by Vince
Sat Jun 29, 2019 20:01
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 108
Views: 40874

Re: [MOD] Tool ranks [toolranks]

Thank you TenPlus1 for fixing this and Tikilou for (re?) posting the fixed fork by TenPlus1!
by Vince
Fri Jun 02, 2017 11:56
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70963

Wyvern and Water Dragon can't spawn?

First I need to admit that I don't know anything about coding in Lua or creating Minetest mods, but I'm poking around in the code anyway... I was able to create several of the dragon egg types, but I wasn't able to find any "bosses" to get the corresponding gems, so I took a look at the co...
by Vince
Sat May 27, 2017 21:55
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642843

Re: [Mod] Technic [0.4.16-dev] [technic]

Nuclear reactor = HUGE complex building not documented last time I checked. (Correct me if is) The entire process for enriching uranium and building the nuclear reactor is very well documented: https://github.com/minetest-mods/technic/blob/master/manual.md#nuclear-generator I've built it a few time...
by Vince
Sun May 07, 2017 15:22
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 92
Views: 35717

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

The text of my signs is suddenly sideways: https://c1.staticflickr.com/5/4160/34468887766_c52959dd02_z.jpg I have signs placed on the front of a bunch of autocrafters, but the text seems to be facing at a 90 degree angle perpendicular to its sign. If I dig the sign and replace it the problem goes aw...
by Vince
Fri Apr 21, 2017 02:31
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642843

Re: [Mod] Technic [0.4.16-dev] [technic]

I've revised my LV Generator Setup including both the Hydro and Geothermal generators. It's a little hard to explain and using ASCII art can only give a cross-section. I have water sources sitting next to the generator on two opposite corners. The holes on the sides adjacent to the generator go two ...
by Vince
Mon Apr 17, 2017 02:26
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642843

Hydro LV Generator changes since Feb 2017

I have been having a hard time with the Hydro LV Generator. I couldn't get it to output any power. I was sure that when I first started playing Minetest I had figured out how to get 100% output from a Hydro Generator. Here's what it says in the manual : The hydro generator is an LV power generator t...
by Vince
Thu Jun 16, 2016 16:28
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 68168

Re: [Mod] Torches [3.0.1] [torches]

I just discovered a little oddity. I currently have 18 torches:torchlight in my inventory. There's no picture. It just shows the number. I had to look at the player file to see what was in my inventory.That's the node that's placed and removed when holding a torch, isn't it? I think it was picked up...
by Vince
Mon Jun 13, 2016 21:57
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 420
Views: 161252

Re: [MOD] Ethereal NG [1.20]

Ethereal does indeed use ethereal:green_dirt instead of the default:dirt_with_grass to stop abm's from default minetest running on an ethereal world using it's own... I will look into technic mod and see if I can request a change for rubber tree's to grow on ethereal dirt. Update: From what I see i...
by Vince
Sun Jun 05, 2016 05:05
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 420
Views: 161252

Re: [MOD] Ethereal NG [1.20]

I've been playing singleplayer on a world set up with Ethereal. It looks like all default:dirt_with_grass has been replaced with ethereal:green_dirt. I also like the Technic mod, but I think I've found an incompatibility. With Technic, MV and higher machines require rubber from rubber trees. However...