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[16px] Less Dirt

Extends the grass growth on the side of blocks so that rolling hills show less exposed bare dirt. Also does the same for snow, forest litter, moss, etc. This improves screenshots in a similar fashion to Landscape redo but doesn't alter nodes. Removes a piece of Minecraft's style legacy that Notch mi...
by DrFrankenstone
Mon Mar 18, 2019 06:42
 
Forum: Texture Packs
Topic: [16px] Less Dirt
Replies: 4
Views: 265

Re: Minetest 5.0.0

I've noticed the lua oom errors get to the point where a game won't load after quiting to the menu because it's oom, and minetest needs to be quit.
by DrFrankenstone
Sun Mar 10, 2019 04:04
 
Forum: News
Topic: Minetest 5.0.0
Replies: 114
Views: 8779

Re: mods with 5.x - support - post it here!

b) which mods are designed exclusively for 5.x, and are intentionally not backwards compatible. cloudlands is exclusively for 5.x, as it's made possible by some of the features introduced by 5. I'd also like to know of any texture packs or mods that use the new global texture feature of 5.x, demons...
by DrFrankenstone
Thu Mar 07, 2019 07:39
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 44
Views: 1344

Re: Large schematics are spawned incompletely

I had this bug in CTF, and found that you need to emerge the area first using minetest.emerge_area My lua code's in the on_generate, so partly is the emerge code, but it does improve if I move the place_schematic() call inside a minetest.after(0.1, ...) call to help it happen after ...
by DrFrankenstone
Sat Mar 02, 2019 23:32
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Large schematics are spawned incompletely

What value are you using for 'num_emerge_threads'? The default is automatic behaviour which is 'number of processors' - 2. Also note that a sqlite world database is not 'thread safe' so 'num_emerge_threads' should be set to '1'. Try '1' to see if this improves anything. I just tried setting to to 1...
by DrFrankenstone
Sat Mar 02, 2019 01:53
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Post your screenshots!

Working on a kawaii pet mod :-) https://i.postimg.cc/svTLQ4zj/kitty.png https://i.postimg.cc/McQ3LkQH/lamb.png https://i.postimg.cc/cgGkyDRm/panda.png https://i.postimg.cc/184jpVRp/piggy.png These are fantastic! Beautiful, on theme, and not Minecraft derivative. Are you the artist? A world built on...
by DrFrankenstone
Wed Feb 27, 2019 11:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8516
Views: 948648

Re: A Minetest Defense League?

Festus1965 wrote:and have own domain minetest.one, what is pointing back to minetest.net to make it better ranked.


I hadn't considered that. The landing page of minetest.land didn't have any link to http://www.minetest.net... now it does.
by DrFrankenstone
Wed Feb 27, 2019 09:42
 
Forum: General Discussion
Topic: A Minetest Defense League?
Replies: 18
Views: 692

Re: [Mod] Hallelujah Mountains [cloudlands]

This is it. With all my respect for moretrees,and Aotearoa which features the most awesome woods in MT, these trees are the most good-looking and naturally shaped, made with a good deal of aesthetic taste. Thanks for sharing them, I'll take a closer look at your heavenly mod then :) :D to be fair, ...
by DrFrankenstone
Wed Feb 27, 2019 09:20
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: Large schematics are spawned incompletely

damn, I saw that in the lua_api.txt (thank you) and forgot. Working around this is going to be interesting.
by DrFrankenstone
Sun Feb 24, 2019 14:25
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Large schematics are spawned incompletely

I suspect a concurrency bug. I've been using large schematics to create giant trees . The replacement table passed to place_schematic() is different for each type of tree, and I've noticed that if two trees are near each other (like in the cherry blossom screenshot), the first replacement ta...
by DrFrankenstone
Sun Feb 24, 2019 13:47
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: [Mod] Hallelujah Mountains [cloudlands]

New update - SkyTrees Giant trees that can sometimes be found growing out of islands in the sky, large enough to support a tree house... or even a tree mansion. https://forum.minetest.net/download/file.php?mode=view&id=18304 One of the rarest varieties - a blossom that glows. Bioluminescence can...
by DrFrankenstone
Sun Feb 24, 2019 13:32
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: Large schematics are spawned incompletely

Yeah, I've seen it a couple of times now too, and it doesn't seem to be aligned with chunk boundaries. It also appears to be deterministic - reappearing every time the map is generated, even with the backend set to dummy. Edit: the position of the player when the map is being generated can sometimes...
by DrFrankenstone
Sun Feb 17, 2019 03:57
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Large schematics are spawned incompletely

FWIW, I didn't mean that drawing beyond the bounds of the chunk might cause it, I meant that being limited to within the bounds of the on_generate chunk may cause it if you don't also successfully spawn the structure in every other chunk that the structure touches. Are the missing parts aligned with...
by DrFrankenstone
Sat Feb 16, 2019 12:07
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Large schematics are spawned incompletely

Is this caused by the structure being partly in chunks that hadn't been emerged when the schematic was placed? And were then generated afterwards. You might already know if that's the cause, but if not you might be able to determine it if you create a testing world with backend = dummy in the world....
by DrFrankenstone
Sat Feb 16, 2019 09:11
 
Forum: Problems
Topic: Large schematics are spawned incompletely
Replies: 16
Views: 704

Re: Is there a mod that...

