Search found 98 matches
- Thu Nov 10, 2022 00:10
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 324894
Re: [Mod] Pipeworks [git] [pipeworks]
thank you so much. ill go test that now
- Wed Nov 09, 2022 14:40
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 324894
Re: [Mod] Pipeworks [git] [pipeworks]
Hey, I'm running into a small problem that i'm hoping someone will be able to point me in the right direction. I have a small mod named easter that provides easter eggs. each egg provides a different perk in the server, however a few of them are conflicting with pipeworks node breakers. When placing...
- Mon Jan 23, 2017 16:01
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
I will look into this as soon as I can
- Mon Jan 23, 2017 14:39
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
they look nice
- Sat Jan 21, 2017 20:41
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
looks great!
- Sat Jan 14, 2017 22:12
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 440813
Re: Post your mod requests/ideas here
have you tried inventory plus?
- Thu Jan 12, 2017 15:07
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
I fixed the candles to act more like torches, let me know if that solves your problem :)
- Wed Jan 11, 2017 19:14
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
not really, we can add optional dependency for don and tenplus1's Seasons mod, if they arent present then the code to set a season for the beehive wont be more than a few lines. I gotta run to work, i will try to set a reminder to look at it in the morning
- Wed Jan 11, 2017 17:37
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
we could probably correlate 'seasons' to times of the month using the os time, so if os time is first quarter of the real month it would be 'winter' then next 'spring' then 'summer' then 'fall'
- Wed Jan 11, 2017 06:21
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30390
Re: [Modpack] Church[church]
all the update that Napiophelios made are now in the standard modpack :)
- Tue Jan 10, 2017 03:54
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2853
Re: [Mod]Tractor[tractor]
that would definitely get the carts to have a better use :) so we make a tractor that you drive over the nodes and harvest them and put the drops inside the cart .... sounds feasible
- Tue Jan 10, 2017 01:55
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2853
Re: [Mod]Tractor[tractor]
nice idea!
- Tue Jan 10, 2017 01:11
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2853
Re: [Mod]Tractor[tractor]
I will definetly look into that, in fact if anyone wants to help, it would be greatly appreciated :)
- Tue Jan 10, 2017 00:29
- Forum: WIP Mods
- Topic: [Mod]Tractor[tractor]
- Replies: 7
- Views: 2853
[Mod]Tractor[tractor]
This is a semi rough draft of a tractor mod I have in development. This mod will harvest and drop the plants and sometimes the seeds of any plant from default farming and farming plus I am working on getting it to place the seeds and have them grow, I can place the seeds currently, but they wont gro...
- Sat Jan 07, 2017 13:49
- Forum: Mod Releases
- Topic: [Modpack] holiday [holiday]
- Replies: 21
- Views: 4861
Re: [Modpack] holiday
new mod added into mudpack.
- Sat Jan 07, 2017 02:50
- Forum: Mod Releases
- Topic: [Modpack] holiday [holiday]
- Replies: 21
- Views: 4861
Re: [Modpack] holiday
Made some changes to the Christmas cookies. check them out :)
- Tue Jan 03, 2017 01:32
- Forum: Mod Releases
- Topic: [Mod] Noclip_viewer [noclip_viewer]
- Replies: 16
- Views: 3149
Re: [Mod] Noclip_viewer [noclip_viewer]
ok just wondering
- Mon Jan 02, 2017 17:16
- Forum: WIP Mods
- Topic: [mod]One Remover[oneremover]
- Replies: 2
- Views: 905
Re: [mod]One Remover[oneremover]
Just to clarify, I will not be adding recipes for these, they will be available for creative players only or players with give. This tool is for repairing the world and would cause way to much griefing of everyone has it
- Mon Jan 02, 2017 15:23
- Forum: Mod Releases
- Topic: [Mod] Air Sword [airsword]
- Replies: 137
- Views: 40794
Re: [Mod] Air Sword [airsword]
it still works. make sure the init.lua file is blank
- Mon Jan 02, 2017 15:13
- Forum: WIP Mods
- Topic: [mod]One Remover[oneremover]
- Replies: 2
- Views: 905
[mod]One Remover[oneremover]
This is a mod i wrote that removes 1x1 pillars made of stone cobble or dirt, it will also fill in 1x1 shafts in the ground. idea and most of the code come from dig_up function from the default mod. and for the filling shafts idea comes from castle mod rope boxes. they both look like stone for now so...
- Mon Jan 02, 2017 15:01
- Forum: Mod Releases
- Topic: [Mod] Noclip_viewer [noclip_viewer]
- Replies: 16
- Views: 3149
- Sun Jan 01, 2017 20:15
- Forum: Mod Releases
- Topic: [Mod] Noclip_viewer [noclip_viewer]
- Replies: 16
- Views: 3149
Re: [Mod] Noclip_viewer [noclip_viewer]
update: the github branch on this works fine in 4.15
- Sun Jan 01, 2017 20:09
- Forum: Mod Releases
- Topic: [Mod] Noclip_viewer [noclip_viewer]
- Replies: 16
- Views: 3149
Re: [Mod] Noclip_viewer [noclip_viewer]
thanks for letting me know, lets pull these changes into the original
- Fri Dec 30, 2016 01:04
- Forum: Mod Releases
- Topic: [Mod] Noclip_viewer [noclip_viewer]
- Replies: 16
- Views: 3149
Re: [Mod] Noclip_viewer [noclip_viewer]
yeah its glass surrounding a mese)crystal_fragment
- Thu Dec 29, 2016 18:04
- Forum: Problems
- Topic: Problems with 0.4.15 and 0.4.14-dev Windows 10
- Replies: 8
- Views: 1094
Re: Problems with 0.4.15 and 0.4.14-dev Windows 10
if you look on the forums under 'builds' they have builds from 4.14 if you want