Search found 51 matches
- Fri Feb 28, 2020 17:31
- Forum: Feature Discussion
- Topic: How do we make flowers reproduce is minetest 5.0?
- Replies: 15
- Views: 5236
Re: How do we make flowers reproduce is minetest 5.0?
For the curious, can you fill us in on what a good mechanism would like? (Programmer but not a game programmer.) How would you design it if you had a clean slate?
- Sat Jan 12, 2019 22:04
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
Linuxdirk - is that house on a public server I could visit?Linuxdirk wrote:I’m all in for the Small House Movement.
Here's another small house.
- Sun Jan 06, 2019 02:58
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
Nice..! The animation is a great touch.
- Wed Dec 12, 2018 01:19
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
Been thinking it'd be fun to have build-parties. Anyone want to team up for a couple hours to put together a space elevator? Illuna has biomes all the way to y+31000
- Sun Dec 09, 2018 00:05
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
Continuing to play with ideas from the Small House Movement. This time I wanted to build an all-wood house that didn't just look like a misplaced crate, or make a mess of the surrounding forest.
- Thu Nov 29, 2018 07:00
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
https://forum.minetest.net/download/file.php?mode=view&id=17452&sid=6cd1c58ef634cc006f8d4cbedfcb1615 I've been taking a bit of inspiration from the Tiny House movement. There are numerous images and blueprints for extremely modest homes, many of them well designed for a person who wants to ...
- Fri Nov 23, 2018 23:14
- Forum: General Discussion
- Topic: Why Your Server is Messed Up ;) part 1, Spawn
- Replies: 10
- Views: 2468
Re: Why Your Server is Messed Up ;) part 1, Spawn
Otter - nice summary; I've had similar experiences of showing up on a server and not being able to get away from spawn before I starved. Can't remember which, but I remember being especially annoyed on a server that had a public farm, and some admin came along and told me not to take too much after ...
- Sun Nov 18, 2018 21:36
- Forum: General Discussion
- Topic: Request for donations for my development work
- Replies: 64
- Views: 19246
Re: Request for donations for my development work
Not sure if this is your kind of thing, but I automatically give small donations to sites I visit via Flattr. I know they support github accounts, so that might be an easier way to turn things around.
- Fri Nov 16, 2018 19:44
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
I'm enjoying it.. !
Are you on Illuna at all? I don't speak German, but I think they are based in Germany and have a few more advanced builders and players.
Are you on Illuna at all? I don't speak German, but I think they are based in Germany and have a few more advanced builders and players.
- Fri Nov 16, 2018 05:03
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
https://forum.minetest.net/download/file.php?id=17275 I've been playing with a voxel image editor, Goxel , as a better way to make blueprints. So far it's been easy to use and a much more direct way to visualize my builds before I put game-resources and time into them. It'd be fun to see more of th...
- Thu Mar 22, 2018 05:13
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
So - bad news / good news... Bad news: * Changing the external tile-sets breaks any blueprints that use them. * TileD doesn't handle tiles with different sizes very gracefully, so you'll have to decide for yourself what to do about making two-tile doors. Good ish news: twoelk - your rotated trees id...
- Wed Mar 21, 2018 03:34
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 90
- Views: 56665
Re: Post your blueprints!
Hadn't seen anyone using the Minetest textures directly in their blueprints, but it's pretty easy to set up with TileD. Open source crossovers ftw!
https://github.com/ptvirgo/minetest_tiles
- Mon Mar 19, 2018 00:08
- Forum: Minetest-related projects
- Topic: New Mod/Content Database by May
- Replies: 39
- Views: 6581
Re: New Mod/Content Database by May
Didn't know about the first database, but I've seen some of your work, so - you're Minetest famous. Cool idea, like I said it's fun thinking about the possibilities.
- Sun Mar 18, 2018 21:21
- Forum: Minetest-related projects
- Topic: New Mod/Content Database by May
- Replies: 39
- Views: 6581
Re: New Mod/Content Database by May
Cool idea, it's inspiring me to imagine how I'd implement the same concept. There's an older "Minetest Bower" site, maybe worth looking into whether that format / api has anything to offer. GraphQL also offers some nice features over REST, though that probably isn't realistic if your teach...
