Search found 32 matches

by tig-m5
Tue Oct 24, 2017 13:10
Forum: WIP Mods
Topic: [Mod] DigAll [digall]
Replies: 10
Views: 1290

Re: [Mod] DigAll [digall]

azekill_DIABLO wrote: Great idea, and +1 for the formspec!
Thanks :)
by tig-m5
Tue Oct 24, 2017 12:59
Forum: WIP Mods
Topic: [Mod] DigAll [digall]
Replies: 10
Views: 1290

Re: [Mod] DigAll [digall]

ThomasMonroe wrote:looks neat!
would this cause lag in multiplayer servers?
Sorry, I have not tested in multiplayer servers.
However, unless the digging range is significantly enlarged, I think that probably not much lag will occur.
by tig-m5
Tue Oct 24, 2017 02:15
Forum: WIP Mods
Topic: [Mod] DigAll [digall]
Replies: 10
Views: 1290

Re: [Mod] DigAll [digall]

Very nice idea!!
I implemented it as quickmode.

Type the digall:quickmode command to activate it :)
by tig-m5
Mon Oct 23, 2017 13:23
Forum: WIP Mods
Topic: [Mod] DigAll [digall]
Replies: 10
Views: 1290

Re: [Mod] DigAll [digall]

Thanks for the advice!
I am not good at English, so I will do my best with google translate :(
by tig-m5
Mon Oct 23, 2017 12:17
Forum: WIP Mods
Topic: [Mod] DigAll [digall]
Replies: 10
Views: 1290

[Mod] DigAll [digall]

https://i.imgur.com/uoL3zWk.png This mod makes it possible for players to dig nodes effectively. With this MOD, when a player digs a node, the nodes around that node are also dug at the same time. It is convenient for getting resources and digging tunnels. https://i.imgur.com/kLWfQYK.gif USAGE: Fir...
by tig-m5
Fri Oct 06, 2017 00:16
Forum: WIP Mods
Topic: [Mod] PuyoPuyo [puyopuyo]
Replies: 1
Views: 422

[Mod] PuyoPuyo [puyopuyo]

This mod adds a node that lets you play "PUYOPUYO". ("PUYOPUYO" is a series of tile-matching video games created by Compile Co., Ltd.) https://i.imgur.com/2q8HhBV.png video: https://youtu.be/NuhNit5vdqo depends: default github: https://github.com/tacigar/minetest-puyopuyo downloa...
by tig-m5
Sun Jan 08, 2017 11:29
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Modpack] Maidroid [0.1.0]

Update
  • Add torcher core.
  • Add OCR core (created by HybridDog).
Videos
https://youtu.be/NMDmgstmuB0
https://youtu.be/iREDdqk6G_I
by tig-m5
Sun Jan 08, 2017 11:14
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Modpack] Maidroid [0.1.0]

Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it choo...
by tig-m5
Fri Dec 23, 2016 06:24
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

Update algorithm of the farming core.

https://youtu.be/yX3k4ZZkEPA
by tig-m5
Fri Dec 23, 2016 06:20
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

UPDATE
  • Add nametag.
  • Add farming core.
  • ...
Farming core test.
https://youtu.be/yd8NOeqi_J8
by tig-m5
Fri Dec 23, 2016 06:17
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

@azekill_DIABLO

Thanks!
by tig-m5
Fri Dec 23, 2016 06:16
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

MOD for Minetest which adds maid robots, inspired by littleMaidMob. to create a maidroid, you have to craft an empty egg and an egg writer .. create a Core that is their brain. .. empty core and a core writer. .. put the core into the maidroid .. to the slot labeled `Core`. The maidroid will start....
by tig-m5
Tue Dec 20, 2016 13:02
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

UPDATE

Add maidroids.

Image
by tig-m5
Sat Dec 17, 2016 16:03
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [maidroid]

UPDATE
Add maidroid eggs and an egg writer node.

Image
by tig-m5
Tue Oct 18, 2016 05:59
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

@taikedz
Nice article :)
Thank you for your checking.

@azekill_DIABLO
Yeah... :(

@mahmutelmas06
Thank you for telling me this bug :)
by tig-m5
Fri Oct 14, 2016 15:56
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

I googled it.
In Windows, "aux" is a reserved word, so "aux" cannot be used for a file name and a directory name.
So "aux.lua" did not unpacked.

I changed filename from "aux" to "util".
Probably, it works also in Windows.
by tig-m5
Fri Oct 14, 2016 15:29
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

@D00Med
@mahmuteimas06

Sorry, I noticed that now.
When I download(clone) siva in Windows, siva/aux.lua is not downloaded.
In MacOSX and Linux, this does not happens.
I don't know what happens.
by tig-m5
Sun Oct 09, 2016 00:58
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

Oh, sorry.
Would you show me the error messages?
by tig-m5
Thu Oct 06, 2016 06:55
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

@Krock
@DS-minetest

My basic concept of this mod is a simple mod that can be used easily, and has some simple commands.
I didn't think of tools...
But, that sounds a gread idea, so I will create other mod.
by tig-m5
Tue Oct 04, 2016 14:19
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

@DS-minetest

Does "tool" mean axes and shovels ?
by tig-m5
Tue Oct 04, 2016 11:40
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

Re: [Mod] Siva [siva]

Oops! I fixed it.
Thank you for your advice.
by tig-m5
Tue Oct 04, 2016 08:08
Forum: WIP Mods
Topic: [Mod] Siva [siva]
Replies: 19
Views: 2363

[Mod] Siva [siva]

Overview Siva is a mod for Minetest. We can dig nodes efficiently by using this mod. Manual After enabling siva and entering your world, the siva system has been activated. When you dig a node (e.g default:dirt, default:tree, etc...), nodes that surround the node will be dug together. http://i.imgu...
by tig-m5
Thu Sep 22, 2016 22:19
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [Maidroid]

@azekill_DIABLO

thanks :)
by tig-m5
Thu Sep 22, 2016 05:31
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [Maidroid]

Update
  • ・Brush up codes
  • ・Add naming system for maidroid
  • ・Add infotext to maidroids
  • ・Add core writer
by tig-m5
Thu Sep 22, 2016 05:19
Forum: Mod Releases
Topic: [Modpack] Maidroid [0.1.0][maidroid]
Replies: 51
Views: 13839

Re: [Mod] Maidroid [Maidroid]

I’m so so sorry for not repling sooner. @DS-minetest Good idea! @toby109tt Thank you for your comments. I think player should walk as fast as maidroids walk. Summerfields http://summerfields.info now supports the maidroid mod https://github.com/SummerFields/Minetest/issues/15 also about the trees I ...