Search found 237 matches

by DrFrankenstone
Thu Dec 21, 2023 12:33
Forum: WIP Mods
Topic: [Mod] Structure generator [structure_generator]
Replies: 7
Views: 2763

Re: [Mod] Structure generator [structure_generator]

Yeah, you edit a lua file to list the names and sizes of all the "prefab" schematics you want to have, then /scaffold_prefabs will create boundary boxes for each "prefab" schematic to show where to build each schematic, then you save the contents of your schematics using /export_...
by DrFrankenstone
Fri Aug 11, 2023 15:32
Forum: Modding Discussion
Topic: Some CC0 cube world textures & animated models
Replies: 0
Views: 1515

Some CC0 cube world textures & animated models

These aren't in a Minetest mod so that render isn't from Minetest, but they are original and CC0. Quaternius creates low-poly game assets for the public domain (patreon patrons help fund it) and released this voxel style set: Cube World Kit Create your own cube world with animated characters, animal...
by DrFrankenstone
Fri Apr 21, 2023 11:59
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

how to fix those is already generated ? Running /deleteblocks <pos1> <pos2> on the generated area under the nether will cause it to become ungenerated and then be re-emerged again when visited. Just make sure you're deleting only chunks at -11000, and take a copy of the map in case you mistype the ...
by DrFrankenstone
Sun Apr 16, 2023 21:32
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

i have little problem of texture. I can see from your location that that's this issue . I think it's a weird engine bug, there's a fix described in the link - go to "Settings"->"All Settings"->"Mods"->"nether" and set the nether depth to -11072 (the chunk bou...
by DrFrankenstone
Sat Apr 15, 2023 16:27
Forum: Minetest-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 54
Views: 24647

Re: Amidst for Minetest: A mapping and biomes tool

New release v1.4.3 The main purpose of this release was to ensure compatibility with the latest Java Runtime Environment so it can continue to run on all machines, however I did sneak some other small changes in there. A biome image export feature Unused/legacy Minecraft-specific features have been...
by DrFrankenstone
Sun Feb 26, 2023 02:12
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

Version 3.4 is released, which includes the crystal geode caverns. Other fixes & improvements: Nether brick fences support the "Tall fences and walls" setting in Minetest Game, and are interoperable with Minetest Game fences. Gravel sounds added to lava crust. Fumaroles won't extinguis...
by DrFrankenstone
Mon Nov 14, 2022 09:17
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

Yeah, SmallJoker indicated he would merge it if the licensing was updated, so I've done that.

Lets merge it.

(I had some misguided idea of it being a proof of concept, but that's pointless and there's more nether to build on when it's merged)
by DrFrankenstone
Sun Nov 13, 2022 16:13
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

it is very dark all over the underworld This can be improved a tiny bit by using the climate_api mod and enabling fog (F3 toggles fog, and '+' and '-' adjust it). nether will use climate_api to add a lighter-than-black distance fog. However, I went to get a screenshot of this and found the feature ...
by DrFrankenstone
Sat Aug 27, 2022 07:53
Forum: Modding Discussion
Topic: [SOLVED] Clarifications on Noise Parameters and Decorations
Replies: 4
Views: 1609

Re: Clarifications on Noise Parameters and Decorations

At 10:42 in this vid he starts showing what octaves are persistence and lacunarity control the amplitude and the frequency of the octaves, if persistence is 0.25 then each octave will have a quarter the amplitude of the previous octave (this is what he uses in the sine graph in the video), if lacun...
by DrFrankenstone
Sat Aug 13, 2022 11:41
Forum: Texture Packs
Topic: [16px] Less Dirt
Replies: 1
Views: 3132

v1.4 released

An update has been released to: Fix the support for MineClone 2 & MineClone 5 Improve how it looks when running on servers which supply their own texture packs ( details ). Include MeseCraft in the list of supported games Apparently MineClone switched to a hardware-colored grass texture system s...
by DrFrankenstone
Sun Jul 17, 2022 05:12
Forum: General Discussion
Topic: THANK YOU FOR MAKING THIS
Replies: 13
Views: 2612

Re: THANK YOU FOR MAKING THIS

When they forced us to switch to Microsoft account this winter of 2022, 2 out of our 4 accounts immediately locked us out for having "violated" their terms and they requested personal information such as my phone number Putting asside being locked out of a paid game unless you provide a p...
by DrFrankenstone
Thu Mar 24, 2022 00:02
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 216720

Re: [Mod] Nether [nether]

The nether staff of light doesn't appear in any chests yet, so the only way you can get one is creative or /give, or if a server adds them. As TenPlus said, it's intended as a treasure, and would be found in nether fortresses however the fortresses weren't finished. The Book of Portals appears in no...
by DrFrankenstone
Mon Sep 20, 2021 13:05
Forum: Problems
Topic: [solved] Possible Hack, programmed Problem
Replies: 17
Views: 2100

