Search found 237 matches
- Thu Dec 21, 2023 12:33
- Forum: WIP Mods
- Topic: [Mod] Structure generator [structure_generator]
- Replies: 7
- Views: 2836
Re: [Mod] Structure generator [structure_generator]
Yeah, you edit a lua file to list the names and sizes of all the "prefab" schematics you want to have, then /scaffold_prefabs will create boundary boxes for each "prefab" schematic to show where to build each schematic, then you save the contents of your schematics using /export_...
- Fri Aug 11, 2023 15:32
- Forum: Modding Discussion
- Topic: Some CC0 cube world textures & animated models
- Replies: 0
- Views: 1832
Some CC0 cube world textures & animated models
These aren't in a Minetest mod so that render isn't from Minetest, but they are original and CC0. Quaternius creates low-poly game assets for the public domain (patreon patrons help fund it) and released this voxel style set: Cube World Kit Create your own cube world with animated characters, animal...
- Fri Apr 21, 2023 11:59
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
how to fix those is already generated ? Running /deleteblocks <pos1> <pos2> on the generated area under the nether will cause it to become ungenerated and then be re-emerged again when visited. Just make sure you're deleting only chunks at -11000, and take a copy of the map in case you mistype the ...
- Sun Apr 16, 2023 21:32
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
i have little problem of texture. I can see from your location that that's this issue . I think it's a weird engine bug, there's a fix described in the link - go to "Settings"->"All Settings"->"Mods"->"nether" and set the nether depth to -11072 (the chunk bou...
- Sat Apr 15, 2023 16:27
- Forum: Minetest-related projects
- Topic: Amidst for Minetest: A mapping and biomes tool
- Replies: 54
- Views: 24986
Re: Amidst for Minetest: A mapping and biomes tool
New release v1.4.3 The main purpose of this release was to ensure compatibility with the latest Java Runtime Environment so it can continue to run on all machines, however I did sneak some other small changes in there. A biome image export feature Unused/legacy Minecraft-specific features have been...
- Sun Feb 26, 2023 02:12
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
Version 3.4 is released, which includes the crystal geode caverns. Other fixes & improvements: Nether brick fences support the "Tall fences and walls" setting in Minetest Game, and are interoperable with Minetest Game fences. Gravel sounds added to lava crust. Fumaroles won't extinguis...
- Mon Nov 14, 2022 09:17
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
Yeah, SmallJoker indicated he would merge it if the licensing was updated, so I've done that.
Lets merge it.
(I had some misguided idea of it being a proof of concept, but that's pointless and there's more nether to build on when it's merged)
Lets merge it.
(I had some misguided idea of it being a proof of concept, but that's pointless and there's more nether to build on when it's merged)
- Sun Nov 13, 2022 16:13
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
it is very dark all over the underworld This can be improved a tiny bit by using the climate_api mod and enabling fog (F3 toggles fog, and '+' and '-' adjust it). nether will use climate_api to add a lighter-than-black distance fog. However, I went to get a screenshot of this and found the feature ...
- Sat Aug 27, 2022 07:53
- Forum: Modding Discussion
- Topic: [SOLVED] Clarifications on Noise Parameters and Decorations
- Replies: 4
- Views: 1620
Re: Clarifications on Noise Parameters and Decorations
At 10:42 in this vid he starts showing what octaves are persistence and lacunarity control the amplitude and the frequency of the octaves, if persistence is 0.25 then each octave will have a quarter the amplitude of the previous octave (this is what he uses in the sine graph in the video), if lacun...
- Sat Aug 13, 2022 11:41
- Forum: Texture Packs
- Topic: [16px] Less Dirt
- Replies: 1
- Views: 3234
v1.4 released
An update has been released to: Fix the support for MineClone 2 & MineClone 5 Improve how it looks when running on servers which supply their own texture packs ( details ). Include MeseCraft in the list of supported games Apparently MineClone switched to a hardware-colored grass texture system s...
- Sun Jul 17, 2022 05:12
- Forum: General Discussion
- Topic: THANK YOU FOR MAKING THIS
- Replies: 13
- Views: 2661
Re: THANK YOU FOR MAKING THIS
When they forced us to switch to Microsoft account this winter of 2022, 2 out of our 4 accounts immediately locked us out for having "violated" their terms and they requested personal information such as my phone number Putting asside being locked out of a paid game unless you provide a p...
- Thu Mar 24, 2022 00:02
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217831
Re: [Mod] Nether [nether]
The nether staff of light doesn't appear in any chests yet, so the only way you can get one is creative or /give, or if a server adds them. As TenPlus said, it's intended as a treasure, and would be found in nether fortresses however the fortresses weren't finished. The Book of Portals appears in no...
