Search found 367 matches

by gpcf
Tue Feb 16, 2021 15:30
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 39
Views: 4272

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Image
I'm working on dynamic textures for the gondola cars, depending on their contents.
by gpcf
Tue Jan 26, 2021 21:28
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.2.1]

maybe a new git repo with the wiki in some documentation format?
by gpcf
Tue Dec 22, 2020 18:30
Forum: WIP Mods
Topic: [Mod] Debugging Console [console]
Replies: 3
Views: 304

Re: [Mod] Debugging Console [console]

This doesn't work for me because table.join is missing. Where do I get said function from?
by gpcf
Wed Dec 02, 2020 16:41
Forum: Modding Discussion
Topic: A way to modify metadata of offline player?
Replies: 2
Views: 351

Re: A way to modify metadata of offline player?

there doesn't seem to be one, see also this issue: https://github.com/minetest/minetest/issues/6193
by gpcf
Wed Oct 28, 2020 17:29
Forum: Deutsch
Topic: Advanced Trains - Züge bleiben nach Neustart stehen
Replies: 4
Views: 280

Re: Advanced Trains - Züge bleiben nach Neustart stehen

An sich sollte das komplett problemlos klappen. Hast du advtrains von git.bananach.space heruntergeladen? Es hat nämlich jemand advtrains für seinen Server so modifiziert, dass dort die Züge nur in der Nähe eines Spielers fahren.

Edit: Vergewissere dich auch, dass du eine aktuelle Version hast.
by gpcf
Tue Sep 15, 2020 00:43
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 8
Views: 665

Re: How many core devs played/play Minecraft?

not a core dev, but I also have never played Minecraft. I haven't even touched that game.
by gpcf
Wed Sep 09, 2020 09:32
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks (Lots of trains)

The instability problems seem to be mostly solved, they were related to objects being accessed after being deleted. One of the mysterious "hard crash" segfault bugs also seems to have been solved, however, there's a second one I discovered through use of gdb.
by gpcf
Thu Sep 03, 2020 10:31
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

ok, if you got the mail, then the problem was probably related to the physical server it was hosted on crashing, resulting in the mail server not coming up again. i hope it's solved now.
by gpcf
Wed Sep 02, 2020 14:11
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

The bugtracker is hosted at:
http://bugs.linux-forks.de/advtrains/

you can just send an e-mail to advtrains@bugs.linux-forks.de and the tracker will handle it for you.
by gpcf
Fri Aug 28, 2020 17:01
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

looks nice! I'm looking forward to this.
by gpcf
Fri Jul 24, 2020 21:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I will merge your PR, as soon as I fix the couple of bugs I found in it. It should happen today or tomorrow.
by gpcf
Fri Jul 10, 2020 20:09
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Thanks, I just merged it into the master branch.
by gpcf
Fri Jul 03, 2020 22:28
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Those crossings look really nice!
by gpcf
Thu Jun 25, 2020 18:28
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks (Lots of trains)

it is currently june, not july.
by gpcf
Mon Jun 15, 2020 21:32
Forum: Modding Discussion
Topic: Advtrains Automation
Replies: 3
Views: 268

Re: Advtrains Automation

There is a simple video tutorial by Blockhead on youtube (https://www.youtube.com/watch?v=ylG1vHj4zjg) on signalling in advtrains. There is no tutorial on luaatc that I know of, but there is documentation in the source code on how to use it (https://git.bananach.space/advtrains.git/tree/advtrains_lu...
by gpcf
Sun May 03, 2020 23:49
Forum: Problems
Topic: pipeworks failing to vector multiply
Replies: 1
Views: 129

Re: pipeworks failing to vector multiply

Try this hotfix: diff --git a/luaentity.lua b/luaentity.lua index c11c030..02e0b6f 100644 --- a/luaentity.lua +++ b/luaentity.lua @@ -335,6 +335,9 @@ local move_entities_globalstep_part2 = function(dtime) entity._velocity = master_entity:get_velocity() entity._acceleration = master_entity:get_accele...
by gpcf
Sun May 03, 2020 19:16
Forum: Problems
Topic: Non-statically saved objects are never deactivated?
Replies: 2
Views: 323

Re: Non-statically saved objects are never deactivated?

Preventing entity floods with advtrains was the reason why this got implemented in the first place, so it really seems that this implementation is wrong.
by gpcf
Tue Mar 31, 2020 17:53
Forum: Problems
Topic: Questions about map loading time
Replies: 4
Views: 438

Re: Questions about map loading time

Same thing is also happening to LinuxForks server. I wish I knew why this happens.
by gpcf
Mon Mar 16, 2020 16:31
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks FREE TOILET PAPER Server

We are nouw the Free Toilet Paper Server, in an attempt to use the coronavirus pandemic to attract more players.
by gpcf
Sun Mar 01, 2020 02:38
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
Replies: 1481
Views: 271812

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

trains following slopes is available in minetest 5.x
by gpcf
Tue Feb 25, 2020 17:59
Forum: General Discussion
Topic: How to get inventory images?
Replies: 4
Views: 838

How to get inventory images?

Is there any script that returns all the inventory images of the items on a server? This would help a lot to make external tools processing minetest data, such as web interfaces for warehouses or shops; or documentation outside of the game.
by gpcf
Tue Feb 25, 2020 17:56
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2490

Re: Why are the proprietary ad-infested Android forks tolera

well, yes, only the mod itself, not the other mods. It would help if Multikraft took advtrains, applied it to their server, fixed a couple of bugs and refused to release them. AGPL guards against proprietary enhancements of your mods better than GPL, since GPL can be circumvented through running the...
by gpcf
Sat Feb 22, 2020 14:28
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks (Lots of trains)

Luna-HD is on OSX, seemingly with Nvidia graphics.
by gpcf
Sat Feb 22, 2020 14:16
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 270
Views: 35988

Re: [Server] LinuxForks (Lots of trains)

The problem has been reproduced by Luna-HD. I will ask him what hardware and os he is using.
by gpcf
Sun Feb 16, 2020 20:47
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2490

Re: Why are the proprietary ad-infested Android forks tolera

AGPL forces server owners to release the source used on their servers.