- Sun Mar 18, 2018 20:57
- Forum: General Discussion
- Topic: (Just for fun) Why Minetest Game will never be realistic
- Replies: 86
- Views: 13049
Re: (Just for fun) Why Minetest Game will never be realistic
You constantly look for opportunities to do *hard* labor under *insane* working conditions even though food is abundant, weather is a non issue, and money can't get you anything that wouldn't be easier to just pick up off the ground or make yourself.
- Sun Mar 18, 2018 20:40
- Forum: Minetest-related projects
- Topic: MTPC - MT Package Control-Crawlers added, more efficient
- Replies: 46
- Views: 4901
Re: MTPC - Minetest Package Control - Development : Help nee
Interesting project - you may be over-complicating the requirements. Have you looked at Minetest Bower already? https://minetest-bower.herokuapp.com/ You might be able to accomplish your goal by using the Bower API to handle the centralized mod data. That would make synchronization a much simpler pr...
- Fri Mar 16, 2018 03:39
- Forum: General Discussion
- Topic: Minetest Recipe Conflict Detector
- Replies: 2
- Views: 833
Re: Minetest Recipe Conflict Detector
I haven't written any in-game mods, but that does sound like a good best-practice.
- Mon Mar 05, 2018 13:51
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637153
Re: [Server] Xanadu
Discovery in the Plateaus With today's discovery we might finally know the truth about those legends. But so far, we were unable to find out how to open the "Gate" ... https://i.imgur.com/CvhYp4g.png Nice! Fun that it catches the sense that there's always more to discover, just like the g...
- Tue Feb 27, 2018 02:35
- Forum: General Discussion
- Topic: Minetest Recipe Conflict Detector
- Replies: 2
- Views: 833
Minetest Recipe Conflict Detector
Sometimes mods create crafting recipes that conflict with each other, resulting in craft items that can't be crafted. I put together a mod and command line tool to make it easier for server administrators to identify conflicts in their configuration. There's a quick overview here: http://www.codefor...
- Mon Feb 05, 2018 01:43
- Forum: General Discussion
- Topic: Minetest for stories
- Replies: 18
- Views: 2295
Re: Minetest for stories
Here's the last bit of the Steve Sapp storyline. Points if you saw the pun coming from the beginning.
Glass Ceilings: Good for Everyone's Safety
http://www.codeforyendor.xyz/glass-ceiling.html
Glass Ceilings: Good for Everyone's Safety
http://www.codeforyendor.xyz/glass-ceiling.html
- Mon Feb 05, 2018 01:32
- Forum: General Discussion
- Topic: Minetest for stories
- Replies: 18
- Views: 2295
Re: Minetest for stories
@voxelproof - I got a huge kick out of that one! If you want to post it somewhere that I should link to or let me put in on codeforyendor, lmk.
- Thu Jan 25, 2018 05:06
- Forum: General Discussion
- Topic: Minetest for stories
- Replies: 18
- Views: 2295
Re: Minetest for stories
Steve Sapp Found Dead
The body of Steve Sapp was found yesterday. The coroner's report states that Sapp appears to have fallen from a great height.
...
http://www.codeforyendor.xyz/steve-sapp ... orted.html
The body of Steve Sapp was found yesterday. The coroner's report states that Sapp appears to have fallen from a great height.
...
http://www.codeforyendor.xyz/steve-sapp ... orted.html
- Mon Jan 22, 2018 20:18
- Forum: General Discussion
- Topic: Minetest for stories
- Replies: 18
- Views: 2295
Re: Minetest for stories
... meantime: If you're up for brainstorming amusing Name / Epitaph combinations (or anything else that might be fun for a quick graveyard build), I could use them...!
- Mon Jan 22, 2018 20:17
- Forum: General Discussion
- Topic: Minetest for stories
- Replies: 18
- Views: 2295
Re: Minetest for stories
I saw a fun location to start a myth a while back, took a screenshot and then forgot to record the location. Might try to turn rediscovering it into a fun activity. The old adventure style games were the best .. ! I don't know how to interact with Minetest code particularly, but implementing dialogu...
- Mon Jan 22, 2018 20:08
- Forum: General Discussion
- Topic: Favorite storage solution?
- Replies: 6
- Views: 1035
Re: Favorite storage solution?
I've never seen the inventory bags mod or gotten my head around Technics .. yet. Will have to look into those. "Just chests" : in a cool looking vault with plenty of room. So far I've been going from "small basement that no longer has room for chests" to "oddly separated loc...