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Re: [Mod] missions [1.1] [missions]

Wow these mods just keep getting better and better! This is looking very nice! :D
by Laser0073
Thu Jun 07, 2018 14:32
 
Forum: Mod Releases
Topic: [Mod] missions [2.3] [missions]
Replies: 26
Views: 3792

Re: Lightweight Android build of 0.4.15

This is no longer under active development. I have been very busy, and this was more of an experiment, and challenge for myself. I will update this to 0.4.17, but no guarantees about long term support :) Hopefully this was useful to somebody! :D
by Laser0073
Thu Jun 07, 2018 14:20
 
Forum: Builds
Topic: Lightweight Android build of 0.4.15
Replies: 3
Views: 1639

Re: [mod] Prevent new accounts from joining [nonew]

Wow this is a great mod. Exactly what I wanted :D
by Laser0073
Thu Mar 29, 2018 21:56
 
Forum: Mod Releases
Topic: [mod] Prevent new accounts from joining [nonew]
Replies: 8
Views: 1334

How to run a basic dedicated server under Ubuntu Linux

Ok, so here's a kinda long, but (mostly) complete guide on making a basic dedicated Minetest server on Ubuntu. I'm making the foolish assumption that you are using Ubuntu 16.04, either the server or desktop version, though this will also work on Debian, I believe. First, setup openssh-server on you...
by Laser0073
Thu Jun 22, 2017 12:53
 
Forum: Servers
Topic: How to run a basic dedicated server under Ubuntu Linux
Replies: 0
Views: 349

Re: os.execute issues lauching bash script (linux)

Thanks a million!!!! Totally the issue. I wasted about five hours on google trying to find an answer...this solved it in five minutes xD
by Laser0073
Mon Jun 05, 2017 00:31
 
Forum: Modding Discussion
Topic: os.execute issues lauching bash script (linux)
Replies: 3
Views: 450

os.execute issues lauching bash script (linux)

Ok, so i'm trying to write a minetest script that executes a bash script on my server when a player joins or leaves. The code is as follows: minetest.register_on_joinplayer(function(player) local playerlist = minetest.get_connected_players() local player_number = table.getn(playerlist) if player_num...
by Laser0073
Sun Jun 04, 2017 22:59
 
Forum: Modding Discussion
Topic: os.execute issues lauching bash script (linux)
Replies: 3
Views: 450

Re: Mods for PvP server?

Ok, no problem. ;)
by Laser0073
Fri Feb 17, 2017 16:41
 
Forum: Servers
Topic: Mods for PvP server?
Replies: 7
Views: 601

Re: (Poll) What needs improved in the Android port of Minete

Yeah, I agree. I have an older phone, it it does not work well with multiplayer. :(
by Laser0073
Fri Feb 17, 2017 03:16
 
Forum: Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 8
Views: 1983

Re: [Modpack] Unter Null [unternull]

Cool! This will be fun to play.... :D
by Laser0073
Thu Feb 16, 2017 14:32
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 43
Views: 9171

Re: Advanced TNT:tnta MOD

THIS IS AWESOME! How did you get the flash grenade effect?! Thanks man!
by Laser0073
Tue Feb 14, 2017 15:22
 
Forum: WIP Mods
Topic: Advanced TNT:tnta MOD
Replies: 30
Views: 1993

Re: Should wool become a fuel?

I think it should burn, similar to grass, or other materials. However it is extremely stupid to burn your hard earned wool :)
by Laser0073
Mon Feb 13, 2017 20:29
 
Forum: Feature Discussion
Topic: Should wool become a fuel?
Replies: 13
Views: 1078

Re: Proposal to improve Minetest’s horrible controls

benrob0329 wrote:Yeah, I think that MT touch controlls need to be closer to Survival Craft (Tap and hold = dig, Tap = place/punch entity)


My thoughts exactly. The controls are great, and very playable on Survivalcraft. IDK how difficult it would be to implement something like this...
by Laser0073
Mon Feb 13, 2017 20:07
 
Forum: Feature Discussion
Topic: Proposal to improve Minetest’s horrible controls
Replies: 104
Views: 16525

Re: Lightweight Android build of 0.4.15

Thanks! My first project :)
by Laser0073
Thu Feb 09, 2017 00:37
 
Forum: Builds
Topic: Lightweight Android build of 0.4.15
Replies: 3
Views: 1639

Re: CUTE CUBIC MOBS 2 [ccmobs]