Re: Possible Hack, programmed Problem

Festus1965 wrote:
Mon Sep 20, 2021 13:01
I can't follow this hints now, too tired ...
No worries, but one clarrification, don't search for ''minetest.is_protected' it will have too many hits (like you said), search for 'minetest.is_protected ='

i.e. something assigning a new value to minetest.is_protected
by DrFrankenstone
Mon Sep 20, 2021 12:35
Forum: Problems
Topic: [solved] Possible Hack, programmed Problem
Replies: 17
Views: 2100

Re: Possible Hack, programmed Problem

It sounds like whatever or whoever is causing the problem may have overridden minetest.is_protected Your server's protection mod(s) should be the only thing overriding that, so you could try scanning the server's entire mods directory and game directory for places where minetest.is_protected is bein...
by DrFrankenstone
Mon Sep 20, 2021 04:01
Forum: Servers
Topic: [Server 5.6] Mercurio - Minetest Game survival with Ethereal, Nether, Draconis and more! [2022][BR]
Replies: 46
Views: 7811

Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]

0siribix wrote:
Mon Sep 13, 2021 03:57
There are some unknown nodes there
The unknown nodes under the nether is either an engine bug or a nether bug. A workaround is to have the bottom of the nether set to -11072 (i.e. chunk aligned)

(I've added a ticket for it here, and asked about it here)
by DrFrankenstone
Thu Sep 09, 2021 02:43
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 224
Views: 40016

Re: Should we "advertise" Minetest better ?

I notice Minetest isn't in Wikipedia's List of open-source video games

Now that people have established enough notability to keep Minetest's Wikipedia page, it should be possible to add it.
by DrFrankenstone
Sat Aug 28, 2021 04:06
Forum: Modding Discussion
Topic: Is there a geometry mod?
Replies: 2
Views: 623

Re: Is there a geometry mod?

If you don't find one, worldEdit does cubes, spheres, cylinders etc, and you could add the 2d shapes to it yourself... e.g. duplicate the sphere function , rename the duplicate to "circle" and remove one of its axis. Then duplicate the sphere chat-command and change it to a circle chat-com...
by DrFrankenstone
Tue Aug 24, 2021 14:23
Forum: WIP Mods
Topic: [Mod] Cinematic [cinematic]
Replies: 3
Views: 1324

Re: [Mod] Cinematic [cinematic]

For anyone experiencing the client-motion stuttering that occurs when you wind up the camera velocity too high: I was able to stop that happening by dropping the value of dedicated_server_step in minetest.conf. That trick will only work with local servers though: # Length of a server tick and the in...
by DrFrankenstone
Fri Aug 20, 2021 04:34
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42350

Re: Debug coordinates will no longer be "free" after 5.4.0

This is great. I admit I'll have a CSM going brrrr in some cases, but have definitely noticed how powerful it is for engagement/immersion with game worlds when I'm paying attention to surrounding landscape and navigating by look and landmarks etc. instead of being able to read off coords. I also had...
by DrFrankenstone
Tue Aug 17, 2021 15:32
Forum: WIP Mods
Topic: [Mod] Structure generator [structure_generator]
Replies: 7
Views: 2763

Re: [Mod] Structure generator [structure_generator]

I think I'll be able to make it not laggy (I assume staggering the place_schematic() calls over many game ticks will ensure that - it won't be voxelmanip'ing chunks at any rate). A server will eventually be good but it'll be a while before this is mature enough, first we need blockmasons and artisan...
by DrFrankenstone
Mon Aug 16, 2021 16:27
Forum: General Discussion
Topic: Problem Building World
Replies: 4
Views: 1656

Re: Problem Building World

I've just been facing the same problem, I added emerge to the Lua commands: minetest.emerge_area( minPos, maxPos, function(blockpos, action, calls_remaining, param) if calls_remaining == 0 then -- area should now be fully emerged and loaded (server-side) -- Do your work here -- (or call minetest.aft...
by DrFrankenstone
Sun Aug 15, 2021 14:10
Forum: WIP Mods
Topic: [Mod] Structure generator [structure_generator]
Replies: 7
Views: 2763

[Mod] Structure generator [structure_generator]

(A work in progress, but feedback / prefab artistry / contributions will help) Function for mods to procedurally generate fortresses Elven treehouse villages strongholds floating villages (on water) ruins, dungeons end-cities, Kowloon Walled cities, Vardzia temples, pyramid interiors mines, sewers, ...
by DrFrankenstone
Fri Aug 13, 2021 00:43
Forum: Modding Discussion
Topic: Camera visuals options?
Replies: 2
Views: 744

Re: Camera visuals options?

I'd be interested in tricks for some sort of teleport effect too.

oilboi played with a simple teleport effect using a client-side mod, but that approach doesn't work for games/servers targetting vanilla clients.
by DrFrankenstone
Mon Aug 09, 2021 06:55
Forum: Servers
Topic: How exactly are servers ranked on the serverlist?
Replies: 9
Views: 1375

Re: How exactly are servers ranked on the serverlist?

https://github.com/minetest/serverlist/blob/5d5f31d295d8ed3b94a70a4470e37481facd6f9d/server.py#L360-L406 It looks pretty well commented and basically what Mineminer said: (my interpretation of "Old server" below is old versions of the software which report client-counts differently and can...