Thanks :)azekill_DIABLO wrote: Great idea, and +1 for the formspec!
Search found 32 matches
- Tue Oct 24, 2017 13:10
- Forum: WIP Mods
- Topic: [Mod] DigAll [digall]
- Replies: 10
- Views: 2335
Re: [Mod] DigAll [digall]
- Tue Oct 24, 2017 12:59
- Forum: WIP Mods
- Topic: [Mod] DigAll [digall]
- Replies: 10
- Views: 2335
Re: [Mod] DigAll [digall]
Sorry, I have not tested in multiplayer servers.ThomasMonroe wrote:looks neat!
would this cause lag in multiplayer servers?
However, unless the digging range is significantly enlarged, I think that probably not much lag will occur.
- Tue Oct 24, 2017 02:15
- Forum: WIP Mods
- Topic: [Mod] DigAll [digall]
- Replies: 10
- Views: 2335
Re: [Mod] DigAll [digall]
Very nice idea!!
I implemented it as quickmode.
Type the digall:quickmode command to activate it :)
I implemented it as quickmode.
Type the digall:quickmode command to activate it :)
- Mon Oct 23, 2017 13:23
- Forum: WIP Mods
- Topic: [Mod] DigAll [digall]
- Replies: 10
- Views: 2335
Re: [Mod] DigAll [digall]
Thanks for the advice!
I am not good at English, so I will do my best with google translate :(
I am not good at English, so I will do my best with google translate :(
- Mon Oct 23, 2017 12:17
- Forum: WIP Mods
- Topic: [Mod] DigAll [digall]
- Replies: 10
- Views: 2335
[Mod] DigAll [digall]
https://i.imgur.com/uoL3zWk.png This mod makes it possible for players to dig nodes effectively. With this MOD, when a player digs a node, the nodes around that node are also dug at the same time. It is convenient for getting resources and digging tunnels. https://i.imgur.com/kLWfQYK.gif USAGE: Fir...
- Fri Oct 06, 2017 00:16
- Forum: WIP Mods
- Topic: [Mod] PuyoPuyo [puyopuyo]
- Replies: 1
- Views: 710
[Mod] PuyoPuyo [puyopuyo]
This mod adds a node that lets you play "PUYOPUYO". ("PUYOPUYO" is a series of tile-matching video games created by Compile Co., Ltd.) https://i.imgur.com/2q8HhBV.png video: https://youtu.be/NuhNit5vdqo depends: default github: https://github.com/tacigar/minetest-puyopuyo downloa...
- Sun Jan 08, 2017 11:29
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Modpack] Maidroid [0.1.0]
Update
https://youtu.be/NMDmgstmuB0
https://youtu.be/iREDdqk6G_I
- Add torcher core.
- Add OCR core (created by HybridDog).
https://youtu.be/NMDmgstmuB0
https://youtu.be/iREDdqk6G_I
- Sun Jan 08, 2017 11:14
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Modpack] Maidroid [0.1.0]
Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it choo...
- Fri Dec 23, 2016 06:24
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
- Fri Dec 23, 2016 06:20
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
- Fri Dec 23, 2016 06:17
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [maidroid]
@azekill_DIABLO
Thanks!
Thanks!
- Fri Dec 23, 2016 06:16
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [maidroid]
MOD for Minetest which adds maid robots, inspired by littleMaidMob. to create a maidroid, you have to craft an empty egg and an egg writer .. create a Core that is their brain. .. empty core and a core writer. .. put the core into the maidroid .. to the slot labeled `Core`. The maidroid will start....
- Tue Dec 20, 2016 13:02
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [maidroid]
UPDATE
Add maidroids.
Add maidroids.
- Sat Dec 17, 2016 16:03
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [maidroid]
UPDATE
Add maidroid eggs and an egg writer node.
Add maidroid eggs and an egg writer node.
- Tue Oct 18, 2016 05:59
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
@taikedz
Nice article :)
Thank you for your checking.
@azekill_DIABLO
Yeah... :(
@mahmutelmas06
Thank you for telling me this bug :)
Nice article :)
Thank you for your checking.
@azekill_DIABLO
Yeah... :(
@mahmutelmas06
Thank you for telling me this bug :)
- Fri Oct 14, 2016 15:56
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
I googled it.
In Windows, "aux" is a reserved word, so "aux" cannot be used for a file name and a directory name.
So "aux.lua" did not unpacked.
I changed filename from "aux" to "util".
Probably, it works also in Windows.
In Windows, "aux" is a reserved word, so "aux" cannot be used for a file name and a directory name.
So "aux.lua" did not unpacked.
I changed filename from "aux" to "util".
Probably, it works also in Windows.
- Fri Oct 14, 2016 15:29
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
@D00Med
@mahmuteimas06
Sorry, I noticed that now.
When I download(clone) siva in Windows, siva/aux.lua is not downloaded.
In MacOSX and Linux, this does not happens.
I don't know what happens.
@mahmuteimas06
Sorry, I noticed that now.
When I download(clone) siva in Windows, siva/aux.lua is not downloaded.
In MacOSX and Linux, this does not happens.
I don't know what happens.
- Sun Oct 09, 2016 00:58
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
Oh, sorry.
Would you show me the error messages?
Would you show me the error messages?
- Thu Oct 06, 2016 06:55
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
@Krock
@DS-minetest
My basic concept of this mod is a simple mod that can be used easily, and has some simple commands.
I didn't think of tools...
But, that sounds a gread idea, so I will create other mod.
@DS-minetest
My basic concept of this mod is a simple mod that can be used easily, and has some simple commands.
I didn't think of tools...
But, that sounds a gread idea, so I will create other mod.
- Tue Oct 04, 2016 14:19
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
@DS-minetest
Does "tool" mean axes and shovels ?
Does "tool" mean axes and shovels ?
- Tue Oct 04, 2016 11:40
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
Re: [Mod] Siva [siva]
Oops! I fixed it.
Thank you for your advice.
Thank you for your advice.
- Tue Oct 04, 2016 08:08
- Forum: WIP Mods
- Topic: [Mod] Siva [siva]
- Replies: 19
- Views: 3489
[Mod] Siva [siva]
Overview Siva is a mod for Minetest. We can dig nodes efficiently by using this mod. Manual After enabling siva and entering your world, the siva system has been activated. When you dig a node (e.g default:dirt, default:tree, etc...), nodes that surround the node will be dug together. http://i.imgu...
- Thu Sep 22, 2016 22:19
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [Maidroid]
@azekill_DIABLO
thanks :)
thanks :)
- Thu Sep 22, 2016 05:31
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [Maidroid]
Update
- ・Brush up codes
- ・Add naming system for maidroid
- ・Add infotext to maidroids
- ・Add core writer
- Thu Sep 22, 2016 05:19
- Forum: Mod Releases
- Topic: [Modpack] Maidroid [0.1.0][maidroid]
- Replies: 57
- Views: 22708
Re: [Mod] Maidroid [Maidroid]
I’m so so sorry for not repling sooner. @DS-minetest Good idea! @toby109tt Thank you for your comments. I think player should walk as fast as maidroids walk. Summerfields http://summerfields.info now supports the maidroid mod https://github.com/SummerFields/Minetest/issues/15 also about the trees I ...