Ok, cool! Will try it out! :)
by Laser0073
Mon Jan 30, 2017 19:18
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
Replies: 29
Views: 3746

Re: Non-OpenGL graphics

I don't know why, but trying to run MT on my gaming pc (i5, 8gb ram, gtx 960 4g) using OpenGL only gets me ~50 - 60 fps, but software gets be ~60 fps all the time. :/ I'm not sure why, it works BETTER than OpenGL, which uses the GPU.
by Laser0073
Mon Jan 30, 2017 17:14
 
Forum: General Discussion
Topic: Non-OpenGL graphics
Replies: 4
Views: 514

Re: Fastest settings/special build for slow computer?

I would recommend that you get the latest drivers for your graphics card. Also, maybe it would be a good idea to turn off extra background apps/services. All the above are also good ideas ;)
by Laser0073
Mon Jan 30, 2017 17:10
 
Forum: General Discussion
Topic: Fastest settings/special build for slow computer?
Replies: 6
Views: 621

Re: CUTE CUBIC MOBS 2 [ccmobs]

Hey, this looks great! Only one problem, when I spawn a tree monster or rock monster, it crashes and gives me this error: Lua: Runtime error from mod 'ccmobs' in callback lua_entity_Step():/home/laser/minetest/bin/..mods/ccmobs/api.lua:223: attempt to compare number with nil stack traceback: /home/l...
by Laser0073
Mon Jan 30, 2017 16:35
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
Replies: 29
Views: 3746

Re: [Mod] Functional Lua Computers [0.5] [digicompute]

Cool! Gonna check this out...
by Laser0073
Mon Jan 30, 2017 16:23
 
Forum: WIP Mods
Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
Replies: 29
Views: 6615

Re: 4x4 texture pack (only for minetest_game)

Ok, thanks! I used your texture pack in my release of MT for Android: https://forum.minetest.net/viewtopic.php?f=42&t=16539&p=248913#p248913 :)
by Laser0073
Mon Jan 30, 2017 16:07
 
Forum: Texture Packs
Topic: 4x4 texture pack (only for minetest_game)
Replies: 12
Views: 3738

Lightweight Android build of 0.4.15

Hey guys, over the last few days I have been working on creating an Android 0.4.15 port of MT. It is based off of 0.4.15 dev, so it may be a little buggy. I've added Unified Inventory to both APKs, and different textures for the "light" version. Anyway, hope someone can use this! :D MT Lig...
by Laser0073
Mon Jan 30, 2017 00:41
 
Forum: Builds
Topic: Lightweight Android build of 0.4.15
Replies: 3
Views: 1639

Re: 4x4 texture pack (only for minetest_game)

Hi, what's the license on this? Also, is it ok if I use it for my android port of MT? Thanks!
by Laser0073
Sun Jan 29, 2017 23:18
 
Forum: Texture Packs
Topic: 4x4 texture pack (only for minetest_game)
Replies: 12
Views: 3738

Re: [Linux] Portable Minetest client and server as AppImages

Hey, good job! I now take MT with me on a usb drive :)
by Laser0073
Sun Jan 29, 2017 22:41
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 9410

(Poll) What needs improved in the Android port of Minetest?

Hey guys, I'm thinking of improving the android port of MT! Before I start, I wanted to see what people think needs changed/improved. I'm not great at programming, so I'm not sure how much i can do. Just curious what people want! :D
by Laser0073
Sun Jan 29, 2017 19:00
 
Forum: Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 8
Views: 1983

Re: Android developer needed

Ok, well, even though I am terrible at coding, I have successfully compiled an Android port of 0.4.15! :) If anyone wants it, here's the link. Still working on it... https://forum.minetest.net/viewtopic.php?f=42&t=16539
by Laser0073
Sun Jan 29, 2017 13:35
 
Forum: News
Topic: Help with Android needed
Replies: 32
Views: 12856

Re: Android developer needed

I'd love to help, not a dev. :( I think that the Android port has its place, but the controls need improved. Something similar to the game Survivalcraft? Honestly, I would not mind playing, as long as the controls are changed a bit. :)
by Laser0073
Sat Jan 28, 2017 15:07
 
Forum: News
Topic: Help with Android needed
Replies: 32
Views: 12856
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