Minecraft has a game mechanic where you can locate a Stronghold by obtaining and using up Ender Eyes, the mechanic also has a happy accident whereby the number of eyes needed can be greatly reduced if players delve into the dark arts of math and geometry. I'm not after an exact Ender Eye -> Strongho...
by DrFrankenstone
Wed Feb 13, 2019 10:07
 
Forum: Modding Discussion
Topic: Is there a mod that...
Replies: 1
Views: 132

Is there a mod that...

Like Post your mod requests/ideas here, but for existing mods or WIPs - finding out what's already out there.
by DrFrankenstone
Wed Feb 13, 2019 10:07
 
Forum: Modding Discussion
Topic: Is there a mod that...
Replies: 1
Views: 132

Re: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]

Gael-de-Sailly's lua version of Valley's mapgen running as a Multi_map layer (see bottom right corner): https://forum.minetest.net/download/file.php?mode=view&id=18166&sid=64577f39f46fa70d36c08f4f558f52b7 /trying to drum up more excitement and interest in this awesome multi_map concept! Havi...
by DrFrankenstone
Sat Feb 09, 2019 09:48
 
Forum: WIP Mods
Topic: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]
Replies: 21
Views: 1769

Re: [wip] The Aether [aether]

There is a a way to stop shadows propagating downwards to worlds surface, or even stop propagating onto other floatlands. In the lua voxelmanip API there is a bool for shadow propagation from above, see https://github.com/minetest/minetest/blob/cf8b0ed8a83dbeba1a7bfdc82a9fb100b3c3daa0/doc/lua_api.t...
by DrFrankenstone
Sun Feb 03, 2019 00:19
 
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 4
Views: 368

Re: [Mod] World-warping supervirus [contamination]

FWIW It doesn't spread in Minetest v5 unless you remove line 51 (the neighbors={"group:can_contaminate"} line)

I can't see why though. Perhaps Minetest 5 broke something.
by DrFrankenstone
Sat Feb 02, 2019 08:56
 
Forum: WIP Mods
Topic: [Mod] World-warping supervirus [contamination]
Replies: 8
Views: 904

Re: Creating Sky biome?

The bug in the aether mod is that the blockseed you are passed in the on_generated() is not the worldseed, it's something unique to the voxelarea you are generating in that call. So every time you recreate the PerlinNoise object you are creating it with a different seed and so the edges of every are...
by DrFrankenstone
Sat Feb 02, 2019 02:25
 
Forum: Modding Discussion
Topic: Creating Sky biome?
Replies: 2
Views: 169

Re: [Mod] Hallelujah Mountains [cloudlands]

Yes, the important topics...

firefox wrote:BEST MOD EVAAA!!!111!!!1!!!11

no really, i like it. the shapes and formations are awesome.


A cultured person of refined taste, I see! ;)

More seriously, thanks :), there was some effort put into the shapes and formations.
by DrFrankenstone
Fri Feb 01, 2019 08:09
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: Public Service Announcement

The source was available to anyone requesting it, though that section's existence was a bit of a spoiler so I never advertised it. Now the cat's out of the bag, there's a branch in the git repo called "this_is_a_spoiler" (to clarify, picking at the code in that section wasn't spoiling or c...
by DrFrankenstone
Thu Jan 31, 2019 13:37
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: [Mod] Hallelujah Mountains [cloudlands]

Weird, I didn't think lua would care about CR/LF nonsense, I'm pretty sure python doesn't. The errors are gone, and the settings show up in the advanced->mods section. Thanks for trying that, I'll convert the file in cloudlands and raise a ticket that Minetest parses differently depending on OS. (G...
by DrFrankenstone
Wed Nov 28, 2018 20:26
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: [Mod] Hallelujah Mountains [cloudlands]

I'm having some difficulty reproducing this. Are those all of the invalid setting errors you're seeing? I don't have Minetest running on a linux box at the moment and it may be a windows/linux difference... you can confirm it's not caused by the extra \r on the end of the values by running: cd /home...
by DrFrankenstone
Wed Nov 28, 2018 08:51
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 38
Views: 3045

Re: Minetest sticker designs (for Freenode conference)

What was in those Minetest booklets? They look pretty sweet.
by DrFrankenstone
Tue Nov 06, 2018 09:12
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 20
Views: 967
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