Search found 23 matches
- Mon Apr 20, 2020 02:19
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.1.5]
- Replies: 30
- Views: 3518
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]
Thank you for this! I confess that a few adds like mobs etc would be cool. I had never seen this game, my first impression on what is presently in is that it is really cool!
- Fri Feb 14, 2020 17:42
- Forum: Game Releases
- Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
- Replies: 209
- Views: 35812
Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Hello, I just stumbled across Hamlet's Quest, and I am really enjoying it! I am a bit confused about what to do with Pig Iron. Can that be turned into steel? On another note, Please do not take mobs completely out. I enjoy a bit of spice! I do understand about having a Builders Game that either has ...
- Tue Jan 16, 2018 22:19
- Forum: WIP Mods
- Topic: Mese Lamp Slab?
- Replies: 9
- Views: 639
Re: Mese Lamp Slab?
Thanks guys, I will play around with this. As a hack, I added light source to the quartz slab. Obviously fixing the root of this would be better.
- Tue Jan 16, 2018 01:57
- Forum: WIP Mods
- Topic: Mese Lamp Slab?
- Replies: 9
- Views: 639
Re: Mese Lamp Slab?
Got it, thanks gents!
- Tue Jan 16, 2018 00:06
- Forum: WIP Mods
- Topic: Mese Lamp Slab?
- Replies: 9
- Views: 639
Re: Mese Lamp Slab?
The Mese Lamp block allows any 1 slab to stack on top for a 1.5 block, but it will not allow the lamp to stack on top of a slab, then have another slab fit on top. This would allow a full 2.0 block, thus avoiding the dreaded dead space when making a floor that is self lit. It is odd that the Mese La...
- Mon Jan 15, 2018 22:15
- Forum: WIP Mods
- Topic: Mese Lamp Slab?
- Replies: 9
- Views: 639
Mese Lamp Slab?
How would I go about getting a Mese Lamp Slab that would allow other types of slab to stack on it. What I mean is I would like a Mese Lamp Slab that would let me stack a Quartz Slab on it to make a single block. It allows me to use a regular Mese Lamp block then stack a Quartz Slab on it to form a 1...
- Sat Jan 06, 2018 19:45
- Forum: Mod Releases
- Topic: [Mod] Hard Trees [hardtrees]
- Replies: 12
- Views: 4204
Re: [Mod] Hard Trees [0.2] [hardtrees]
Looking forward to this mod!
- Sat Jul 02, 2016 00:28
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Nice! Thanks Blert2112!
Blert2112, could you more heavily comment the code? That or point me in the direction of a resource for Lua as relates to Minetest? I would like to start honestly learning. I am honestly interested in pitching in here and there.
Diriel
Blert2112, could you more heavily comment the code? That or point me in the direction of a resource for Lua as relates to Minetest? I would like to start honestly learning. I am honestly interested in pitching in here and there.
Diriel
- Fri Jul 01, 2016 23:17
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Ok. Would you like to chat about the possibility of a maintained Mobs_Mount mod? I am glad to try to pitch in, but I need to learn more. I am looking for mod resources to help me. I have no problem rolling up my sleeves, just need an initial helping hand so to speak. I have actually wanted to learn ...
- Fri Jul 01, 2016 22:59
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Having a hard time spawning a red dragon....anything other than black with green wings actually. Going to start poking and prodding.
- Fri Jul 01, 2016 22:33
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Perhaps around the body might be ok, not sure. Honestly it is not a huge deal.
I just need to tweak things a bit at this point. Have you had a chance to load it up and tinker?
I just need to tweak things a bit at this point. Have you had a chance to load it up and tinker?
- Fri Jul 01, 2016 21:36
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
The wings seem to fold into roughly a triangular fashion that is not at all flush to the body.
My kids both think the mod is pretty cool. I have yet to see one of the big dragons. But then, my kids kinda tied up both computers playing with the new dragons.
Diriel
My kids both think the mod is pretty cool. I have yet to see one of the big dragons. But then, my kids kinda tied up both computers playing with the new dragons.
Diriel
- Fri Jul 01, 2016 02:12
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Doomed,
The wings do not seem to fold properly when the dragon is on the ground. Any info or input on that sir?
I am poking and prodding at it a bit now, in between busy spells.
Thanks!
Diriel
The wings do not seem to fold properly when the dragon is on the ground. Any info or input on that sir?
I am poking and prodding at it a bit now, in between busy spells.
Thanks!
Diriel
- Thu Jun 30, 2016 04:37
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 262
- Views: 40222
Re: [Mod] dmobs(D00Med mobs)
Just seen the update. Got busy and lost track.
Thanks for this!
Diriel
Thanks for this!
Diriel
- Sun Jun 12, 2016 02:38
- Forum: WIP Mods
- Topic: [mod-pack] more animals (for mobs_redo) [mobs_more_animals]
- Replies: 32
- Views: 8016
Re: [mod-pack] more animals (for mobs_redo) [mobs_more_anima
I would very much appreciate it if you had time to work on the dragon. That way I could use your new library, redo, and have the Mounts mod work in a simple and sane manner. Quickly browsing the code I noted "dogshoot". My concept of the dragon is to use Leg of Lamb - dropped as about a 1 ...
- Sun Jun 12, 2016 01:33
- Forum: WIP Mods
- Topic: [mod-pack] more animals (for mobs_redo) [mobs_more_animals]
- Replies: 32
- Views: 8016
Re: [mod-pack] more animals (for mobs_redo) [mobs_more_anima
This is nice!
Request - can you set horse to jump via spacebar?
Later this evening, if possible, I will look at adding the dragon into this new setup.
Request - can you set horse to jump via spacebar?
Later this evening, if possible, I will look at adding the dragon into this new setup.
- Sat Jun 11, 2016 15:52
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
blert2112 - Nice! I have to step out for a bit, but when I get back this evening I will have a look at this! It will be nice to be able to show my daughter something that works as expected. :)
- Sat Jun 11, 2016 15:48
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
D00Med - Looks nice. When I loaded it for a quick test on the red dragon in the mounts mod, it still goes left and right instead of forward and backwards. Any progress on that? I have not had time to dig into it more. If not, I will dig into it this afternoon again. Do you have a blender file you wo...
- Sat Jun 11, 2016 15:11
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
@Blert2112 - Can't wait to see it in action!
@D00Med - Will download and check this out! Looks Good!
Diriel
@D00Med - Will download and check this out! Looks Good!
Diriel
- Fri Jun 10, 2016 22:18
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
This attachment is from the original TPS mobs from Tenplus1 for D00Med. I split the dragon out so I could play with it. As a solo non mount mob, it seems to dogshoot pretty good.
Contributions welcome!
Diriel
Contributions welcome!
Diriel
- Fri Jun 10, 2016 21:47
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
Better animation, and in blender please! This general type of dragon is roughly what I was hoping for, but I would very much like to see some of what you are working on. I want this dragon to actually be a "dogshoot" type mob that can shoot fireballs at distance, and mix it up in melee. I ...
- Fri Jun 10, 2016 20:09
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
Re: mobs_mount_wip
Sounds great!
- Fri Jun 10, 2016 19:53
- Forum: WIP Mods
- Topic: mobs_mount_wip
- Replies: 18
- Views: 1388
mobs_mount_wip
Hi all, This mod is targeted at Mobs_Redo. My daughter has been after me to try to get dragon mounts working. I decided to start with kpgmobs horse code and split it out into a dedicated mounts mod. The horses work the same as they used to. The dragons move: -- W = left sidestep, not directly forwar...