- Mon Sep 20, 2021 13:05
- Forum: Problems
- Topic: [solved] Possible Hack, programmed Problem
- Replies: 17
- Views: 2178
Re: Possible Hack, programmed Problem
No worries, but one clarrification, don't search for ''minetest.is_protected' it will have too many hits (like you said), search for 'minetest.is_protected ='
i.e. something assigning a new value to minetest.is_protected
- Mon Sep 20, 2021 12:35
- Forum: Problems
- Topic: [solved] Possible Hack, programmed Problem
- Replies: 17
- Views: 2178
Re: Possible Hack, programmed Problem
It sounds like whatever or whoever is causing the problem may have overridden minetest.is_protected Your server's protection mod(s) should be the only thing overriding that, so you could try scanning the server's entire mods directory and game directory for places where minetest.is_protected is bein...
- Mon Sep 20, 2021 04:01
- Forum: Servers
- Topic: [Server 5.6] Mercurio - Minetest Game survival with Ethereal, Nether, Draconis and more! [2022][BR]
- Replies: 46
- Views: 7969
- Thu Sep 09, 2021 02:43
- Forum: General Discussion
- Topic: Should we "advertise" Minetest better ?
- Replies: 224
- Views: 40563
Re: Should we "advertise" Minetest better ?
I notice Minetest isn't in Wikipedia's List of open-source video games
Now that people have established enough notability to keep Minetest's Wikipedia page, it should be possible to add it.
Now that people have established enough notability to keep Minetest's Wikipedia page, it should be possible to add it.
- Sat Aug 28, 2021 04:06
- Forum: Modding Discussion
- Topic: Is there a geometry mod?
- Replies: 2
- Views: 632
Re: Is there a geometry mod?
If you don't find one, worldEdit does cubes, spheres, cylinders etc, and you could add the 2d shapes to it yourself... e.g. duplicate the sphere function , rename the duplicate to "circle" and remove one of its axis. Then duplicate the sphere chat-command and change it to a circle chat-com...
- Tue Aug 24, 2021 14:23
- Forum: WIP Mods
- Topic: [Mod] Cinematic [cinematic]
- Replies: 3
- Views: 1348
Re: [Mod] Cinematic [cinematic]
For anyone experiencing the client-motion stuttering that occurs when you wind up the camera velocity too high: I was able to stop that happening by dropping the value of dedicated_server_step in minetest.conf. That trick will only work with local servers though: # Length of a server tick and the in...
- Fri Aug 20, 2021 04:34
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42837
Re: Debug coordinates will no longer be "free" after 5.4.0
This is great. I admit I'll have a CSM going brrrr in some cases, but have definitely noticed how powerful it is for engagement/immersion with game worlds when I'm paying attention to surrounding landscape and navigating by look and landmarks etc. instead of being able to read off coords. I also had...
- Tue Aug 17, 2021 15:32
- Forum: WIP Mods
- Topic: [Mod] Structure generator [structure_generator]
- Replies: 7
- Views: 2836
Re: [Mod] Structure generator [structure_generator]
I think I'll be able to make it not laggy (I assume staggering the place_schematic() calls over many game ticks will ensure that - it won't be voxelmanip'ing chunks at any rate). A server will eventually be good but it'll be a while before this is mature enough, first we need blockmasons and artisan...
- Mon Aug 16, 2021 16:27
- Forum: General Discussion
- Topic: Problem Building World
- Replies: 4
- Views: 1664
Re: Problem Building World
I've just been facing the same problem, I added emerge to the Lua commands: minetest.emerge_area( minPos, maxPos, function(blockpos, action, calls_remaining, param) if calls_remaining == 0 then -- area should now be fully emerged and loaded (server-side) -- Do your work here -- (or call minetest.aft...
- Sun Aug 15, 2021 14:10
- Forum: WIP Mods
- Topic: [Mod] Structure generator [structure_generator]
- Replies: 7
- Views: 2836
[Mod] Structure generator [structure_generator]
(A work in progress, but feedback / prefab artistry / contributions will help) Function for mods to procedurally generate fortresses Elven treehouse villages strongholds floating villages (on water) ruins, dungeons end-cities, Kowloon Walled cities, Vardzia temples, pyramid interiors mines, sewers, ...
- Fri Aug 13, 2021 00:43
- Forum: Modding Discussion
- Topic: Camera visuals options?
- Replies: 2
- Views: 750
Re: Camera visuals options?
I'd be interested in tricks for some sort of teleport effect too.
oilboi played with a simple teleport effect using a client-side mod, but that approach doesn't work for games/servers targetting vanilla clients.
oilboi played with a simple teleport effect using a client-side mod, but that approach doesn't work for games/servers targetting vanilla clients.
- Tue Aug 10, 2021 03:12
- Forum: Minetest-related projects
- Topic: MapEditr: The Fastest Command-Line World Editor
- Replies: 14
- Views: 3361
Re: MapEditr: The Fastest Command-Line World Editor
<wrongheaded request deleted>
- Mon Aug 09, 2021 06:55
- Forum: Servers
- Topic: How exactly are servers ranked on the serverlist?
- Replies: 9
- Views: 1400
Re: How exactly are servers ranked on the serverlist?
https://github.com/minetest/serverlist/blob/5d5f31d295d8ed3b94a70a4470e37481facd6f9d/server.py#L360-L406 It looks pretty well commented and basically what Mineminer said: (my interpretation of "Old server" below is old versions of the software which report client-counts differently and can...