Search found 196 matches
- Wed Feb 10, 2021 08:19
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
What is 'unic'? Unique? Yeah - making lava related treasures is a good idea, since the nether can make those valuable! Something that enables crossing lava would be good, like a boat or frostboots-for-lava. The hang-glider is ideal for treasure, but it has a super-cheap recipe that makes it zero eff...
- Tue Feb 09, 2021 04:53
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
It's not really my mod, I've just been contributing a lot to it because IMO the Nether should be epic! If you're judging the darkness by screenshots I've posted, they have some gamma issue making them appear much much darker on other devices. However, until the nether fills with lava it can be rathe...
- Fri Feb 05, 2021 16:42
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
READ MY PAINFUL JOURNEY TO DISCOVER THE CAUSE OF THE PROBLEM :) thanks for investigating. It sounds like you weren't able to reproduce the issue of a portal igniting in the Nether which teleports you back to the Nether instead of to the surface? Regarding the Obsidian Block / Obsidian confusion, mi...
- Fri Feb 05, 2021 16:16
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
biomes or better yet seperate "layers" that you need to make more portals to travel too. that way you could go deeper into hell. That'd be cool, and Independent mods can already add extra layers, as nether provides access to its portals API so other mods can create their own realm portals...
- Wed Feb 03, 2021 01:04
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 96
- Views: 15530
Re: [Mod] Hallelujah Mountains [cloudlands]
yeah, the islands are effectively on a 2d height map. A 3d mode where they follow 3d "eddy field-lines" and fill a volume rather than a layer is a nice idea, and I've just added it to my wiki, but I don't expect to work on it in the foreseeable future.
- Tue Feb 02, 2021 12:53
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 5376
Re: Minetest 5.4.0 release candidate 1
This version often¹ quits when "Play Game" is clicked - something I don't recall seeing before. One way to reproduce it is to add a lua error (e.g. a syntax error) in a mod, the first time you click "Play Game" the game will fail gracefully as expected presenting an error dialog ...
- Sun Jan 31, 2021 15:36
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1005
- Views: 141176
Re: Post your videos!
Shows what the new Mantle region of the Nether mod looks like, as well as a giant crystal geode region which is not yet merged into the Nether mod ( pull request 35 ) https://forum.minetest.net/download/file.php?mode=view&id=23828 Geode region start at 5:25 The locations shown in the video can b...
- Sat Jan 30, 2021 19:08
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324926
Re: Post your screenshots!
Crystal geode fissure / entrance


- Thu Jan 28, 2021 22:29
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
What I am trying to say: any nether gate build inside Nether should transport player to default minetest realm. But this did not happen in the case where I built a NEW gate in Nether and it would not transport me back to minetest default world. Nether gates built inside Nether transport the player ...
- Thu Jan 28, 2021 03:25
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
Thanks for the update The nether portals can be built in both directions, exactly as you suggest. If it failed to ignite with the mese crystal fragment... was there a block missing from the frame, or something inside the frame? All 14 blocks of obsidian are needed (you can't skimp on the corners lik...
- Tue Jan 26, 2021 08:58
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
Now I see an update, which is great timing so asking/reporting this issue. Assume it is something simple, but noted the depends, which are minimal so there * should not * be any conflict I would think. Thanks for the stack trace, I've submitted a fix for this - could you confirm if that works, eith...
- Sat Jan 23, 2021 16:34
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324926
Re: Post your screenshots!
the Mantle, deep in the nether.

- Sat Jan 23, 2021 15:16
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
Nether update release v3 now on contentdb and github. Rumours emerge of a passageway through the netherrack to a great magma ocean. https://forum.minetest.net/download/file.php?mode=view&id=23767 An explorer claims to know techniques which can improve the chances of locating such a passageway t...
- Sat Jan 23, 2021 12:41
- Forum: Minetest-related projects
- Topic: Amidst for Minetest: A mapping and biomes tool
- Replies: 48
- Views: 12432
Re: Amidst for Minetest: A mapping and biomes tool
Is it possible to launch Amidst from a desktop shortcut (Windows) with the world seed/world type as arguments or from a file? No, surprisingly. The -seed command-line option was added upstream in 2019 , but Amidst for Minetest had forked off before then. I've noted this as an issue on the project, ...
- Wed Jan 20, 2021 23:35
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 96
- Views: 15530
Re: [Mod] Hallelujah Mountains [cloudlands]
The cloudlands setting "Use lowland biomes" should be turned off in Ethereal unless you want to add new biomes. Ethereal's trees and default biomes specify their altitude ranges, so the cloudlands will be floating above the alpine line (always snowy) unless extra biomes are added at the cl...
- Tue Jan 19, 2021 06:19
- Forum: Texture Packs
- Topic: Wilhelmines Texture Pack – Inspired by the colors of Nature!
- Replies: 6
- Views: 422
Re: Wilhelmines Texture Pack – Inspired by the colors of Nature!
After installing this texture pack through the menus/contentDB, I wasn't able to find it to switch it on because it was named only "12345" in a long list of other mods and texture packs.
Time to update that working name in texture_pack.conf to wilhelmines :)
Time to update that working name in texture_pack.conf to wilhelmines :)
- Fri Jan 08, 2021 14:32
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 347
- Views: 162786
Re: [Mod] Nether [nether]
Anyone still got the old textures from the first releases of this mod? The git repo has every version. If you're meaning the netherrack texture then this is the latest version which still contained the very first netherrack texture: https://github.com/minetest-mods/nether/archive/d054a4e58a7f1d5a7f...
- Sun Aug 23, 2020 02:59
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 96
- Views: 15530
Re: [Mod] Hallelujah Mountains [cloudlands]
Your edit has cleared up my confusion. Both videos are from Minetest Game with the nether mod. The nether mod provides a Portals API and currently has a dependency on MTG's "default" for lava and obsidian, so only runs with Minetest Game. Mineclone 2 provides its own nether system but that...
- Sat Aug 22, 2020 06:27
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 96
- Views: 15530
Re: [Mod] Hallelujah Mountains [cloudlands]
I'm trying to build a nether portal to reach cloudlands from ground level The answers are in the Book of Portals , which can be obtained from dungeon chests, or viewed in the help [doc] modpack (if installed). ...spoiler perhaps?... A portal to the cloudlands is built with ancient portalstone rathe...
- Sun Aug 16, 2020 05:25
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 96
- Views: 15530
Re: [Mod] Hallelujah Mountains [cloudlands]
What is the code to get a cloudland tree sapling? Currently they appear with the landscape and can't be grown from a sapling. It would be nice to be able to grow them, but they're very large and the roots go into the ground, so skytree saplings could enable mischief on servers - cleaning one up wou...
- Mon Aug 10, 2020 00:14
- Forum: Feature Discussion
- Topic: Browser client.
- Replies: 8
- Views: 914
Re: Browser client.
If I can expand the question... are there any projects which adapt the Minetest server to websockets? What other projects for alternative clients are out there? (I've seen some experiments in player bots, is there more?) Are there any clients, or man-in-the-middle tools, for intelligently displaying...
- Sun Aug 09, 2020 02:44
- Forum: Minetest-related projects
- Topic: Core
- Replies: 16
- Views: 1475
Re: Core
Client/server, or single-player?
If this is a client, could the minetest server be used to save half that work? I feel like the last 20% of these engines is 99.9% of the work, so people get "Minecraft engine" demos working famously quickly, but not a game.
If this is a client, could the minetest server be used to save half that work? I feel like the last 20% of these engines is 99.9% of the work, so people get "Minecraft engine" demos working famously quickly, but not a game.
- Thu Jul 30, 2020 00:25
- Forum: News
- Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
- Replies: 51
- Views: 6366
Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
I'll add a link to the discussion behind this, as this post came as a bit of a surprise and left me wondering about the intention to sunset MTG.
- Thu Jul 30, 2020 00:12
- Forum: News
- Topic: Warning: Rewrite of Mapgen V7 floatlands
- Replies: 27
- Views: 3999
Re: Warning: Rewrite of Mapgen V7 floatlands
Would you be interested in creating a find_surface() lua function for the new floatlands? It might be handy for someone as a get_spawn_level() alternative (or override, if that's possible), but my interest in it is to include the function into portal_examples.lua in the nether mod, enabling a floatl...
- Tue Jul 14, 2020 15:06
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 737
- Views: 80488
Re: Post your mapgen questions here (modding or engine)
Something like this but customized to be more minetest specific? https://codepen.io/jhnsnc/pen/KNyOqV That was close enough it inspired me to copy and make the Minetest 2D-Perlin tuning tool I was after. Cheers. https://codepen.io/treer/pen/gOPZyov?editors=001 Screenshot: https://forum.minetest.net...